Brave New World 1.7.4 is now available!
#541
15 December 2016 - 04:14 PM
.....................Meh, I prefer the fanatics tower since EL >>>>>>>>>>>>>> EXP most of the time
#543
16 December 2016 - 06:33 AM
(added to original post)
#546
18 December 2016 - 02:08 AM
#547
18 December 2016 - 10:04 AM
#548
25 December 2016 - 09:30 AM
I don't remember what all needs testing in this version, but hey. It's out.
#549
25 December 2016 - 09:48 AM
Synchysi, on 25 December 2016 - 09:30 AM, said:
I don't remember what all needs testing in this version, but hey. It's out.
Merry Christmas to you as well, Synchysi.
#550
25 December 2016 - 09:48 AM
Also, the Optimum removal didn't get in. I'm not sure if you have either of these files.
Remove 'Optimize'
Skills window removal
(these are .asm files)
#551
25 December 2016 - 09:59 AM
BTB, on 13 December 2016 - 05:39 PM, said:
The only new gameplay mechanic edits in the new beta will be blind affecting jump and smart cover, the latter of which should finally fix the whole "brush cover" bug. We've had a lot of problems with that thing in the past, so do be sure to put that one through the wringer and make sure it actually does the damn thing it's supposed to do. We'll also be removing the patch that was causing the Image status to be permanent (it was the Float/Vanish fix, just FYI), so that should no longer be happening.
Balance-wise, I'm still particularly interested in additional feedback from the fights that I've tweaked. This includes the Battle on the Bridge, Wrexsoul, and most notably the final tower of bosses (excluding Kefka himself). I'm also looking for any comments regarding builds that were affected by this update (i.e. Vigor/Stam Celes) and any espers whose bonuses saw good use.
Stuff that (should be) new in this beta version:
• Added a new hack that greatly improves the display of positive status effects on your party in battle and allows Scan to report all status effects on enemies (in addition to showing their weaknesses) • Changes to the final tower of bosses scripts • Removed the Gungnir's HP boost and slightly boosted the Longinus's battle power (150 -> 160) • Lowered the defense on the Mythril Kite (20/20 -> 15/15) so that it isn't just an Iron Shield without the speed penalty; also renamed it to "Targe" to distinguish it from heavy shields (kites are *big*) • The "protect near-death allies" effect on some relics should no longer activate when certain statuses are present or if the attack originated from an ally (this effectively fixes the "brush cover" bug) • Fixed a bug where using Dice with a Black Belt would cause three dice to be thrown instead of two • Modified the "Blind Accuracy" hack to allow blindness to affect the Jump command • Enemy "special" attacks which inflict instant death no longer ignore death immunity • Symbols no longer appear to compare equipment being purchased to what you already have equipped • Removed the small overlay which identifies the skill sub-menus (i.e. Espers, Spells, Bushido...) and displays the MP cost of a chosen spell; spell costs are now visible by default in the main menu panel • Removed the non-functional "Optimize" command from the equip menu and the also non-functional battle speed slider from the config menu • Condensed the list of known rages in the skills menu (only the first 64 slots are used now) • Modified the text for EL bonuses in the menu to read "EL Bonus" instead of "At Level Up" • Evade and mblock are no longer shown as percentages in the menu (since they are out of 128, not 100)
EDIT: There's also one I totally derped on where Gogo's MP is loaded even if he doesn't have Magic as a command, thus allowing him to crit with rods.
#552
25 December 2016 - 10:57 AM
- Safe/shell/reflect in the window works;
- haste/slow/stop auras work (no others appear);
- Rerise works as the bar is green on filling and orange on filled;
- image properly falls after one hit that *doesn't* trigger that characters evade;
- character guarding another character does not happen if either have image/vanish or if Relm hits a critical character, still needs a check on Muddled/Sleeping characters;
- Setzer' dice no longer throw a third die with a black belt equipped;
- EL Bonus is correctly displayed on the esper screen;
- Currently the Esper/Magic/Tech mini-window is still present, and the MP display in Magic is not by default;
- Optimum is currently still there as well;
- Much fancy, very wow options screen. (Bat.Mode Off still works as intended);
- Evade and MBlock don't show their % anymore either, as intended;
- The Mythril Kite is currently named as the Mythril Band, and still gives its 20 Def / 20 MDef / +10 Evade, rather than its intended 15 Def / 15 MDef / +10 Evade;
- Gungnir no longer gives +HP% as intended, Longinus gives 160 Battle Power as intended;
- Scan is currently not reporting status effects;
- Shops no longer report ^, v, or = on characters in regards to defense, as intended;
- Someone will need to check whether or not specials with instant death properties still ignore instant death immunities (Retainers/Cyborgs in KT have these kinds of specials, for those looking to test).
Omega Weapon currently hits 100%, with no gear on that gives 100% hit rate, in 1.8 beta. This is not the case in 1.7.5betaE(or whatever the latest is)
Not game-shitting-a-black-hole levels of game breaking, but it's still present nonetheless. Will be doing more testing as I go.
---
Jumping with Edgar, I assume under any conditions, currently crashes the game. When he jumps, it's fine, it's when he comes down that it black screens. Happens with Gogo/Mog as well.
Quote
nothing else seems touched
it's trying to JSL to 10:2023
#553
25 December 2016 - 11:52 AM
Assembly
Updated skills window remove, as it apparently clashed with my Jump code.
Assembly
Scan code is also missing.
Scan IPS, shouldn't need any changes from what I can tell:
Header
No header
Assembly file would be useless without text, and I don't think Synch has Atlas.
#554
25 December 2016 - 05:41 PM
Yuyu, on 25 December 2016 - 10:57 AM, said:
Yep, that's my fault. I was in a hurry to get the patch out this morning before family Christmas stuff and patched the wrong base ROM. I'll have that fixed here shortly.
#555
25 December 2016 - 06:30 PM
Using the new ROM and including a few patches I'd forgotten earlier, as well as correcting a couple of conflicts. Apologies in advance if something else is still missing - this was also thrown together in a hurry.
#556
25 December 2016 - 07:26 PM
- Safe/shell/reflect in the window works; This is still good.
- haste/slow/stop auras work (no others appear); This is still good.
- Rerise works as the bar is green on filling and orange on filled; This is still good.
- image properly falls; This is still good.
- character guarding another character does not happen if either have image/vanish or if Relm hits a critical character, still needs a check on Muddled/Sleeping characters; This is still good, still need that latter check though, will be something I keep in mind as I do my WoR run.
- Setzer' dice no longer throw a third die with a black belt equipped; This is still good.
- EL Bonus is correctly displayed on the esper screen; This is still good.
Currently the Esper/Magic/Tech mini-window is still present, and the MP display in Magic is not by default; This is now working as intended.Optimum is currently still there as well; This is now working as intended.- Much fancy, very wow options screen. (Bat.Mode Off still works as intended); This is still good.
- Evade and MBlock don't show their % anymore either, as intended; This is still good.
The Mythril Kite is currently named as the Mythril Band, and still gives its 20 Def / 20 MDef / +10 Evade, rather than its intended 15 Def / 15 MDef / +10 Evade; Is now named Targe, and reports it's proper 15Def/15Mdef/10Evd- Gungnir no longer gives +HP% as intended, Longinus gives 160 Battle Power as intended; This is still good.
Scan is currently not reporting status effects; Scan is now reporting status effects as intended.- Shops no longer report ^, v, or = on characters in regards to defense, as intended; This is still good.
- Someone will need to check whether or not specials with instant death properties still ignore instant death immunities (Retainers/Cyborgs in KT have these kinds of specials, for those looking to test).
- Jumping now longer causes the game to shit itself, so that's good.
As I come across stuff like hitting a muddled/sleeping character in critical with a brush/normal attack to see if anyone will guard them, I will report it. So far it looks like everything is working as it should be now.
#557
26 December 2016 - 12:14 AM
This should fix it.
The EL increase message is also still bugged.
Header
No header
#558
26 December 2016 - 03:36 AM
What you should be looking out for is whether Sleeping/Muddled characters receive protection against attacks from *enemies*. They should, but if they don't, it's just an oversight and easily fixed.
#559
26 December 2016 - 06:44 AM