How to install:

This has to be patched onto the EUROPEAN version of Final Fantasy VI: Advance.  You will need an emulator(I recommend VisualBoyAdvance) to play.  Just Google something like "Final Fantasy VI Advance Europe ROM" and you should find a good ROM.  If you are having bugs or patching issues feel free to post about it and I will assist in any way possible.  Now, without further ado.....


Welcome to Dancing Mad!  It has been a long time coming but I finally have a playable release with a good amount of content.  This version is exclusive to the GBA version of Final Fantasy VI and has content playable up to the end of the WoB.  I guess you could play further but I don't recommend it since I still have some editing to do.  

The good thing is the majority of the major editing is done and all that really needs finished are the WoR enemies.  I will continue to work on those as players are going through the current content and should have releases coming about one a week or less moving forward.  I am committed to getting this project finished as soon as possible and any feedback is greatly appreciated!


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Version 0.6 
Changes:

Lowered starting MP values for all characters
Doubled starting Stamina values for all characters
Adjusted starting stats for Cyan and Strago for balancing purposes
Readjusted Relms starting stats to account for the decent buff to Sketch
Corrected a few character defensive values
Raised attack power of Meteor(enemy version)
Lowered attack power of Gigavolt
Raised attack power of Lifeshaver
Adjusted attack power and MP cost of most espers
Increased attack power and MP cost of Quake, Tornado, and Flood
Lowered MP cost of Gravity, it can now target all enemies but does split damage on multiple targets
Some misc. adjustments to a few enemies, mostly in the Floating Continent



Sketch revamp:

We all know Sketch sucks.  In the Advance version there isn't much I can do with the actual code, so what I have done is created a special attack unique to sketched enemies that is a power physical based attack.  It won't be used by everything you sketch but most enemies in the WoB will use it since any other attack they use will be pretty useless.  As you get into the WoR you will see more enemies using some other attacks and overall Sketch will be very more useful to the point that I have decreased Relms starting stats to compensate.  The goal in the hack to make all attacks and ability in some respect and to open the door to things like no esper playthroughs and this should help.  I encourage you to try Sketch out and give me your feedback.

Rage revamp(sort of):

There is still some work to do but I have done a general switcharound of alot of Rage skills.  I don't expect everyone to get every rage but you should be able to find something useful no matter what you do or don't choose.  The SNES version will have Rages much easier to learn and so it won't be as taxing if you really want to make use of it.


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Version 0.5

Now....getting on to the changes.  This is a fairly toned down version of what you have previously seen.  That isn't to say that enemies won't hit hard and have varied AI but the changes are much less noticeable especially in the beginning.  As you progress through the game the enemies will start to have a bit better AI as well as higher damage.  For the most part the AI isn't heavily changed until you get to around Zozo and even then it isn't too different.  By the time you get to the later states of the WoB you will definitely be seeing different types of attacks.  AI changes on the Advance version are a bit more limited than the SNES so its not always easy to make complex enemies.

The curve overall flows very well in my testing but keep in mind I tested this at base settings which are battle speed 3 and Wait mode.  If you are having difficulties you can always lower the battle speed which only will affect the enemies.  On the other hand if you think things are too easy you can raise the battle speed and make it active.  In this version its highly customizable based on what you want to do.  

I tried to focus the most difficulty into the boss encounters to make the normal encounters not seem so grindy.  I want the journey to not feel tedious but I still want the difficulty to be there...its a balance that I will work on as feedback comes in.

Ok so down to the nitty gritty....what has been changed other than the enemies?

-Damage is overall ALOT lower.  To give perspective I was doing an average of 300-500 damage with my strongest attacks on the floating continent at average party level 25.  Of course there are variances but this is the average I would say.  Damage curves pretty high based on level and then you have the stat boosts so most attacks have been significantly nerfed.  Enemy HP has been nerfed to compensate for this.

-All items and equipment have been overhauled.  The goal is to give alot of weapons and armor viability instead of just being incremental upgrades which really encourages build diversity.  

-Weapons fall into 3 general categories: High attack power but lowers speed, medium attack power but raises speed, and low attack power but raises magic.  There are hybrids as well as some special weapons.  

-Armor falls into similar categories: High magic or physical defense but lowers speed, medium defensive equipment that is neutral, and low defense equipment that boosts evasion or stats.

-Items are not too drastically changed but Potions should be overall more useful throughout the game, and the Teleport Stone has been replaced with the Hero Drink which adds the Marvel Shoes effect to a character.

-Relics probably see the biggest overhaul.  Things like the Ribbon have totally different effects, alot of relics can teach you spells even from the beginning and also give various stat boosts.  There are a few relics that have been made shields or helmets but will still have the relic symbol in their name.

Patches applied:
Border Crossing Patch by Lenophis and Imzogelmo
Font Enchancement Patch by SC
General Violence Patch by Novalia Spirit
Graphics Reverter Patch by Vivify93
Sound Restoration Patch by Bregalad

I have alot more to say on this but its early in the morning, I just want to go ahead and get this released.  Please feel free to give any criticism good or bad as I want this to be the best thing possible, but don't forget this is a hardtype ;) Enjoy and thanks for all the support over these last couple of years, there is more coming soon!!!
