LandonRay
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Final Fantasy VIII (PC) - Requiem v2.2.9
13 December 2016 - 04:30 PM
Final Fantasy VIII - Requiem v2.2.9
http://www.mediafire...FVIIIRv2.2.9.7z
This patch is a difficulty and re-balance modification for the PC version of Final Fantasy VIII.
Enemy Alterations
Enemy HP, Str, Mag, and Spd have been increased. Bosses are immune to negative status and gravity attacks. High level regular enemies have increased negative status resistances. Some are immune to gravity attacks. Some also are immune to expulsion. Many enemy abilities and AI scripts have been altered. HP is now the only stat that can be increased by Devouring enemies. Enemies have fixed levels.
GFs
Str Bonus, Vit Bonus, Mag Bonus, and Spr Bonus have been replaced. Stat increasing abilities (Str+20%, etc.) have been reduced in effect. Forbid Med-RF, Enc-Half, Enc-None, LV Down, LV Up, and Doom have been removed. Re-balanced abilities on some GFs. Eden learns Card Mod at level 50. Bahamut can break the damage limit. Doomtrain and Siren use a standard status hitrate (200).
Magic
All magic junctions have had their effects reduced. Re-balanced magical damage. Reduced the base hitrate of negative status spells (150). Aura has a lower status hitrate and may cause death. Ultima can break the damage limit.
Items
Altered the damage multipliers of Holy Stones, Flare Stones, and Ultima Stones to match the altered spell damage multipliers. Aura Stones have a lower status hitrate and may cause death. Ultima Stones can break the damage limit. Altered the base status hitrate of Death Stones to match the altered spell status hitrate. Hero-Trial, Hero, Holy War-Trial, and Holy War have fixed hitrates and add Haste, Regen, Protect, and Shell.
Limit Breaks
Re-balanced limit break damage multipliers. LV? Death and Degenerator use a standard status hitrate (200). Rapture replaced with Meteor 2. The End replaced with Ultima 2. Wall adds Aura and Invincibility. Meteor 2 and Ultima 2 appear more frequently in Slots, while Wall appears far less frequently. Invicible Moon replaced with Wishing Moon, a weaker version of Wishing Star. Ultima 2, Blasting Zone, My Final Heaven, and Hyper Shot can break the damage limit. Meteor Strike deals non-gravity damage. Shockwave Pulsar deals more damage and ignores defense.
Magic Damage Multipliers
Fire - 23
Blizzard - 23
Thunder - 23
Aero - 28
Fira - 36
Blizzara - 36
Thundara - 36
Water - 39
Drain - 39
Firaga - 62
Blizzaga - 62
Thundaga - 62
Bio - 53
Meltdown - 56
Tornado - 76
Quake - 80
Holy - 96
Flare - 96
Meteor - 20
Ultima - 120 (can break the damage limit)
Limit Break Damage Multipliers
Renzokuken
Rough Divide - 48
Fated Circle - 76
Blasting Zone - 132 (can break the damage limit)
Lion Heart - 25
Duel
Punch Rush - 4
Booya - 4
Heel Drop - 5
Mach Kick - 12
Dolphin Blow - 28
Meteor Strike - 32 (non-gravity)
Burning Rave - 96
Meteor Barret - 104
Different Beat - 216
My Final Heaven - 200 (can break the damage limit)
Shot
Normal Shot - 15
Scatter Shot - 10
Dark Shot - 10
Flame Shot - 25
Canister Shot - 45
Quick Shot - 8
Armor Shot - 30
Hyper Shot - 60 (can break the damage limit)
Slots
Meteor 2 - 40
Ultima 2 - 180 (can break the damage limit)
Combine
Angelo Cannon - 72
Angelo Strike - 120
Wishing Moon - 50
Wishing Star - 80
Note: May not be compatible with saves from the original game or earlier versions of this patch.
v2.2.9 Changes
tweaked vysage, fujin, raijin, mobile type 8, seifer, adel, griever, and the omega weapon
buffed tonberry king, jumbo cactuar, bahamut, ultimecia, and the ultima weapon
added gravity immunity to some high level enemies
added expulsion immunity to some high level enemies
v2.2.0 Changes
fixed diablos
tweaked belhelmel
v2.1.9 Changes
altered all enemies
removed enemy level scaling
removed spd-j scroll rare drop from elnoyles
removed the alterations to elixers, megalixers, and x-potions
removed lv up and lv down
removed enc-half and enc-none
removed doom
removed card
reduced magic negative status base hitrate to 150
reduced gf negative status base hitrate to 200
restored knights code and cover
restored original damage multipliers for cure, cura, and curaga
tweaked ultima and different beat
tweaked meltdown, aura, and aura stones
tweaked invicibility items
re-balanced limit breaks
re-balanced abilities on some gfs
bahamut can break the damage limit
minor alteration to apocalypse
minor alteration to meteor and meteor 2
buffed shockwave pulsar
altered some seed test questions
fixed some tutorial text
fixed a problem removing card
fixed eden's version of darkside
cleaned up the scene file
v1.2.1 Changes
altered elixers, megalixers, and x-potions
v1.2.0 Changes
altered magic damage multipliers
removed cover
replaced knights code with thief's code
thief's code teaches mug
v1.1.2 Changes
reduced canister shot's damage multiplier to 45
increased quick shot's damage multiplier to 7
v1.1.1 Changes
reduced armor shot's damage multiplier to 30
v1.1.0 Changes
increased normal shot's damage multiplier to 15
increased scatter shot's damage multiplier to 10
increased dark shot's damage multiplier to 10
increased fire shot's damage multiplier to 25
increased canister shot's damage multiplier to 50
increased quick shot's damage multiplier to 5
hyper shot can break the damage limit
v1.0.6 Changes
my final heaven and the end can break the damage limit
slightly increased wishing moon's damage multiplier
increased the end's damage multiplier
v1.0.5 Changes
altered some text
reduced angelo strike's status hitrate
increased wishing star's damage multiplier
invincible moon changed to wishing moon (a weaker version of wishing star)
v1.0.3 Changes
disc 4 bosses modified
omega weapon, tiamat, red giant, catoblepas, and ultimecia's ai scripts altered
added a ribbon as a reward for defeating the omega weapon
dark flare is non-elemental
fixed some text
increased ultima 2's damage multiplier to 160
increased apocalypse's damage multiplier to 255
v0.9.0 Changes
disc 3 bosses modified
reduced the hitrate of degenerator to 200
minor alteration to doomtrain
v0.8.0 Changes
changed catastrophe to meteor 2
increased blasting zone's damage multiplier
altered edea's ai (2nd fight)
some other minor changes
v0.7.4 Changes
slightly weakened fujin and norg
v0.7.3 Changes
fixed some tutorial text
fixed a problem with the elite soldier
altered norg
v0.7.1 Changes
basic alterations to odin and tonberry king
v0.7.0 Changes
lv5 death changed to all death
angelo cannon and angelo strike's damage multipliers increased
angelo strike can inflict vit0
altered some descriptions
basic alterations to bosses up to and including edea (2nd fight)
v0.6.0 Changes
added spd-j scroll to elnoyle as a rare drop
all regular enemies modified
altered tutorial menu text
percent changed to ultima 2
apocalypse's damage multiplier increased to 160
meteor's damage multiplier increased to 15
v0.4.1 Changes
fixed a problem with the elite soldier using aura
further reduced the damage multiplier of lion heart
restored the original damage multiplier of dolphin blow
meteor strike is now non-gravity
the damage multipliers for zell's finishing moves have been increased
the damage multipliers for fated circle and blasting zone have been increased
reduced the damage multiplier of meteor
created a new version of meteor for use by enemies
altered aura and wall again
fixed some text issues
some other little changes
v0.3.2 Changes
reduced the power of most multi-hit limit breaks
v0.3.1 Changes
switched aura and wall
v0.3.0 Changes
hero/holy war/trail add protect, shell, haste, and regen
v0.2.9 Changes
removed vit0 from doomtrain
v0.2.8 Changes
removed forbid med-rf from doomtrain
v0.2.7 Changes
altered edea's ai, yet again
v0.2.6 Changes
removed stat bonus abilities
reduced the effect of stat % increase abilities
cleaned up descriptions for the end and meltdown
v0.2.5 Changes
altered edea's ai
seifer casts flare
v0.2.4 Changes
altered enemies up to and including edea (disc 1)
removed vit0 from meltdown
the end merged with catastrophe and no longer ignores death immunity
v0.2.3 Changes
altered enemies up to and including the iguions
v0.2.2 Changes
bosses are immune to gravity based attacks
v0.2.1 Changes
altered enemies up to and including brothers
v0.2.0 Changes
altered some more enemies
v0.1.9 Changes
altered some enemies
v0.1.8 Changes
altered enemies up to and including gerogero
v0.1.7 Changes
hp is the only stat that can be increased by using devour
v0.1.6 Changes
altered enemies up to and including diablos
v0.1.5 Changes
reduced the effect of junctioning magic
v0.1.4 Changes
altered level formulas for disc 4 enemies
v0.1.3 Changes
altered level formulas for disc 3 enemies
v0.1.2 Changes
altered level formulas for disc 2 enemies
v0.1.1 Changes
altered level formulas for disc 1 enemies
v0.1.0 Changes
altered enemies up to and including ifrit
Comments
squerol
26 Jun 2016 - 12:19Jimbobwai
18 May 2016 - 11:05SOLIROQUOIS
12 Apr 2014 - 20:07raven
11 Feb 2014 - 08:03Lindaru
24 Dec 2012 - 05:40it would be nice to have Beatrix in party without cheats.
creoyo
01 Aug 2012 - 06:45Lamponeh
20 Apr 2012 - 06:09Lindaru
05 Mar 2012 - 04:45key
17 Jan 2012 - 13:34Haseo
07 Jan 2012 - 06:56