v1.7.2

- fixed an issue of the difficulty selection not working correctly for New Game +. The difficulty choice will now pop up at the start of the Narsh raid sequence instead of before, for NG+. (thanks to Madsiur for the help)
- fixed an issue with the dialog text with character names having strange spacing and line breaks.
- fixed an issue of characters learning magic from guest characters equiped items that teach spells.
- fixed the 'esper restrict' patch that's included with the hack package back to working, it was conflicting.
- fixed a mistake with the 'original item names' patch, to include the new item icons, I forgot to update that.
- fixed some song issues for Aerith's event and in the Chemist's house in Stardust Village.
- fixed yet another of the included patches, the 'return level averaging' patch, where it would freeze at the WoR Eiko event.
- fixes a broken counter and death routine of Blue Tiger Boss AI...hopefully not breaking anything else, but probably.
- updated a couple of LeetSketcher's patches.
- applied Blitz Screen patch of LeetSketcher - the blitz names now show up in the Blitz menu along with the combination input.
- fixed some music player issues. (thanks to Madsiur for getting them fixed, for his music player patch)
- fixed the tile bugs with certain event-related doors from the vanilla game. (thanks to LeetSketcher)
- corrected a not-so-good looking tile in Mount Koltz.
- fixed two issues with the Skull Train/Mr. Grimm battle, with Mr. Grimm looking the other way after being confused, and also his name vanishing for the remainder of the battle if the train was killed first. He now does not float anymore on the train as a result of needing to swap relics for him.
- fixed an issue with Leviathan event where Tifa would not be shown after the battle, and also her arms being in a weird pose possibly before the battle.
- corrected a wrong text box message that pops up after beating Alpha Omega.
- fixed an issue of the overworld music not starting over on a couple WoR town exits.
- disabled access to the menu directly after the train battle, to prevent a music player issue.
- corrected a wrong map message name when you enter it.
- fixed a bug of the player being able to move during a dialog box after JCE3000GT battle.
- re-worked the whole wind sound hint from the rich man's house during Cloud's scenario, and put a guard dog to guard the basement entrace before you should be able to go there.
- lowered hit% of Havoc skill a bit, again. Also raised the time it takes to innitiate by a tad.
- touched up WoB Airship song (first one).
- touched up Sinistral Battle song, again.
- fixed a bug with character stats not refreshing right away with the de-equipping NPC. (thanks to LeetSketcher patch)
- edited some dialog.
- added a new little something in Jericho, just a little extra thing to do.
- swapped the Imperial Castle song for another.
- turned down the volume of the wind tracks in WoR overworld song.
- put back battle theme for monsters in Kefka's Tower, since it's the final dungeon and all.
- removed the weird effect in the Spiral Mountain save point cave.
- nerfed Soul Eater's mag power a bit.
- few dialog edits.

v1.7.1

- fixed a nasty bug where there could be 3 aurora objects to start the game if there was srm data present.
- fixed a horrible mistake of the game black screening if Oak dies.
- fixed an issue of wrong formation of monsters used on the WoB triangle island.
- fixed Oboro not merging correctly into the party in Rampart pub if hired.
- fixed a bug with Mithril Pike and Handcannon not optimizing correctly. (thanks Madsiur for help)
- fixed an vanilla issue of Aurora & Cloud not showing up for a second in Returner's Hideout, after speaking with Astral event.
- fixed a bug with Leo repeating some text and taking a step backward on the ship after Levy if talked to again.
- fixed a wrong NPC in Jericho when Kefka attacks.
- fixed a song/music player entrance event issue in Jericho.
- fixed a game freezing bug and other weirdness at the end game scenes if certain people were not recruited.
- fixed a nibble issue with the Stone Queen being released.
- fixed an instance of Intercepter being on the Airship deck before going in the Phoenix Cave.
- corrected a positioning error of the airship and character on the overworld after the Phoenix Cave.
- corrected a small blunder in Kefka's Tower with an event trigger I moved for testing...
- applied Muddle Cancel patch. (credit to Seibaby)
- applied Independent Stop patch. (credit to Seibaby)
- bettered the ugly reflect graphic byproduct of color coded digits.
- moved the WoB Durandal castle up just a bit on the overworld for a smoother, more accurate underground movement path.
- touched up the Skull Train outside tiles.
- touched up the WoB Minimap graphic.
- lowered overall monster encounter rates.
- changed Volcano (Fire 3) spell graphic/animation back to original because it had some issues and went on too long.
- made it so no exp. is gained for the Aerith flashback battles.
- made the T'ai Chi Cap and Bard's Hat equipable by some, not everyone.
- edited various regular monster AI & stats for the different difficulties.
- added a few new NPCs.
- some small event edits.
- the usual dialog and song touch ups.

v1.7

- implemented a music player in the menu. (thanks & credit to Madsiur)
- implemented a 4th difficulty setting. (thanks & credit to Madsiur)
- implemented a font selection in config menu. (thanks & credit to Madsiur) (credit to Dragonsbrethren for the alternate font)
- all new and improved portraits. (thanks & credit to James White) The 'old' portraits are now available with a patch included in the extras folder.
- new/improved Kefka monster sprite, as well as many other improvements in the monster sprite dept. (thanks & credit to James White)
- fixed an issue with the HP & MP curves not working correctly. (thanks & credit to Madsiur)
- fixed an issue of some newly recruited characters experience needed being absurdly high. (thanks & credit to Madsiur)
- fixed a possible event freeze from the original game in the Returner's Hideout. (thanks & credit to Madsiur)
- added a bunch of new item icons. (credit to the Pandora's Box team for the icons)
- added seibaby's 'Smart Cover' patch that makes True Knight users a little smarter. (thanks & credit to seibaby)
- fixed an issue with Runic where it would not bypass Reflect status for Arc, like it should, and re-worked the formula a bit - now it heals Arc for exactly what the spell would have damaged him for. Non-damaging spells like Death will heal him for nothing.
- fixed a certain NPC being called the wrong name.
- fixed a possible issue with the splash screen messing up graphically.
- fixed a possible issue of Ronan not having Galick Gun upon recruitment.
- fixed an issue with a couple rare monster encounters having songs that would prevent the map music from coming back in after.
- fixed two fusoya palette issues in avalon's dream sequence.
- fixed a very small graphical issue with a map tile going through a character during an event.
- fixed an issue of the timer possibly being removed from the crumbling house event.
- prevented Astral (doll item/guest character) from being used during Avalon's dream event.
- corrected a wrong palette for Summon animation.
- applied patch to fix issue with Throw taking a step back if enemy jumps. (credit to LeetSketcher)
- brought back a flute instrument that was somehow erased.
- gave Aerith a Relic to prevent instant death, which could possibly happen to her in her Flashback battles.
- added 4 more Rare Items, with no real use, just for story-related reasoning.
- changed some of the spells that Runic can absorb. For instance Hyperdrive can no longer be absorbed.
- removed the extra flashes from Ronan's Guillotine Flash animation to hopefully cut back on the seizures.
- Nerfed Osmose.
- applied Status Unknown patch by LeetSketcher (credit to him)
- made Float spell single target only. Muahahaha, deal with it!
- made Sylph esper cast float on the entire party as well as heal HP.
- removed random encounters from Owzer's Mansion basement after that event is done.
- edited a bunch of dialog.
- applied a Rage reset code made by Think0028 so monster status does not stack on death. (thanks and credit to Think)
- fixed an issue of instrument overflow causing song glitches for Undertale Bonetrousle.
- fixed an issue with Tritoch sprite missing a piece of it's tail. (credit to bydoless)
- fixed an issue with chocobo sprite in Auction House being blocked by other sprites.
- Tentacle can be dodged now.
- Arise and Curaga can also be learned from Odin.
- added FF6j Relic indicators (credit to Novalia Spirit)
- touched up a few songs.
- Cerburus is now included in the ending scene, if Oboro was re-recruited in the WoR.
- Changed 2 of the custom wallpaper/window backgrounds to FFV and FFMQ ones. (credit to James White) Also, added a patch in the 'extras' folder that will swap in 7 different window backgrounds.
- Simplified (hopefully) some of the Combo (Blitz) input commands. Sorry to those of you who've memorized them...

v1.6.1

- fixed an issue with different difficulties status menus reading incorrectly (credit & thanks to Madsiur)
- fixed an issue with the Esper Restriction patch that I caused putting up garbage text and exiting out of skill menues.
- fixed an issue with a couple glitchy monster attack animations.
- re-removed Oboro's equipment at the end of the fire house events in case he has an esper equipped.
- possibly fixed up some weird spell learned % issues by removing a few treasures that were exceeding their RAM range into an area that might be used now for spell learning, or something...but I'm not sure yet.

v1.6

- implemented a difficulty selection feature upon new game or new game + each difficulty effects monster stats, character HP & MP growth, seperate experience curves, and monster AI alterations. (thanks and credit to Madsiur)
- re-balanced many monsters as a result of this new difficulty selection.
- alphabetized the Spirit (Rage) menu. (thanks to assassin for the original code)
- replaced the FF7 Boss Theme with a much better version by Jackimus. (thanks and credit to Jackimus)
- fixed a pricing bug with the White Cape.
- fixed an issue with guest characters showing up over Otis sprite in the event of going to Zuriel's Tower.
- fixed a possible boss skip issue in Kefka's Tower, from the original game.
- fixed a bug with True Knight Relic function neglecting the characters that act as monsters. (thanks to a patch by assassin.
- fixed a small NPC issue with the hermit looking to the right for a split second when he should just face down.
- fixed a bad palette for palette 6 characters on the Dream Shrine map (Sealed Gate).
- fixed a NPC who did not do her automated walking script after an event in Jericho (flower girl).
- fixed an issue of Reaper becoming Mr. Grimm in the Dream Shrine Train battle by removing Mr. Grimm from it.
- MP costing weapons now scale based on character level. (thanks and credit to Synchysi)
- nerfed Ronan's Wolf Wind and Ice Blast spells - Ice Blast no longer ignores split damage but is a bit stronger, Wolf Wind damage nerfed a bit.
- replaced a couple songs, and touched up a few.
- raised Havoc skill hit % a bit.
- corrected a couple Spirit (Rage) descriptions.
- changed Catastrophe's regular animation to resemble most of the removed custom Break spell. 
- Arc's Talisman relic now protects against Condemned status, & 50% damage reduction from Holy element.
- Holy Amulet now blocks holy element, but weak to poison element.
- Specter dance spell inflicts Condemned status now as well.
- Monster spell Primal Rage inflicts Berserk now instead of Slow.
- re-worked monster palettes, now there are no duplicate/shared monster palettes at all.
- Cloud can now equip heavy armor.
- added nine new monsters: Assassin, Polong, Kelpie, Biter, Mugger, Elder Dragon, Ice Demon, Dark Crystal, Ghostbiker. 
- changed a couple treasures inside the Magitek Factory.
- changed a few monster names.
- changed the name of Magi Ring to Oracle Ring.

v1.5.5

- corrected an issue of wrong palettes on many item animations.
- raised the chance of a successful steal some more.
- re-balanced various monsters/bosses.
- Recharge! (cures KO'd) now gives 1/4th HP back instead of 1/8th.
- Karma Jolt (cures Zombie) now gives 1/8th HP back instead of just 2, which was a mistake.
- swapped in a new song.
- moved location the of the rare Light Dragon monster encounter in the WoR to a desert and made the Jabbrwocky 1/16th rare encounter again in the dino forest.
- removed split damage flag for Meteo, raised damage to compensate.
- tweaked a couple spell costs.
- tweaked the natural magic lists a bit.
- made it so healing items don't go to waste on a dead person. (thanks to m06)
- fixed an issue with the Remedy/Digestol item animation being messed up.
- reverted Break spell animation back to original.

v1.5.4

- fixed an unforgivable game-breaking freeze in WoR Jericho.
- fixed an issue with Holy Amulet costing way too much.
- fixed a bug with Otis jumping in the air, dying, and not coming back down.
- fixed a bug with colosseum propagator not dying.
- greatly editited final Kefka AI script.
- nerfed Gladiator enemy.
- removed the odd case of Sleeping Bags being added to the inventory after Tritoch.
- removed back row check flag for Galick Gun.
- fixed a bug in propagator's main script.
- added Think0028's nATB basic patch to the 'extras' folder.


v1.5.3

- fixed a bad palette issue for Tifa's Water Kick move.
- fixed a bug from the original game dealing with an exit being wrong.
- fixed a bug with Oboro not needed to bet his weapon to get him in the WoR.
- put back in a spear graphic that was somehow removed.
- removed lil ufo from formation on the Floating Continent.
- removed character names from the equipment/Relic screen.

v1.5.2

- corrected a horrible issue with Jump missing every time.
- new Cloud Strife sprite based on FF Record Keeper. (credit to Royaken, and Poco Loco for touching it up)

v1.5.1

- Recharge! Item can no longer target enemy.
- Varia Suit can be equipped by all now.
- Big Daddy enemy can no longer be Controlled.
- corrected a small quirk with the Skull Train battle.

v1.5

- customized the intro credits with staff names & etc. (thanks to abw)
- Dance and Rage descriptions in the menu have been added. (thanks to dn for the code)
- put spell/skill window descriptions back to normal size, removed the class name in these menus and re-sized the skills windows on the left just a tad.
- edited some weapons to randomly cast spells outside of the normal spell range.(thanks and credit to HatZen)
- edited Mog's Dance names.
- fixed a bad issue with Hades summon killing anything and everything.
- fixed the issue of Reaper losing his Rages at times.
- fixed an issue of Otis not coming with his spells if Oboro is in the party.
- fixed up some quotation issues with items in menu.
- fixed all the maps that palette 6 characters looked glitched-colored on.
- fixed some bad tile palette issue for the sealed gate map and battle background.
- fixed 'Oboro Buu' in the colosseum. (thanks and credit to leet Sketcher)
- fixed a possible freeze with a record player song event in WoR Mobliz.
- fixed an issue of Ronan learning Bum Rush when he's not supposed to.
- fixed a possible issue of Neko vanishing in the Fraust battle event.
- fixed a shared treasure bit.
- fixed a bad issue of Oboro's sprite sticking on map after Sealed Gate battle.
- fixed an issue of Oak not being able to die if went to Cliffs.
- fixed a possible weird event issue with Oak going to the airship.
- fixed Wyvern Lance to randomly cast Wind Slash again, it somehow was removed.
- fixed an issue of the wrong sprite for Oboro in his last dream.
- fixed up a couple New Game + issues with statuses being carried over, and Arvis walking through walls.
- fixed a very hard to notice bad tile in Kefka's Tower from the original game.
- fixed an issue of the Narshe Mayor being erased from his house for some time.
- new generic male sprite. (thanks and credit to Kugawattan)
- new generic old man sprite. (thanks and credit to Kugawattan)
- new generic old woman sprite. (thanks and credit to Kugawattan)
- new generic boy sprite. (thanks and credit to Kugawattan)
- new generic girl sprite. (thanks and credit to Badass)
- new generic woman sprite. (thanks and credit to James White and Kugawattan)
- changed up a couple of the Dance set spells.
- changed some spell names.
- changed the spells Otis comes with.
- changed Oboro's true name from 'Akira' to 'Slade', just because I like it better for him.
- changed a couple moogles' names in the moogle battle.
- changed kingdom of 'Daventry' to 'Dalzenia', and 'Castle Daventry' to 'Durandal Castle'.
- changed 'Dragonia' to 'Draconia'.
- changed Aurora's mother's name to Eliza, and gave her a unique palette and slight story change.
- changed Astral's class to 'Wizard'.
- changed Red Apple item name to Mystic Fruit.
- changed 'attack' command back to 'fight' to allow for X-fight to show correctly.
- put back colored mblock shield animation thanks to a patch by Leet sketcher.
- gave Eiko intercepter status after Thamasa, until the end of the WoB. And then again in the WoR once Oboro is recruited.
- gave Ultros 3 a unique battle music.
- gave FFII Town song a better flute instrument.
- gave Aurora some different dialog in the airship, before releasing the espers.
- corrected meteo's spell intro to black magic.
- made the heartless not need those Relics in order to do his special fight skills.
- made it so healing items can no longer damage undead, just healing magic.
- made thrown items blockable and thrown magical items reflectable.
- added more reverb to the load game screen song.
- added some more location names that pop up when you enter certain maps.
- replaced the 2 Heartless-exclusive Relics for 'Beast Hide' and 'Band-Aid' items.
- replaced the 'Pimp Cane' for 'Scrap Metal'.
- Tank Shield now is -5 speed, boosted defense lots.
- Arc can no longer equip Cloud's Buster Sword or Apocalypse, or Otis's Anchor weapons.
- touched up Lufia 2 - Sinistrals song. (bass was too loud)
- disabled menu access when going through the trans-dimensional gateway to avoid the 'song' from cutting out when scrolling through items.
- buffed the Ice Dragon. (Coldfang)
- X-Fight now shows up correctly in battle, with the Divine Gift relic. (credit to Leet Sketcher)
- used more of Leet Sketcher's patches he's recently made. (credit to Leet Sketcher)
- nerfed God Hand weapon's damage.
- removed & changed the poison, berserk, and zombie status coloring effects so they no longer look weird on Golbez - Zombie now glows purple, the other two have no coloring.
- corrected an unwanted song change in the metroid house in Twilight Vista.
- shortened the location name window time by a touch.
- some dialog script changes.
- put in more work on a lot of battle scripts.
- put in a new Summon intro graphic, and a couple other spell graphic edits. (credit to Tsushiy)
- Rod Magic and other equipment used as items now remove Clear status. (thanks and credit to seibaby)
- Increasing Stamina stat now gives slightly more hp gain upon level up. (credit to Madsiur)

v1.4.8

- fixed a small issue of monster Omnigear having some blank dialog text in battle.
- touched up a bit of various dialog.
- gave an extra sound effect to Otis when he jumps down from the opera ceiling.
- fixed a very hard to notice small issue from the original game with the soldier not falling down far enough (sticking) after getting hit by the minecart, after the minecart ride.
- touched up the WoB battle victory fanfare (Saga Frontier - Victory!) just an instrument volume thing.
- bettered a tiny bit of the 'big event' on the Floating Continent.
- swapped Golbez and Shadow's (Heartless) ending scenes.
- nerfed Meteo damage ever so slightly.

v1.4.7

- corrected a horrible  mistake with Cloud's Finishing Touch Limit that caused it to kill anything.

v1.4.6

- fixed a possible issue of the song used to battle Ultros 2 at the Opera House glitching up, and the song directly after it. This was an issue on snes9x, not sure about real hardware though. zsnes didn't have the issue.
- slightly edited Cloud's actions when he is acting with Ultros.
- fixed some garbage looking tiles on the Serpent Trench map that was caused by the motherfucking level editor spilling data over by 1 byte upon saving.
- turned down the encounter rate in Serpent Trench Caves.
- touched up the WoB overworld forest tiles just a bit.

v1.4.5

- corrected some dialog I forgot to change regarding the Metal Gear monster's name change to Crusher.
- added HatZen's Reward Display patch.
- changed the sound of the Karma Jolt item a bit.
- corrected a mistake in an item description.

v1.4.4

- removed random battles from the 'monster room' basement in Seascape Town after the invasion.
- renamed Metal Gear monster/boss to Crusher.
- made Psionic Wave Aether missable in battle.
- fixed a mistake with WoR monster 'Trent' not having a victory music/dance afterwords.

v1.4.3

- included a limited esper patch. (thanks very much to Synchysi for making it happen!)
- fixed a glitch that could happen if you have less than 4000 gil for the 1st WoR boat ride to Seaside Town with Tifa.
- fixed an issue of shared RAM with Golbez's spells that resulted in him losing some spell %'s.
- fixed the rage learning code to work for Reaper correctly, now it will only pick up the rage(s) if he is in the party and not dead or zombied. (thanks & credit to HatZen!)
- made it so FuSoYa can not bring an equipped esper to his flashback event.
- removed Love Token Rage from Screamer to prevent HP loop bug in AI script.
- fixed a situation where you could get unlimited Quicksilvers by morphing Doomkaiser dragon (thanks to Tenkarider)
- reduced Soul Eater's HP a bit.
- removed dee_ehn's patch to disable EXP gain through config menu due to a bug in new game + and some treasure bit issues. (it was not designed for RotDS, my fault.)
- fixed another spot where you could get stuck on a chocobo.
- buffed a few of Cloud's limit skills a bit: Braver, Blade Beam, Omnislash.
- Cloud learns Blade Beam at lvl 12 instead of 10.
- corrected a bad palette on Sakura weapon.
- touched up the custom WoB overworld forest tile to look less sawed off on the sides.
- nerfed Dark Heart dragon a bit: speed lowered and instant kill special changed.
- lowered Zemus' HP some for the Floating Continent battle.
- swapped Gilgamesh's monster sprite to his non-morphed one.
- imported a better sprite for the FFT demon monsters.
- changed the robot boss in the developer's house to something else entirely.
- found/fixed a silly bug with the Castle Daventry shop owner teaching Avalon Cure.
- fixed an issue of the Ark Magicite vanishing possibly.
- changed up/worked on some Colosseum matches and prizes.
- nerfed many of the highest mblock & evade equipment and re-worked some characters base evade & mblock % to prevent the max evade % to get up to 128% except for a couple rare instances.
- made Shadow Flare dodgeable but with a really high hit % of 222%.
- Golbez can no longer equip Rods.
- Heartless can equip more armors.
- Dream Shld renamed to Tank Shld and made into 'heavy gear'.
- allowed Oboro and Tifa to equip all non-heavy gear shields.
- Avalon can use Dragon Soul relic now, instead of Divine Gift.
- Some other equipment changes for a few select characters as well.
- fixed the destroyed highlands map during the floating continent destruction back to its correct palette (sacrificed it a long time ago, and freed back up a palette for it now).
- fixed a bug with the Garuda battle if less than four people were in the party.
- Ronan no longer comes equipped with Brass Knuckles.
- Aurora's class name changed from Sorceress to Battlemage.
- Tifa's class name changed from Brawler to Fighter.
- corrected an off-looking tile swap graphic dealing with a table in the Skull Train restaurant.
- changed some of the starting bonuses to character level upon recruitment - Arc & Eiko start -2 levels the average, because they are kids! Makes sense to me anyways...
- changed 2 combinations of the combo attacks that used diagonal arrows, although they could still be exicuted the same way.
- nerfed nanoflare aether's overall damage due to it being fire-elemental.
- buffed crippled strike combo damage.
- gave blaster a small boost in damage and accuracy.
- Aurora's Morph now does 25% increased spell damage instead of 50%.
- added a new song for WoR Jericho.
- made stealing items from bosses harder exept for monsters/bosses over lvl 80.
- increased the ratio of getting a rare item steal, and increased the overall chance of stealing by a bit.
- made the pig NPC that sells a golden apple appear after the battle with Kefka at Fraust, not before.
- soul booster no longer blocks poison spells, since I don't consider poison an element per say.
- changed 'Tornado' spell to 'Gravity', drains 90% of non-death protected monster's HP like Tornado, but has a higher % of hitting and doesn't hit random targets. (thanks to retrogamer for the suggestion).
- changed limit skill No Tomorrow to Finish Touch (thanks to retrogamer for the suggestion).
- renamed limit skill Full Power to Climhazzard. 
- updated some of Aurora's poses (thanks/credit to Zozma, he did a whole new sheet for her but I won't be using it yet as it needs a certain palette patch applied that is currently incompatible with the hack.)
- corrected a wrong palette for Vendetta weapon.
- fixed an issue with Cloud of Darkness AI hitting herself.
- added Mr. Grimm name to the train battle.
- added Reaper to the ending event character scene, if Oboro was recruited...
- fixed a possible freeze at the Fraust battlefield against Kefka if Oboro is hired.
- added Mog to the available characters for the Fraust battle against Kefka.
- fixed a sprite issue at the ending repairing the burned house scene.
- removed Nina Sight Relic from Oboro to start with, just to have a reason to buy it.
- changed some shop prices.
- renamed a couple items.
- slowed down Cloud's Limit gauge by 25%... Reason being he simply was raping too fast and hard in my opinion by getting to his Limits past level 4 so quick and it feels more charge-like again, just not super slow like the original.
- made it so Oboro joins you in the skulls battle instead of running off, if he is hired.
- made skulls become frozen after 4 hits, instead of 3. Seems right now.
- fixed an issue of sorts with Oboro and the party changing NPC in Glow City, now Oboro goes back to the pub in Rampart if you change members.
- corrected a too high octave floor bass in Star Wars Cantina song.
- made Runic possible for Arc no matter what weapon (or none) he has equipped.
- gave Otis some spells upon recruitment.
- changed Radiance spell name back to Holy.
- changed Diabolus spell name back to Meltdown.
- returned level averaging back to Aurora after her esper flashback.
- changed name of town 'Thistle' to 'Elwood', because I like it better.
- re-worked the Leviathan event so that the menu can be opened before the battle.
- swapped out Leo's Pod Bracelet for a First Strike Relic because he can cast Big Guard.
- fixed an issue from the original game with the boat ride to thamasa where entering the menu would cause the ocean song to restart, and possibly have the last previous played song 'pop' in for a milisecond.
- Changed Delta hit spell to non-tri-elemental damage (was too easy to absorb), and much stronger.
- removed Holy from Fusoya and Flare from Golbez from their spells they come with.
- changed up Fusoya's gear upon recruitment, gave Eiko a weaker shield, and same for Leo's armor.
- made Goddess Ring for female characters only (and Arc).
- Bettered Cloud's KO pose (thanks & credit to James White).
- corrected a wrong song choice in an event.
- bettered some of the character's riding poses.
- fixed a small instrument blunder with a song (Treasure Conflix - Title).
- changed one line of dialogue.
- fixed a mistake with one of Oboro's weapons granting steal for magic.
- changed Tifa's class back to Brawler... Sorry, it's hard to make up my mind sometimes.
- corrected some minor mistake with a couple monster AI.
- The usual dialog and song touch ups. 

v1.4.2

- fixed a possible freeze in the WoR Auction House.
- fixed a disfunctional half damage from back row code.
- fixed an issue with a wrong graphic NPC in Jericho during after a certain scene.
- fixed an issue with the Metal Gear enemy in Glow City. (couldn't run away)
- fixed Aurora, Tifa, & Eiko's natural magic learning via level-up back to working.
- fixed a spelling issue with the monster spell: Animate Dead.
- fixed up an inconsistency with the sleeping soldier when rescuing Tifa.
- fixed up many formation moulds that looked glitchy on accurate emulators - I had     to remove the bat monster from the Guard Leader battle, and a couple other           monsters here and there in order to not cause a bad glitchy mould.
- black Orchid Corporation is now just Black Orchid Empire, no more 'Corporation'.
- brought back 2 pieces of equipment that were unintentionally removed.
- touched up Piranha Plant Lullaby song. (Arc's Theme, some notes were too short)
- touched up Airships song and WoB overworld song bassline. (thanks be to Jackimus!)
- changed up a few Colosseum bets/prizes.
- switched up a few more monsters sprites.
- Ultros's HP does not refresh anymore for the Opera House battle.
- Ultros no longer has soma drops to steal from the Opera House battle.
- put back random encounters (with unique monster) in WoR Figaro Castle Engine Room.
- swapped out the Float status Relic Reaper comes with so his class name will show.
- renamed the Reflect??? Lore to Anti-Reflect.
- made easier a bit the monsters in the Odin flashback event.
- Golbez can no longer leave with an esper at the end of the Floating Continent.
- gave final boss Zuriel a slight buff to his stats.
- fixed an issue with Golbez's spells not being learned in the WoR.

v1.4.1

- fixes some horrible issues that were present in the 1.4 release.

v1.4

- new splash screen. (thanks to James White)
- many new monster sprites and touch ups. (thanks and credit to James White)
- fixed up all the songs to work correctly for all emulators.
- fixed some overworld tiles that allowed chocobo riding to move past but the character could not, resulting in becoming stuck forever if jumped off.
- fixed some veldt overworld tiles as well that were not the correct ones.
- fixed a couple issues in the returners hideout.
- fixed a mistake with an NPC event in WoB Jericho.
- fixed a possible issue of receiving two Midgar Zolom magicites.
- fixed a bad entrance event to the 'secret shop' map in the wor esper town.
- fixed a freeze in Cloud's scenario when talking to a soldier.
- fixed a freeze at the ending.
- fixed a mistake of a Quicksilver item coming with Oboro at the Imperial Camp.
- fixed a bad teleport issue from the cave south of the Beast Plains.
- fixed an event trigger freeze for the Shenron castle balcony.
- fixed an issue in Wor Fraust with the merchants being there, and having a bugged shop.
- fixed some bullshit from happening in the burning house with Oboro.
- fixed an issue with a flame NPC coming back in Jericho.
- fixed the Lightsaber back to working right.
- fixed an issue of 2 spears that had ??? as the battle power.
- fixed an issue of the game re-arranging the party members wrong in the Imperial Camp.
- fixed an issue of Pepe disappearing from the airship.
- fixed an exploit of getting to the Sealed Gate without Aurora. 
- fixed some possibilities of lightning strikes happening outside of Psycho City.
- fixed the Gamma Sword randomly appearing in inventory.
- fixed Eiko's natural magic back to working.
- fixed a layering issue of character showing over tile on some select maps.
- fixed wrong price for PHS switch party event.
- fixed issue with oboro jumping out of the minecart even if he wasn't in the current party, if hired.
- fixed the issue of a weird screen scrolling if talking to the kid sliding down the banister.
- few more original bugs fixed (thanks and credit to 13375K31C43R)
- made party's gear get removed at the end of their scenarios.
- made it so you can't keep Golbez's equipment if you remove it on the Floating Continent.
- removed Painful Chainsaw patch due to imbalance.
- removed 'uses MP for mortal blow' from three weapons.
- chance of dog block counter attack reduced from 50% to 25%. (thanks and credit to Madsiur)
- made it so you have to talk to a certain npc in order to trigger the underwater breathing helmet to be found.
- made the Aether 'Flare Blade' fire elemental. Now called Nanoflare.
- many songs touched up, some changed.
- new songs by Jackimus (thanks and credit to Jackimus)
- changed the "Unicorn Horn" Relic to "Thief Gloves" Relic for Oboro that he comes with. It changes the 3rd command slot (Magic) to "Steal" which has a higher successful stealing % rate than the Thief Knife.
- Raised the successful steal % from high level monsters by 25%
- brought back a monster that was accidently removed from the game.
- corrected an issue with some thrown and jump weapon graphics being incorrect.
- corrected a palette issue with thrown anchor weapon graphic.
- re-worked the WoR Auction House prizes.
- added an alternative method of defeating the Dirt Dragon.
- item command removed from flashback battles (thanks and credit to Madsiur & HatZen)
- new song played for WoR Veldt. (thanks and credit to Madsiur & HatZen)
- some changed WoB tileset graphics (credit to James White).
- Smaller battle numerals font (credit to giangurgolo).
- Made the 'exit out of menu' sound to be a soft shifting sound instead.
- Fixed an issue with character sprites not changing (Morph, Imp, Vanish, etc.) in a couple formations.
- increased the time it takes for Otis's Cannon attack to initiate.
- more work on balance.
- more work on various battle scripts.
- lots of work on dialog.

v1.3
 
- Fixed the issue with using the Guest Adder items and Golbez's spells becoming jacked up. (thanks to both GrayShadows and Hatzen for helping me out with this.)
- Fixed an issue with Golbez forgetting the Inferno spell and then trying to relearn it afterwords.
- New songs: (thanks and credit to Jackimus for both making and hacking them in. See readme for which songs.)
- Many song touch ups.
- Lots of dialog changes and clean-up.
- Lots of balancing.
- Changed the name of Magitek Skill 'Spirit Force' to 'Life Force' to try and avoid confusion of what the skill does for new players.
- Removed ability of Staryus to revive in the Pokemon falls battle.
- Made it so after battle you need to press 'A' on the exp. and gil messages, just because they often sped by and that can be annoying.
- Made it so it says "Fusoya (or whatever you named him) learned X Lore", instead of just "Learned X Lore", and edited other similar battle window text stuff.
- Crusader Summon (now Black Waltz) no longer hits the party - raised MP cost to 240.
- Made it so Tifa's Reels can no longer random summon Crusader (now Black Waltz) until the party has gotten the magicite super far into the game. Also removed Bahamut as a possible random summon, since Bahamut is the special attack for when the 3 dragon reels line up. (thanks and credit to GrayShadows.)
- Removed the Magic Block shield animation that some of the later shields had to prevent a multitude of original in-battle bugs that would result in a character moving all glitchy forward or back many rows and/or blocking twice with a shield. Sorry, no more multi-colored magic-blocking shields until this gets fixed someday.
- Replaced the Lich Ring for a Spirit Charm on Reaper.
- Replaced crane boss with something new (thanks and credit to Lord Envoy for the battle script).
- Fixed an issue with Guest Adder characters being replaced by re-recruited characters in battle, and appearing as objects in an event if in the current party in a couple possible instances.
- Fixed an inconsistancy of Necronomicon item being seemingly usable out of battle (not greyed out).
- Fixed a bad death routine branch in the Dream Shrine.
- Fixed a bug with monsters stealing Gil from characters.
- Fixed a small issue of Arc not getting kicked from the party selection screen when taking off for the Floating Continent if he is in the current party - only Fusoya should be chosen for you.
- Increased base stats for characters that are recruited mid-late game.
- Re-worked some of the Heartless' possible equipment.
- Meteo moved up with the rest of the attack spells in list.
- Removed starting credits from the mode 7 magitek walking snow scene just because.
- Put a Neko merchant in front of Ronan's house for Cloud's scenario. Also in Narsh up until the big battle.
- All new portraits. (thanks and credit to James White.)
- A new cast of espers/esper sprites and a new final boss sprite. And some new NPC sprite sheets. (thanks and credit to James White.)
- Lots and lots of new map tileset object graphics (thanks and credit to James White.)
- Fixed an issue with the timer in the save the child in house event in WoR.
- Swapped around a couple esper's spells.
- Some more event edits.
- Fixed an issue of Throw having magic casting pose if Force was used before it.
- Fixed an issue of Oboro not doing any actions if brought to the Sealed Gate battle event.
- New sprites for KlaTu and Master Tau (who is now Master Oyama). (thanks and credit to Poco Loco for the KlaTu sprite and James White for the Oyama.
- Gave Mt. Zozo and Zozo a better palette.
- Lowered Throw's incremental damage % some.
- Lowered Havoc hit % a bit.
- Replaced Pancakes item with Frenzy Band relic.
- Removed random battles from a couple of places in Avalon's dream event.
- Fixed an issue with learned Lores being zeroed out on a new game + (thanks and credit to Madsiur)
- Shadow the Heartless can now equip espers.
- Swapped Meteo and Ultima on the espers that teach it.
- Lucky Bunny Reel takes off Seizure now.
- Re-put Neko back to Orphanage map after Imperial Camp event.
- New Game + that comes after beating the game will come with a Jade Skull relic (prevents random encounters).
- Oboro can target other characters with his beneficial scrolls.
- More original bugs fixed thanks to a slew of new patches from 13375K31C43R.
- Arc's Locket relic can now be used by all.
- Fixed a possible freeze during the final battle.
- Gave Oboro Magic back and removed steal command. The Thief Knife and now also Enforcer are now the only way to steal.
- Gave Otis Magic back. Cannon can now be found on a Relic, replaces Jump.
- Nerfed the final tower bosses and final boss.
- Removed the ignore defence attribute from weapons that increase in power at low HP to hopefully make it not so powerful.
- Took away Engulf from Majin Buu boss due to it being an instant loss when faced at Colosseum.

v1.2
- Made it so Guest Adder guests can fight in the final battle.
- Changed the formula for stamina related damage/healing to:
power = max hp * 32 / 1024 to help out the stamina stat.
- Added a timer reset function for poison damage tics.
- Altered the Actors HP & MP evolution growth to lower values at higher levels to promote importance for HP & MP increasing equipment and items still at high levels.
- Fixed a issue with Spirit (Rage) for Reaper having the monster weapon sticking. (thanks & credit to Synchysi.)
- Changed Pep up so it leaves you with 1 HP instead of dead. (thanks & credit to Synchysi.)
- Made Magitek skill Revitalize get rid of seizure status.
- Fixed an issue with a monster in the Final Dungeon.
- Balanced some bosses a bit more. Most notably Tritoch at the start, due to the poison reset function being added. Final Bosses a bit as well.
- Increased most monsters Gil drop by 25%
- Fixed a possible nibble issue after dying in Dream Shrine medly.
- Took out a couple problematic monsters from possible colosseum opponents.
- Balanced the colosseum prize chains.
- Fixed an issue with Shadow Flare bugging out like crazy on monster formations of 5.
- Aeon Crystal now protects against Seizure status.
- Put a bunch more songs in, many of them created and hacked in via mml by Jackimus. (thanks & credit to Jackimus.)
- Touched up various song volume levels.
- Touched up the spider boss sprite a bit.
- Changed a few spell costs.
- Edited Meteo spell to attack 4 times.
- Fixed an issue of some shared treasure bits.
- Changed the Fire Dragon battle so it doesn't have to be survival only.
- Lowered Avalon's Havoc hit % from 150 to 128.
- Lowered price of Neko merchant in Ronan's scenario and the colosseum.
- Fixed a ton of formations where the monsters would be off the screen, usually in pincer attacks.
- New Tifa sprite. (thanks & credit to Poco Loco and Astaroth.)
- Updated Tifa portrait to match sprite more. (thanks & credit to Sutebenu.)
- Made it impossible to warp away from some key event battles. (thanks & credit to Madsiur.)
- Changed 3 of Cloud's Limit Break animations to feature the Buster Sword.
- Changed the Auction House to a church, that is more or less still an auction house lol.
- Gave Pepe a shop for the WoR that sells most of the Aethers (in case player missed, or sold) and also Dragon Balls (moved from Jericho).
- Other things like some small event changes, dialog edits, bug fixes.

v1.1
- fixed a bug with massive gil drops with Reaper in the party.
- corrected a song issue with getting Mog in the WoR if you didn't get him in the WoB.
- changed the Lava Demon to 2 battles instead of 3.
- removed game over from battles in flashback.
- fixed a glitch of an invisable Oak in his house if you bring him to the airship.
- fixes an issue with dual weapon wielders in the equip screen (thanks & credit to Synchysi)
- some minor nerfs to some bosses.
- Fixed birdo egg (experience egg) from being found twice issue in Daryl's Tomb.
- Fixed another issue with Genji Glove. (thanks & credit to Synchysi)
- Fixed a dialog repeating issue for Oboro on Floating Continent if you return to the airship.
- Fixed an invisable sprite still on the map issue in Tzen.
- Lowered MP cost of Holy spell.
- Gave Guest Adder Astral a different Relic.