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Localization is localization. That's not needing contact with the original team. Woosley for instance definitely localized FF6 but wasn't in contact with the original team always. In the case of BNW, the localization would be ... the target audience of modders. The type of people that are likely to play this game are a different type of person. You're not going to see your average gamer pick up a mod like this. Thus, the references and alterations are kept in tact with the target audience: other modders and the devs themselves.
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Which straight up would matter if the NPCs were all doing this. But it's an occasional remark every so often around the game. The thing is, the devs may have altered dialogue, but there's nothing wrong with that. They made BNW become its own thing at that point. It's no longer just the standard Final Fantasy 6. It's Brave New World. I see nothing wrong with that. The fact that you'd say that lends more credence to the crazy and wacky dialogue at that point: it gives BNW a separate identity from standard fare FFVI. So basically the fact of the matter is that it's an altered game, and you don't like all of the changes. And that's fine. But there's no reason to make it out that these changes are inherently bad because of it. Example: NT has a change at the final dungeon that's super jarring if you've played the original and ruins the intensity of the trek to the final boss. But you know what? Instead it gives me a ton of gameplay additions that add several hours of challenge and fun. In the end, I'm willing to let that slide because overall I feel that the missteps are not severe enough to matter.
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It's better than games like Tales of Destiny PSX having an actual advertisement for Tekken 3 within their own game on a billboard, the original Paper Mario making a reference to Fire Emblem within their own game, or Super Paper Mario making references to people that argue pointlessly on the Internet. The dialogue just establishes that the devs of the game were having fun, and wanted to have a zany world full of zany things. I really don't see how a person could literally have something like this affect them so much. Especially when the lore of Final Fantasy 6 is already a random mish-mash of things. I get where you're trying to go with this, but I'm honestly having a difficult time when the game has things like Edgar jumping off the side of a castle onto a giant yellow bird and then two seconds later swooning over a girl for casting magic while being bludgeoned by a giant mech-- of which was able to defeat an entire army of people and force its way into a town with just three people... And yet, our heroes beat it because...? Magic. That you might not even use. Making the whole ordeal completely ridiculous. No change to dialogue there either. So I have to say that people that are being this way are honestly being really uptight about the whole thing.
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They are when the official creators say "it's with a K" and the people STILL insist that they are wrong. It'd be like if I created a character named "Shin" and you insisted his name was "Shen" despite the fact that I said his name was "Shin." You'd have to be crazy to literally deny reality so vehemently, or at the least fanatical.
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Which can be construed as an actual negative. However, it does beg the question of why you'd play a mod of a game if you expected it to be exactly the same as the original? "Mod" is short for "modification," so it's kinda weird to go in expecting an altered game to be exactly like the original.