Fix partial trapping moves (again). Current plan is to have the attack not continue if the target switches out.EDIT: Checkerino. The trapper loses its turn if the trappee switches out. You can use this to try and force/bait the opponent into switching. The AI isn't aware of this, yet, though.- Nerf 1-hit-KOs + X Accuracy. X Accuracy makes all moves skip their accuracy check, leading 1-hits to work 100% if the pokemon is faster.
- hardcode the elemental punches to be physical attacks, rather than special. Will give Hitmonchan a much needed buff and diversify move options a bit more.
Once that's done I'll sit down and see if I want to rebalance the pokemon themselves.