small 'optimum' bug
#21
24 January 2017 - 04:12 PM
I thank you for showing such interest in this next update, Rafael, and wanting to help by reporting bugs that most likely don't exist, but your making things harder than they should be for me lol. Not trying to sound mean, I appreciate your intent. Btw, what is your native language? If it's Spanish, maybe Tenkarider could explain what I'm trying to say to you better.
Annnnyways, I've found out what the issue is with the life 3 not working for the monsters - if both the life 3 flag AND the 'is undead' flag are checked, this issue will happen. It does the same in vanilla, although no monsters come with life 3 flag on them of course, so it's not a problem. I at one point already knew about this bug and unchecked the is undead monsters that have the life 3 flag set as well as being undead, for instance that Undying bone guy, who obviously should be undead. So for 1.7, I forgot all about this, and I was like why the hell isn't that monster have the undead flag, and set it...and did it for a few monsters.
So, I'll either just remove the undead flag again and problem solved, or ask Madsiur about a possible fix to allow it to still work with both flags checked.
#22
24 January 2017 - 04:27 PM
#23
24 January 2017 - 04:41 PM
So the Life 3 bug, isn't exactly a bug at all after some discussion with others. Since it hooks up to life 1 code to bring the monster back, but since the monster is undead, it kills it right away before it brings it back lol. To quote Seibaby: "Well it's working as intended. Undead aren't supposed to be revivable by Life (3)." Although, it does look rather weird and a bit buggy...
I definitely want to keep the life spell killing undead monsters, that would be the other option, to remove that.
Anyways, this issue is solved. Now I currently have 0 bugs to work on in the bug queue, which always feels nice.
#24
24 January 2017 - 05:03 PM
#25
24 January 2017 - 05:21 PM
So... after all this mess, which bugs i'm gonna meet in my playthrough with 1.7.0 version?
#26
24 January 2017 - 06:11 PM
Tenk - just make sure you get some saves before doing the fish minigame start of WoR, decent chance you could get black screen of death, and I found it hard to know when.
Other bugs are nothing serious.
Found, possibly, another minor one though - outside Tyranno Tower on the world map I found a 3-pack of ... Alte Roite's(?), wiz looking enemies. They just sat there while I pummeled them, for a generous 3.5-4k exp post battle. Kept waiting for a mega attack or something, but, none of them took a single turn and I didn't exactly kill them off real quick. Left it alone because I didn't want to exploit it immediately after gaining my wings.
...I also see the Orcs and Trollocs drank some Barry Bonds juice since last version haha, ow -
Will keep checking in but so far with a good bit of progress into WoR, nothing else major to report. Colosseum coming up next...
#27
24 January 2017 - 06:42 PM
#28
24 January 2017 - 07:51 PM
#29
25 January 2017 - 04:03 AM
Tenkarider, on 24 January 2017 - 05:21 PM, said:
So... after all this mess, which bugs i'm gonna meet in my playthrough with 1.7.0 version?
the bugs you can on world of balance is two possible that i ran to When you enter star moutain cave and before Leo event is not Hundred percent that you are gonna see the bugs keep that in mind
#31
25 January 2017 - 01:59 PM
#33
25 January 2017 - 03:10 PM
Also can't you edit your post instead of make a whole new post for a spelling error? You seem to not be comprehending the whole double/triple/quadruple post in a row thing... Try to not post so many posts in a row, understand?
#35
25 January 2017 - 03:22 PM
#36
25 January 2017 - 03:32 PM
#37
25 January 2017 - 03:38 PM
Rafael xtreme, on 25 January 2017 - 03:22 PM, said:
Thankfully this issue has been fixed already, for the next update.
#38
25 January 2017 - 03:41 PM
#40
25 January 2017 - 04:39 PM
@ Raphael - Just the amount of MP it can steal, and lower hit%