Each number on the 6-sided die corresponds with a class on a crystal.
Wind Crystal: 1-Knight 2-Monk 3-Thief 4-Black Mage 5-White Mage 6-Blue Mage
Water Crystal: 1-Red Mage 2-Time Mage 3-Summoner 4-Berserker 5-Mystic Knight 6-Roll again! (Mime is omitted)
Fire Crystal: 1-Beastmaster 2-Geomancer 3-Ninja 4-Ranger 5-Bard 6-Roll again!
Water Crystal: 1-Dragoon 2-Dancer 3-Samurai 4-Chemist 5-Roll again! 6:Player Choice
Example: I rolled a 3, 5, 2, 1.
Only Rule:
Each character must be one of the available base classes that was rolled.
Example: Only have wind crystal? All Thieves. Water crystal= any combination of thieves and mystic knights as long as one of each and so on.
Wish me luck!
I'll try and do a write up (can't record as I'm playing the SNES version on my phone.)
BTW this is my first time doing something like this so if you have any suggestions please let me know!
Wind Shrine
Spoiler
Karlabos
Spoiler
Ship Graveyard
Spoiler
North Mountain
Spoiler
Worus Tower
Spoiler
Karnak
Spoiler
Library
Spoiler
Unfortunatly I can't finish my write up this run. I forgot to update when i was doing some boss battles so I can't really detail them I will continue on my next run though (hopefully)
*edit* Well I finished it. The final boss was pretty tough as every attack 1 shot me (i was under lvl 35) but it was fun. I will be doing more runs but I think i'll just write about the roadblocks.
This post has been edited by joeafro: 08 July 2015 - 03:54 AM