FFT
#1
31 December 2010 - 05:56 AM
Edit: For the avatars, I know one place where I can get them all relatively easily enough ;)
#2
31 December 2010 - 09:47 AM
You could ask him for permission to host them here or something, though I'm not sure how stuff distributed under GNU works
#3
01 January 2011 - 07:12 AM
#4
01 January 2011 - 09:54 AM
FFT portraits belong to no one but SE
#5
10 January 2011 - 09:53 AM
Edit: Done! Now there will maybe be some FFT Portraits to choose from :mrgreen:
#8
11 January 2011 - 07:25 PM
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#10 Guest__*
22 January 2011 - 09:33 AM
#11
22 January 2011 - 10:40 AM
ffta707 said:
Everyone and their mother wants their own personal version of FFT, and it's ok for them to do that, but the problem is these people see it as a hobby to work on for fun, when they have spare time for it, and they do not drive towards finished playable mods. That is what creates incomplete mods that don't go anywhere with dead forums, and is a problem FFH always had, and probably always will.
I can tell you right now that Kokojo is not finishing CoP, because of how he approaches it and how he works on it. He doesn't take it seriously, he doesn't set deadlines for himself, and there is zero sense of urgency from him. Same deal with Lasting Dawn, Zozma, and everyone else before them, too. They are not learning from history, and keep repeating it over and over again. No one wants to claim those projects, because they got nowhere - but everyone wants to say they worked on 1.3 and helped me with it, because it's a finished product. Funny how that works huh?
There is nothing wrong with modding as a hobby at all, but the fact of the matter is that if your goal is to produce playable mods of games as huge as FFT, you need to take it more seriously than just a hobby and put some real work into it. And that means not complaining and sitting down for serious man hours doing some very nasty grunt work.
Asmo and me have been trying to tell people to wake up and unify entire site for ONE large community project, but that has never happened, and people who agree with the idea are cast away for being too "rude" and not nice enough. People are too self absorbed and too protective of their own personal ideas that they would rather never finish their own projects that to seriously dedicate time to a community one.
A lot of people complain that patch leaders / creators / editors get almost all the credit like I do with 1.3, but there's a reason for that happening, and it's because those people take the work on themselves and actually get things done, instead of waiting around for a mass of people who can not and will not get organized nor get anything done. Not saying that all leaders get things done, but at-least they try.
Not saying that everyone needs to make their projects into playable mods, but the approach that produces finished products is certainly different from the point of view of the guy who does it for fun or "as a hobby" that takes years to go nowhere at all.
That said, I don't expect FFH to ever produce a full modification of FFT. If there is ever a full fledged, professional modification of FFT (and 1.3 is not it, that's small in comparison to what I have in mind), it's not coming from the FFH community. It will come from a much more efficient and much more organized community that functions in a completely different way.
ID is not that community, either. This is not a FFT modding site. This is a site about video games, trends, gaming and difficult achievements.
#12 Guest__*
22 January 2011 - 11:02 AM
#13
27 January 2011 - 05:40 AM
#14
27 January 2011 - 07:40 AM
#15 Guest__*
27 January 2011 - 12:07 PM
#16
27 January 2011 - 12:43 PM
A project of that magnitude is hundreds if not thousands of manhours, over half of which is pure grunt followthrough like making sure every frame in the new sprite lines up or there isn't a glitch in the event text somewhere that causes an unwanted effect or error. You'd need a rather strict division of labor, each sector consisting of skilled, competent people (plural) who have the willingness and free time on their hands and the happenstance to not get bored with it or not get blindsided by real life over the course of a year+. On top of this you've got bloated, impatient egos because even after six months of strong work, there's still little to be shown because only the pieces are still in construction and have yet to get truly assembled into something remarkable, or some broken link in the chain where some jackbutt drops the ball and now you need to not only replace him but redo half his work. Dealing with attrition and burnout sucks.
I assure you, the only way something like this will happen is large steps -- someone comes along and makes a good mechanical system, and then using this now well-established system some other people come along and give it a new story and world sequence, and then some more people come along to implement new maps and sprites and music and stuff. But the storyline people have to accept the mechanical system (largely because that frees up a lot of their time), and the spriters will need to want to work with the storyline crew rather than, say, make yet another copy of a FF7 or copycat character from any other random game that won't make it into any patch that takes itself seriously.
#17 Guest__*
27 January 2011 - 03:44 PM
#18
27 January 2011 - 07:26 PM
It's a shame that 99.99% of the people who say they are going to make FFT hacks don't understand them as well.
#19
04 May 2011 - 03:02 AM
WTF....
People should work together.
#20
04 May 2011 - 06:58 AM
Quote
The biggest chance of that ever happening died when Zodiac lost interest in FFT hacking
I strongly doubt it will ever happen now
interest for that game will be long gone before the people responsible for the hobby mentality above are gone