New Ogre Battle Hack Progress
#41
20 July 2014 - 12:02 PM
#42
20 July 2014 - 12:03 PM
zombero, on 20 July 2014 - 12:02 PM, said:
I am in love with this change.
#43
20 July 2014 - 12:40 PM
Stann, on 20 July 2014 - 12:03 PM, said:
Good!
And another easy one: damage variance has been reduced to about half of what it was. It was practically impossible to tell how strong a unit was toward the start of the game with all the variance, so this should calm that some.
#44
20 July 2014 - 06:21 PM
The OTHER bug is significantly less fun. I didn't realize the game would remove enemy IDs from the list of deployed enemy squads when they die. I thought they would just be flagged as dead. Due to this assumption, I'm going to have to rewrite some stuff. So fun.
#45
21 July 2014 - 09:06 AM
#46
21 July 2014 - 04:34 PM
#48
26 July 2014 - 08:29 PM
#49
27 July 2014 - 12:28 PM
#50
07 August 2014 - 01:49 PM
#51
08 August 2014 - 12:11 AM
#52
11 August 2014 - 05:19 PM
Update: Fixed several bugs related to class table expansion. Still more debugging to go.
#53
21 August 2014 - 06:18 AM
i love this, the psx version had this and now we can have this. instead of using gameshark to change the palettes, i like lans as a samurai because the black and red.
#54
22 August 2014 - 03:43 PM
Do you mean lans as a Ninja Master? His Samurai is more blue and red. His Ninja Master is blue and red too, but it's a very dark blue, so it looks black-ish.
#55
22 August 2014 - 05:30 PM
-Stun inflict rate is about the same, but it now scales smoothly with Int comparison, rather than having rigid tiers of landing rates.
-The chance of recovering from Stun when struck has been significantly reduced.
-Str's influence on Stun recover is now, basically, Str - Lv*2. This means that pure mages like Lich, Witch, Princess, etc do not see any increased chance to recover over the course of the game (but also no increased chance to be inflicted by Stun in the first place, since they keep pace with Witch's Int growth)
-Time Factor's influence on Stun recovery has been cut in half
-Stunned units now receive a bit more damage from attacks. The damage increase is a percentage.
#56
24 August 2014 - 07:02 AM
#57
24 August 2014 - 07:51 AM
#58
27 August 2014 - 06:50 PM
#59
29 August 2014 - 07:53 AM
#60
29 August 2014 - 01:07 PM