Preping for Version 1.0000
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#1
27 October 2012 - 01:51 PM
As many of you who have played the beta may or may not know, I burnt out on Golden Sun and took a much need break but I am gearing up to work on it over the next month and will try to have the next release out by Jan 2013. The reason for this is rather release a whole bunch of updates like I did in the first game I want to make sure I provide a Finished Product. So the next version I will have everything fleshed out. Meaning that things like Anemos Sanctum will be fully modded and any other little changes I had planned for the game. I will definitely be putting in some new treats for players as well so expect to see some new things crop up. If you have any Suggestions please let me know and i will try to work those into the game.
#2
04 December 2012 - 02:13 PM
Vanish Mantle, on 27 October 2012 - 01:51 PM, said:
As many of you who have played the beta may or may not know, I burnt out on Golden Sun and took a much need break but I am gearing up to work on it over the next month and will try to have the next release out by Jan 2013. The reason for this is rather release a whole bunch of updates like I did in the first game I want to make sure I provide a Finished Product. So the next version I will have everything fleshed out. Meaning that things like Anemos Sanctum will be fully modded and any other little changes I had planned for the game. I will definitely be putting in some new treats for players as well so expect to see some new things crop up. If you have any Suggestions please let me know and i will try to work those into the game.
I'm still following this man. I will definitely test and play when it's ready.
I know elyod mentioned he was going to play it as well.
#9
17 July 2013 - 05:16 PM
I'm looking forward to playing this! I've been playing lots of RPGs lately, and just finished a run of the vanilla Golden Sun games.
#10
18 July 2013 - 07:33 AM
The Last Beoulve, on 17 July 2013 - 05:16 PM, said:
I'm looking forward to playing this! I've been playing lots of RPGs lately, and just finished a run of the vanilla Golden Sun games.
I too have been meaning to get back into the games as I have been streaming them lately and I plan to start a new difficulty mod that will be a lot more polished especially since i have some decent HEX editing knowledge now.
#11
18 July 2013 - 11:49 AM
Vanish Mantle, on 18 July 2013 - 07:33 AM, said:
I too have been meaning to get back into the games as I have been streaming them lately and I plan to start a new difficulty mod that will be a lot more polished especially since i have some decent HEX editing knowledge now.
Sounds great! Better get the current version done!
On that note, remember a few months ago when I reported the 'Douse' bug on the lemurian ship? Well, it would appear that the same thing is happening when I try to use 'Burst' on the rock when fixing the Alhafran ship. You seem to be rather anti-nautical with this stuff!
I always feel like Im complaining when I post in this forum, but Im still loving this mod, honestly!
#13
18 July 2013 - 03:43 PM
kyozo22, on 18 July 2013 - 11:49 AM, said:
Sounds great! Better get the current version done!
On that note, remember a few months ago when I reported the 'Douse' bug on the lemurian ship? Well, it would appear that the same thing is happening when I try to use 'Burst' on the rock when fixing the Alhafran ship. You seem to be rather anti-nautical with this stuff!
I always feel like Im complaining when I post in this forum, but Im still loving this mod, honestly!
On that note, remember a few months ago when I reported the 'Douse' bug on the lemurian ship? Well, it would appear that the same thing is happening when I try to use 'Burst' on the rock when fixing the Alhafran ship. You seem to be rather anti-nautical with this stuff!
I always feel like Im complaining when I post in this forum, but Im still loving this mod, honestly!
orly I need to check Burst then it worked fine on my end I wonder what happened.
#14
18 July 2013 - 10:50 PM
Vanish Mantle, on 18 July 2013 - 03:43 PM, said:
orly I need to check Burst then it worked fine on my end I wonder what happened.
Ah fuck! Thats what happens when I'm too lazy to double check stuff out on vba when Im on the psp! Apologies, there's no bug - Id assumed that it wasnt working on vba because Douse didnt last time.
Again, sorry!
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