You might ask yourself; what does a term from the project management world have to do with the mods we create here purely as a hobby?
Good question. The answer is simple: projects that people carry out on their spare time, such as game mods, are usually not restrained by deadlines, project managers, budgets, or similar constraints that lower the risk factor for professional business endeavors. Because of this, scope creep is a huge risk for modding projects.
From the Wikipedia article: Scope creep can be a result of:
- Poor change control
- Lack of proper initial identification of what is required to bring about the project objectives
- Weak project manager or executive sponsor
- Poor communication between parties
Insane Difficulty's modding projects have the advantage of already having a pre-defined goal in place for most games: Increasing the level of challenge for the player and making the gameplay experience more interesting overall. However, even on this site we face the problem of scope creep frequently.
Keep this in mind whenever you are working on a project that seems to have new goals added on a weekly basis, where no matter the amount of work you put in, the deadline never seems to get closer. Scope creep and lack of proper planning could be the thing keeping your project from being enjoyed by a lot of anxious players.
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