GOD UNITS LIST:
Spoiler
War Of The Gods v1 Full Change List
- WAR OF THE GODS RULES
- Storyline generic enemies replaced by "God" versions of the same job.
- Example: All Knights replaced by God Knights, Wizards by God Wizards, etc
- 12 new God-unit-only Special Abilities added. AI uses these randomly, with a large MP cost
- Example: God Wizards can use All Ultima, God Monks can use Disembowel, etc
- All storyline enemy stats (except HP and MP) and climb up to level 200 values
- Every enemy matches the player's level
- Every skill costs 0 jp (for player and AI alike!)
- Every skill is learned 100% and can be equipped by the AI
- AI can equip any item regardless of rarity, and they are all stealable
- Player's starting Squires and Chemists start with a completely random pool of items
- BALANCE CHANGES
- Blade Grasp is gone
- Knight Swords must be equipped with Both Hands
- Chaos Blade WP down to 24
- Swordskills are now Evadeable and have MP Costs
- Chantage is now Initial: Reraise
- Haste doesn't last as long
- MP Switch went to Dancer
- Move MP Up went to Bard
- Excalibur is now Initial: Haste
- Setiemson is now Initial: Haste and lost Transparent
- Secret Clothes lost Transparent
- Vanish Mantle lost Transparent
- Golem is gone (save for God Summoners which can still use it)
- Dance and Transparent Statuses cannot stack
- Math Skill abilities replaced with Ja Magic LVL2 Spells
- Everything else in the game is untouched and the same as Vanilla FFT
- CREDIT
- Unit Levels and Item fields edited by Jon
- God jobs and their abilities created by Archael
- Enjoy and for more WOTG patch info visit www.insanedifficulty.com
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