EpicNameBro, on 11 September 2012 - 12:20 AM, said:
So, is it possible? Impossible?
You're talking about people assuming that it will lessen the experience... that's not fundamentally different from the people who are assuming that it will improve the experience. As you so aptly pointed out, that can't be proven either (as it doesn't exist).
Random aside - I'm about halfway through your video right now, and I've got to say that I'm very thankful you're not arguing that other people playing the game on easy mode cheapens your experience, because that's an argument that cropped up very early in this discussion which I find preposterous. Besides, if someone thinks that other people beating it on easy mode cheapens their experience, well, it's already happened since there have been hackers and modders in every version of this game, which you pointed out in your video. They're certainly playing it on no-difficulty-mode.
You're right, you can't prove that an easy mode will improve the experience until you put it in there. I haven't been arguing that it will. I've been arguing against the notion that putting an easy mode in there will lessen the experience. It's this thing I do where I don't make a stand on either side of the fence, but I argue against the louder side. I dunno, I guess it's just fun.
I can address some of your specific points though.
Putting a modal difficulty selection in the menu makes the game worse: You praise Dark Souls for having a good attempt at organic difficulty, but then assume that the only way to make it easier would be through model difficulty selection. Clearly there's a way that would be better, it doesn't have to be modal.
If Dark Souls was easier it wouldn't be the best game ever: I just watched this part of your video, and it made me face palm. You list of a bunch of things that DS doesn't have that is very prominent in other action games, and by the tone of your voice I can tell you don't have a very high opinion of the things you list. You claim that these things are added to games in order to artificially lengthen the games and make them better, and that without them DS would be too short. You're assuming that if DS was a short game, it would be a bad game, and that it would need this bad filler in order to lengthen it, to make it a good game. That doesn't seem very logical.
Reducing the difficulty to make it accessible to more players removes the chance of failure, therefore it removes the satisfaction for progressing: This definitely does not have to be the case. There's a balance between failure and success that every game has, (I dunno, I guess things like the Wario World games for Gameboy don't really have a means to fail) and I get that a lot of players enjoy the balance that DS incorporates, (myself included) but that doesn't mean that DS gets it perfectly right. Reducing the failure and increasing the success on the scales doesn't necessarily mean that the failure is eliminated.