https://www.dropbox....WOTL1313-b5.ppf
***SUPER IMPORTANT INFO***
**END: SUPER IMPORTANT INFO***
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Final Fantasy Tactics: The War of the Lions 1.3.1.3 beta-1
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-New overhaul: Karma System:
--Details in "New overhaul: details" thread
--revamped Growth, Modifier, JP, Job level and JP level values linked to a virtual 4-dimensional web, then tweaked for common sense.
--Generally, PA/MA and SP are a point or two lower for all units
--There is value to leveling in/running a battle as any particular point in the game
--Entire system is more intuitive. Prerequisites (and their stat focus) make more sense and follow a smoother path
--new system rewards patience and keeps lower tiered classes relevant by having earlier jobs focus on growths while higher tiered jobs exchange growths for modifiers. You can choose between being a summoner w/ planar magic for higher stats later on, or a Sage with summon for higher stats now
--New requirements/growth stats and job level requirements listed in the class by class section below
-Everybody gets a free car!
--Every job has 1-2 free abilities. This way, you're still a time mage even if you're saving up all of your points for Swiftness
--Guests will join your party with more interesting stuff to work with
-Everybody gets to pay taxes on their free cars!
--Enemies will have access to more useful abilities
--Mobility lowered. Base jump down by 1 for all jobs
-Lots of storyline fights had subtle tweaks. Don't rely on the same old tricks every fight
-Stop status now cancels, and is canceled by, Haste and Slow. Shorter duration
-A ton of other stuff has changed, but I don't remember it all at this moment, I'll add it in later.
-Lots of bugs fixed
Job: *Requirements* //Info
Squire: *None* //Good all-around growths AND modifiers, shaded for PA, more equipment options
Alchemist: *None* //Good all-around growths AND modifiers, shaded for MA, cool new name
Knight: *3 Sq* //Grow for HP/PA, defend option innate, "ultimate defense" now only reflect/defend
Marksman: *3 Sq* //Grow for HP/SP, add Paralyzing strike (Leg aim), cursed strike also adds poison
Time Mage: *3 Ch* //Grow for MP/SP, 'Stop' success rate increased
Black Mage: *3 Ch* //Grow for MP/MA, Added 'Bio'. Like gravity but also adds poison
Monk: *3 Kn, 3 MM* //Balanced growth/mods for PA-based stats
White Mage: *3 TM, 3 BM* //Balanced growth/mods for MA-based stats
Mime: *3 Monk, 3 WM, 5 Sq, 5 Ch* //Balanced all-around growths/modifiers, best balanced speed
Dragoon: *5 Sq, 5 Kn, 5 MM* //Best PA-based growths
Summoner: *5 Ch, 5 TM, 5 BM* //Best MA-based growths
Geomancer: *4 Monk, 4 Kn* //grow/modify MA at same rate as PA, focus on growths
Thief: *4 Monk, 4 MM* //Best usable speed modifier, PA-side
Mediator: *4 WM, 4 TM* //Best usable speed modifier, MA-side
Oracle: *4 WM, 4 BM* //Bonus HP growth/mods
Bard: *5 Sum, 5 Oratpr* //Great MA-base modifiers w/speed, current bug not requiring level 5 orator, fix later
Dancer: *5 Dg, 5 Th* //Great PA-base modifiers w/speed
Samurai: *5 Monk, 5 Geo* //MA growths/modiefiers equal to PA, focus on modifiers
Ninja: *5 Monk, 5 Thief* //Can throw anything again. Walks on water
DK: *Level 5 All PA-base jobs* //Best pure PA-based modifiers. Added some black magic to skillset
Sage: *5 Orator, 5 Mystic* //Best pure MA-based modifiers.
Berserker: *8-All* //best growths and modifiers. Mostly used for enemies. Equipment options tweaked to reduce sucky random setups. Cannot be crystallized or invited.
This post has been edited by kyozo22: 17 November 2014 - 11:49 AM
Reason for edit: 1313-b5 link added