FFIX Unleashed - General Feedback
#2
05 January 2012 - 06:26 AM
Spell Damage
Grinding?
Enemy HP
Minus Strike
Enemy Skill Rotation
Difficulty Curve
#3
05 January 2012 - 08:54 AM
Grinding isn't actually all that necessary early in the game. A proper strategy is worth more than a couple of levels. In my first play-through I finished disc 1 in 5 hours at level 11. That said, sometimes it isn't a bad idea to grab a level or two before a tough boss fight.
I considered and tested quite a few different options for alteration before modifying FFIX. HP alteration was one of them, but it turned out to be a bad idea. I won't go into the details of why.
I know that Minus Strike is rather powerful, however I doubt that it can be altered except through the battle module of the engine, which in turn would likely mess up a lot of other things. But to be honest, I haven't checked the coding.
The problem with fixing enemy skills is that there are four Scene Files, each with hundreds of Formation Blocks, each with a few enemy skills stored in them. Manually editing them would take a very long time.
Difficulty is also roughly proportional to the original game. Easier spots in the original game are generally easier in the mod. Harder spots in the original game are generally harder in the mod.
I won't be posting anymore explanations like this because, frankly, it is too time consuming and a bit annoying.
#4
05 January 2012 - 10:18 AM
Sometimes people throw out complaints about mods without taking into consideration the limitations of what is and is not alterable (nor how)
Thanks for the replies though
#5
05 January 2012 - 02:12 PM
LandonRay, on 05 January 2012 - 08:54 AM, said:
Grinding is only really necessary to avoid being one-shotted, yes. So the only 'strategy' that's being avoided when you do so is spamming Phoenix Downs (instead replaced with hi-potions). Not to say that goes for every enemy though; but some can just use a Fire spell on you dealing well over your max HP. That's why I was concerned with not changing spell damage.
Boss battles are generally fun though because while they're supposed to be very difficult, there's often some kind of strategy to them (such as not using Vivi's magic on BW2). Thing is, normal battles very often lack any strategy so they actually become harder than boss battles. The Ghosts for example are harder than BW2 because while they can also one-shot you like BW2, there's more than one of them you're fighting and you have one less character to boot.
Thing is, I'm personally not at all incapable of clearing content low-level. I only was pondering if I needed to level so I can test the difficulty how it's intended (which may or may not require grinding) otherwise I'd have a wrong impression of the difficulty (apparently not). Every fight can still be won with a varied random combination of 'phoenix down', 'potion', 'attack' & 'defend' (latter probably not for certain reasons) there aren't really many options in that regard so far (which may make the latter parts of the game easier because you have far more options; status effects to inflict, summons, AoE healing, reflect, Quina's various abilities etc etc...).
Future boss battles do have some interesting mechanics so they will remain challenging, but normal enemies will get easier no matter how much they may one-shot you, because you'll have more options, including auto abilities (so a steep difficulty curve isn't really a bad thing at all; otherwise it will likely go backwards instead). But as you say, you haven't really gone into depth with balancing yet so some things are bound to change.
Archael, on 05 January 2012 - 10:18 AM, said:
Sometimes people throw out complaints about mods without taking into consideration the limitations of what is and is not alterable (nor how)
Thanks for the replies though
Being a modder myself I do understand this. I usually tend to decipher everything or most things before I start modding. Not everything can be found and some games have more limitations, although most numerical calculations can be changed albeit difficult. Not something to expect though I suppose. There are many other ways to go around it though if they're found, such as changing Minus Strike availability to later equipment rather than earlier (and replacing it with something like 'Charge' or 'Mental Break').
Also I'm not sure 'throw out complaints' is the right term. I'm trying my best to be objective.
#6
05 January 2012 - 02:37 PM
As far as later game regular enemies go, I've been assuming the same thing. I already have a plan for dealing with it. However, once again, I won't get around to implementing it until the basic modifications are done.
#7
05 January 2012 - 03:42 PM
LandonRay, on 05 January 2012 - 02:37 PM, said:
It'll be a good idea for lots of other things too; there's a lot you can do with it. Even removing abilities from the game altogether if need be.
Giving Garnet 'Healer' from the get-go? Freya 'Long-reach'? Zidane 'MP attack' (because he barely uses his MP for anything)? Vivi or Quina 'Chemist'? Steiner 'Counter'? Just some ideas to make the early game more interesting or characters more unique. You could try out lots of things.
#8
05 January 2012 - 03:50 PM
I've also considered making some of the less useful abilities 0MP to encourage there usage.
#9
06 January 2012 - 08:08 AM
that being said... I've enjoyed this 2 and a half hours more than I've enjoyed the 60 hours of vanilla. It makes me think, and try new things. Great work Landon. As I proceed I will be telling you more of my thoughts on this. I may throw my own ideas out of complete ignorance towards the actual hacking process because I don't know the limitations. Bear with me, I'm a dreamer
#10
06 January 2012 - 08:56 AM
#11
06 January 2012 - 12:10 PM
#12
06 January 2012 - 12:37 PM
Zidane's and Quina's weapons have the highest attack power later in the game.
You'll notice a significant increase in Zidane's damage once you get the Ogre.
#13
06 January 2012 - 01:19 PM
#14
06 January 2012 - 01:51 PM
Just heard about this through Archael's YT page. 9's one of my favorites next to 6, so really excited about this.
#15
06 January 2012 - 02:02 PM
#16
06 January 2012 - 04:47 PM
By the way, for skills that might have changed effects are you planning on changing their descriptions too? I know finding script is a lot different from finding data, but it makes the mod feel a lot more professional so I'm making a personal request.
#17
06 January 2012 - 11:32 PM
#18
07 January 2012 - 08:45 PM
LandonRay, on 05 January 2012 - 12:42 AM, said:
Hi i am really excited with this project. I want to make a sugestion if not is to stupid.
Something that always bothered in FFIX was, Zidane useless Thief skills, in major part the steal skill, it really do not have any use in the whole game, i just dont have any reason to use it. So, i just want to make a sugestion of use for that skill.
Okay, in my opinion, a way to make the steal usefull is just drop(maybe even much) the money that you receive from every battle, it you make the player use steal to take items to sell and make some money to buy what he needs, also it you make then search more for items etc...
I know thats is probably a insane idea, but i always get bothered in FFIX how easy is get high amounts of money, and how Zidane Steal (and some others skills to) are so useless, so it is a sugestion.
Thanks for read
And sorry for the bad english again ^_^
#19
07 January 2012 - 08:49 PM