Is there a way / mod / hack/ etc. to change clothing color? Perhaps create custom skins for your party?
Perhaps it's not easy, or possible for that matter, but I figured you guys would know really quickly if it was.
Keep up the good work guys, really enjoying my first playthrough!
A petty question, but one that I'm curious about
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#3
12 February 2017 - 05:10 PM
There are tutorials, programs you'll need, and a bank of fun sprites over at ffhacktics.com
I have Marche and Hitoshi reskinned because they're just so incredibly awful. Marche got to be Balmafula, because I always wanted to see her in action, though now I always wonder why I can't put perfumes on him/her. Hitoshi has Gafgation's skin for obvious reasons. I also fixed Ramza in his mid-chapter armor because he looks better w/o a baboon butt.
You can have all kinds of fun with sprites. I've been thinking that if I ever get around to doing a mostly-monster playthrough, I might try to reskin all the monsters into human generic class sprites that are roughly representative of their skillset. E.g. make minotaurs into knights, goblins into monks, ents into white mages, birds into samurai...
Another thing that's possible is to change the effects that go off for abilities. Heretic Strike now looks like Icewolf Bite on my ISO because I thought Ramza needed a real swordskill instead of a hula hoop, and I don't think I've ever once cast the real Icewolf Bite ability, so it's not like the effect ever gets used. I also reverted the two magic guns back to fire2, fire3, and fire4 instead of the summon effects. The cool thing about fire4 for the "big" spell is that it blows up the entire screen and feels very much like a lucky and powerful hit.
I have Marche and Hitoshi reskinned because they're just so incredibly awful. Marche got to be Balmafula, because I always wanted to see her in action, though now I always wonder why I can't put perfumes on him/her. Hitoshi has Gafgation's skin for obvious reasons. I also fixed Ramza in his mid-chapter armor because he looks better w/o a baboon butt.
You can have all kinds of fun with sprites. I've been thinking that if I ever get around to doing a mostly-monster playthrough, I might try to reskin all the monsters into human generic class sprites that are roughly representative of their skillset. E.g. make minotaurs into knights, goblins into monks, ents into white mages, birds into samurai...
Another thing that's possible is to change the effects that go off for abilities. Heretic Strike now looks like Icewolf Bite on my ISO because I thought Ramza needed a real swordskill instead of a hula hoop, and I don't think I've ever once cast the real Icewolf Bite ability, so it's not like the effect ever gets used. I also reverted the two magic guns back to fire2, fire3, and fire4 instead of the summon effects. The cool thing about fire4 for the "big" spell is that it blows up the entire screen and feels very much like a lucky and powerful hit.
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