New Ogre Battle Hack Progress
#21
12 May 2014 - 09:02 AM
#23
12 May 2014 - 10:51 AM
#24
17 May 2014 - 01:30 PM
#25
18 May 2014 - 05:50 AM
#26
18 May 2014 - 10:11 AM
#27
22 May 2014 - 11:16 AM
#29
22 May 2014 - 12:46 PM
Physical elemental weapons will no longer override the default melee element of a unit.
#30
22 May 2014 - 03:38 PM
#31
23 May 2014 - 07:12 AM
Addendum: As a result of this change, the "GameOver" screen now displays for a shorter length of time than before. It actually displayed for an obnoxiously long amount of time previously. So much so that I'd wager a lot of people didn't even know you could load your save again without resetting the SNES. Now it just stays up for a few seconds after the animation finishes.
#32
24 May 2014 - 08:19 AM
#33
25 May 2014 - 09:29 AM
#34
25 May 2014 - 04:43 PM
#35
27 May 2014 - 09:00 AM
Chariot: Cha+1
Justice: Cha+2
Judgment: Ali+2
Hermit: Ali-1
Star: Reputation+
Magician: Reputation-
Luck: (same effect as Fortune)
Strength: Heals the unit's characters
Hanged Man: Damages the unit's characters
Hermit, Strength, and Hanged Man are all new effects.
#36
27 May 2014 - 11:22 AM
This counts for both the Lord and the targets, meaning that the only factors for tarot card damage are: the Lord's Str/Int, the target's Str/Int, and the target's resistance to the element involved. Tarot card damage may be subject to further adjustments once I'm closer to the playtesting phase.
#37
27 May 2014 - 12:11 PM
zombero, on 25 May 2014 - 04:43 PM, said:
Also "Maelstom" and "Evildead". They certainly seemed to think they had an 8 letter limit.
#39
29 May 2014 - 07:04 AM
#40
02 June 2014 - 06:06 AM