(check download page)
Changes include:
- implemented a difficulty selection feature upon new game or new game + each difficulty effects monster stats, character HP & MP growth, seperate experience curves, and monster AI alterations. (thanks and credit to Madsiur)
- re-balanced many monsters as a result of this new difficulty selection.
- alphabetized the Spirit (Rage) menu. (thanks to assassin for the original code)
- replaced the FF7 Boss Theme with a much better version by Jackimus. (thanks and credit to Jackimus)
- fixed a pricing bug with the White Cape.
- fixed an issue with guest characters showing up over Otis sprite in the event of going to Zuriel's Tower.
- fixed a possible boss skip issue in Kefka's Tower, from the original game.
- fixed a bug with True Knight Relic function neglecting the characters that act as monsters. (thanks to a patch by assassin)
- fixed a small NPC issue with the hermit looking to the right for a split second when he should just face down.
- fixed a bad palette for palette 6 characters on the Dream Shrine map (Sealed Gate).
- fixed an NPC who did not do her automated walking script after an event in Jericho (flower girl).
- fixed an issue of Reaper becoming Mr. Grimm in the Dream Shrine Train battle by removing Mr. Grimm from it.
- MP costing weapons now scale based on character level. (thanks and credit to Synchysi)
- nerfed Ronan's Wolf Wind and Ice Blast spells - Ice Blast no longer ignores split damage but is a bit stronger, Wolf Wind damage nerfed a bit.
- replaced a couple songs, and touched up a few.
- raised Havoc skill hit % a bit.
- corrected a couple Spirit (Rage) descriptions.
- changed Catastrophe's regular animation to resemble most of the removed custom Break spell.
- Arc's Talisman relic now protects against Condemned status, & 50% damage reduction from Holy element.
- Holy Amulet now blocks holy element, but weak to poison element.
- Specter dance spell inflicts Condemned status now as well.
- Monster spell Primal Rage inflicts Berserk now instead of Slow.
- re-worked monster palettes, now there are no duplicate/shared monster palettes at all.
- Cloud can now equip heavy armor.
- added nine new monsters: Assassin, Polong, Kelpie, Biter, Mugger, Elder Dragon, Ice Demon, Dark Crystal, Ghostbiker.
- changed a couple treasures inside the Magitek Factory.
- changed a few monster names.
- changed the name of Magi Ring to Oracle Ring.
And please be sure to take a look in the 'extra' folder that is included in the hack package, especially the character artwork & info pages done by James White, for they are incredible and awesome! The rest of the instruction manual that's in the works will be done at a later time.
There was a possible bug reported with FuSoYa's spell list going crazy with the spell % right around the Floating Continent, but I was unable to replicate it after much testing, so I'm just going to release this and should it become a thing I'll get back on that. Please enjoy this awesome update and especially the difficulty selection! Thanks be to James White, Madsiur, and Jackimus for helping out & putting in work for this update! And also Synchysi for sharing some code dealing with the MP costing weapons.
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Please keep me/us posted how it goes, I did a bunch of testing but this was a pretty large update.
Thanks.