So, I've been cleaning up some of my internal documentation for BNW, and this enemy script map slowly turned into a tutorial on scripting. I figure since I've probably spent more time at this point than anyone working with them - and because it contains a lot of information I haven't seen elsewhere - that it's something the community might appreciate having.
http://btb2.free.fr/...f6scripting.txt
It's not quite done yet, but most of the important information is there. Once it gets a little bit more fleshed out, I'll go ahead and post it on FF6 Hacking.
BTB's FF6 Enemy Scripting Tutorial
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#3
17 November 2015 - 01:48 PM
Yeah, Data Crystal is what I started with, since I can't copy/paste out of FF3USME.
#5
17 November 2015 - 09:32 PM
Good job, there should be something similar even in ff6 hacking somewhere, but the other schemes i saw elsewhere are too much verbose
This one is simple to read and if you're searching for a command in particular you can find it quickly.
This one is simple to read and if you're searching for a command in particular you can find it quickly.
#6
18 November 2015 - 02:31 PM
Ok, updated to fill in a few gaps, expands a bit on the advice at the bottom, and fills out the enemy ID/element tables.
Posting this on FF6Hacking now.
Posting this on FF6Hacking now.
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