http://www.megafileu.../Hack_Ideas.txt
Despite my loquaciousness, it's not an excessively long document.
(Pastebin thought I was spamming when I tried to post, so its on megafileupload).
EDIT: Ninja'd a link change. x2 >_>
General concept is to make positioning important. So, stuff like trading out most "hit-all" techs for another one of the targetting type, eliminating the silliness of "I walk up, hit, then walk back" by keeping you next to your foe, maybe introduce stuff like concerns about your attack's range & not being able to just magically walk through enemies. Dunno how much, if any, is possible.
Also diversifies character techs away from "more big numbers attack," tries to spread out techs temporally, & presumes a higher difficulty (though not "hard"). Such things inspired by Brave New World, of course. >_>
This post has been edited by thzfunnymzn: 28 July 2016 - 07:17 AM