Download Final Fantasy VII Hard Type Beta 16
4 VotesDescription
Played Final Fantasy VII to the very end, leveled up your character, collected all the best equipment and materia only to realize that not even the two super bosses of the game could give you a decent challenge? And most other enemies in the game die from a single hit with the sword? Ever wished that monsters did at least enough damage to let you use your final limit break once in a while? Got disappointed when the final boss died after the first few turns? Ever wished Final Fantasy VII was a bit more... epic?
In this version of Final Fantasy VII you will need every inch of fury in the limit bar, you will need the most powerful protective spells the game has to offer and you will need to call forth your most devastating summons to stay alive.
I've tried to stay close to the original game while still improving and balancing out gameplay as much as possible for a more challenging and enjoyable game.
Gemini's spirit bug fix and ARMs FF7 Damage Break (9999 Damage Cap Remover) has also been included.
Main features
Player characters
Monsters
Equipment
Materia
Instructions
Patch needs to be applied to NTSC-USA images of PSX version of Final Fantasy VII.
Special thanks to
Archael for Art donation and hosting.
LandonRay for new materia bosses, help with hex editing and general support and inspiration.
Tools used
In this version of Final Fantasy VII you will need every inch of fury in the limit bar, you will need the most powerful protective spells the game has to offer and you will need to call forth your most devastating summons to stay alive.
I've tried to stay close to the original game while still improving and balancing out gameplay as much as possible for a more challenging and enjoyable game.
Gemini's spirit bug fix and ARMs FF7 Damage Break (9999 Damage Cap Remover) has also been included.
Main features
Player characters
- You start out with 1/2 Hp and end up with 1/3 on max level.
- Stats are halved and and can no longer be max out.
- MP numbers are scaled down by 50% to increase maximum MP and spell cost.
- Initial items and materia have been changed.
- Cloud now requires slightly more XP to level up.
- No overflow damage.
Monsters
- HP and MP of monsters and bosses (except Emerald and Ruby) are increased by 50%.
- Physical damage of monsters and bosses (except Emerald and Ruby) are increased by 50%.
- Weak bosses should put up a better challange.
- 4 new bosses guarding the materia caves. (Credit LandonRay)
- Bosses use more death and status attacks and have more immunities.
- The Northern Crater and the final boss is more challenging.
- Prowler, Vice, Bandit and Magic Pot have been removed from the game.
Equipment
- Weapons and armors have a better balance between damage/protection, slots, and bonus effects.
- Ultimate weapons have growth but fewer slots.
- Missing Score powers up by HP, Death Penalty by MP and Premium Heart by enemy level.
- Ribbons protect against all status effects including haste and barriers.
- Stealing items is generally easier and more rewarding in the first part of the game.
- Turbo Ethers, Elixirs and Mega Elixirs are now extremely rare.
Materia
- The effect of Plus Materias have been reduced by 50%.
- Barrier spells and most enemy skills require more mp to cast.
- You can no longer learn Big Guard from Beachplug, try in the Sunken Gelnika.
- Mime requires 5 times more AP to level up.
- Knights of the Round is weaker and more expensive.
- White Wind removes all status effects including haste and barriers.
- Long Range materia can be bought early on in the game.
Instructions
Patch needs to be applied to NTSC-USA images of PSX version of Final Fantasy VII.
- 1) Download PPF-O-Matic:
http://www.insanedif...46-ppf-o-matic/ - 2) Download patch:
http://www.insanedif...-vii-hard-type/ - 3) Run PPF-O-Matic and apply patch on each disc.
- 4) Burn/mount image and play on console or emulator.
Special thanks to
Archael for Art donation and hosting.
LandonRay for new materia bosses, help with hex editing and general support and inspiration.
Tools used
- CDmage, made by TWoeMS
- WallMarket, made by NFITC1
- Proud Clod, made by NFITC1
- Hojo, made by Squall78
- Enemy Manipulator, made by Dr. Dimension
- FF7 Scene.Bin Explorer, made by Mav
- Scenester, made by Lord Ramza
- PPF-O-MATIC, made by zweifeild, Paradox, H2o
- PPF-Studio 1.01b, made by Icarus/Paradox
- Spirit bug fix, made by Gemini
- ARMs FF7 Damage Break PSX, made by ARM
What's New in Version Beta 16 (See full changelog)
- Increased all monsters and bosses, except super bosses, physical attack with 50%.
- "Long Range" materia can be bought in Sector 5 and at Fort Condor.
- "All" materia can be bought in Junon.
Author
- Submitted: 02 March 2013
- Last Updated: 07 August 2013
- File Size: 585.31K
- Views: 7925
- Downloads: 4,624
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