BNW 1.5.2 is now available!
#22
30 October 2014 - 10:09 AM
Makes a fair bit of sense, if you think about it. Same sneeze, they just didn't have good footing at the time
#24
30 October 2014 - 02:43 PM
Is Umaro considered a humanoid in battle? Because yetis are humanoid .
Could be a good idea in 2.0 to include a new character like general Leo using the general Leo patch?
Could be a good idea in 2.0 to include a new character like general Leo using the general Leo patch?
#25
30 October 2014 - 02:50 PM
Yeti is weak to Poison like a humanoid but isn't considered Human as far as I can tell. There are a few bosses that are flagged as Human that the Printme doesn't mention, but Yeti isn't one of them.
#26
30 October 2014 - 02:51 PM
Yeti is humanoid (weak to poison), but he's not considered human for the purposes of abilities that deal double damage to them.
General Leo isn't going to happen, if for no other reason than adding a 15th playable character is a programming nightmare. There was a group project at another forum attempting to add a 15th character, but I don't know if they ever got her working 100%.
General Leo isn't going to happen, if for no other reason than adding a 15th playable character is a programming nightmare. There was a group project at another forum attempting to add a 15th character, but I don't know if they ever got her working 100%.
#27
30 October 2014 - 02:56 PM
If anything, 2.0 will find a way to make General Leo even *deader*.
Not as far as i know, there ain't >.>
Nakar, on 30 October 2014 - 02:50 PM, said:
Yeti is weak to Poison like a humanoid but isn't considered Human as far as I can tell. There are a few bosses that are flagged as Human that the Printme doesn't mention, but Yeti isn't one of them.
Not as far as i know, there ain't >.>
#29
30 October 2014 - 03:09 PM
Besides, if Leo pulls a Jesus and is like "It's okay, I'm alive again." then it would take away a lot of the meaning of his death. Especially for a certain character. >.>
#31
30 October 2014 - 03:37 PM
That boss seems pretty easy. It's already dead, and it looks like all your character did was attack with a stick equipped.
#37
30 October 2014 - 04:13 PM
Also Nimufu, but that fact is both uninteresting and completely useless. The Ifrit/Shiva thing is at least borderline useful information.
#38
30 October 2014 - 04:50 PM
Well, that means I'm fired from proofreading. I WAS SO CLOSE TO PERFECTION
#39
30 October 2014 - 05:48 PM
So, I'm enjoying these No Exp Eggs. Actually getting to fight the encounters on Mt. Kolts without obssessing over later levels was quite enjoyable, and the low levels meant I had to make sure my strategy for tackling the mountain was good.
Oh, and timed attacks seem to work decently fine under n-ATB. Don't precisely know how long they took in vanilla BNW, but they seem to appear with decent frequency. Regen/Seizure/Poison ticks more definitely appear more frequently now.
Oh, and timed attacks seem to work decently fine under n-ATB. Don't precisely know how long they took in vanilla BNW, but they seem to appear with decent frequency. Regen/Seizure/Poison ticks more definitely appear more frequently now.
This post has been edited by thzfunnymzn: 30 October 2014 - 05:51 PM
#40
30 October 2014 - 06:08 PM
Random enemies with timers should use timed attacks about once every 2 turns. Typical bosses with timed attacks should use them once every 3 turns (Vargas w/ Gale Cut) or every 3/4 turns (later-game bosses). The bosses on the highest timers (Atma Weapon, the Goddesses) should use their attacks once every 4/5 turns.