So I've decided to use Gau this playthrough. I've finished Zozo and wanted to get the Harvester rage so Gau can heal. Welp. NONE of the Zozo formation appeared in the Veldt. I was there for over an hour at 5x speed. Do I have to advance further to unlock the formations? Is there a detailed list of where the rages are? Mostly though, I'm concerned about the limited fights in the Veldt.
Problems with the Veldt
Page 1 of 1
#2
3 days ago
None of the Zozo formations are rageable. The next chunk of rageable formations are on the southern continent.
#3
3 days ago
BTB, on 24 April 2017 - 07:35 PM, said:
None of the Zozo formations are rageable. The next chunk of rageable formations are on the southern continent.
Well does Gau have a healing rage before the FC? And is there a list of rageable formations? I assume that enemies still appear in the same place right? One problem I had was I only ran into a Crawler once in that 1 hour session. That seems very rare. Do some enemies appear before their rageable formations do?
#4
3 days ago
Gau does have healing rages before FC. In fact his best (in 1.8.4) healing rage is from IMTRF. 1.8.5 changes rages pretty heavily to give more healing rages and put the stronger/more reliable ones later.
Totally didn't edit this, nope had the correct numbers from the beginning.
Totally didn't edit this, nope had the correct numbers from the beginning.
This post has been edited by Nowea: 2 days ago
#5
3 days ago
Huh. Wasn't there a guide to rage availability in an older version of the Printme? Was going to copy/paste from that but I can't find it in the 1.8.4 or 1.8.5 stuff. Either way, there's a full detailed breakdown in the Unlockme so I can paraphrase from that.
If you're not familiar with how the Veldt works, every enemy formation in the game has a "Veldt" tag that can be toggled on/off. If it's on, that formation can be found in the Veldt, otherwise not. From there every 8 enemy formations are lumped together into a Group, and each random encounter you advance one Group until you make a full circle. Group 1 for example has all the Repo Man, Wild Rat, Leafer and Raven Veldt encounters, so if you're miss one of them you need to cycle the entire Veldt to potentially meet them again. In the event you haven't met an encounter (Or that encounter is not Veldt-enabled at all) when the Veldt rolls for it, the game advances to the next slot in the Group that you have encountered. If a Group has no available formations for you to fight, it's skipped entirely.
Most enemies have two formations that can appear in the Veldt unless they're enemies that only have a single formation. Since you singled out Crawler, I'm going to post it's Veldt Group real quick.
So Crawler has two Veldt-enabled formations; Eye Goo and Crawler x2, and Hornet x2 and Crawler x2. If you've seen all of this groups' Veldt-enabled formations then Crawler has a 3/8 chance of appearing, or there's a massive 7/8 chance if you haven't encountered any of the Sand Ray/Antlion formations.If you missed the Eye Goo and Crawler x2 formation though, this does knock your odds of finding a Crawler to 1/8, which is likely what caused you to miss it so much.
As far as early healing rages go, you have Soldier right out the gate (1/3 chance to cast Remedy, which does stamina-based healing) and can get Conjurer (2/3 Rerise) on your initial trip to the Veldt. After the IMTRF you have Rhinotaur (2/3 Cure 2), Griffin (1/3 Harvester), Defender (1/3 Sun Bath) and Flan (2/3 Regen) as options, and the FC offers Gargoyle (2/3 Holy Wind, 1/3 Quake) if you want to go back to the Veldt before finishing up there.
If you're not familiar with how the Veldt works, every enemy formation in the game has a "Veldt" tag that can be toggled on/off. If it's on, that formation can be found in the Veldt, otherwise not. From there every 8 enemy formations are lumped together into a Group, and each random encounter you advance one Group until you make a full circle. Group 1 for example has all the Repo Man, Wild Rat, Leafer and Raven Veldt encounters, so if you're miss one of them you need to cycle the entire Veldt to potentially meet them again. In the event you haven't met an encounter (Or that encounter is not Veldt-enabled at all) when the Veldt rolls for it, the game advances to the next slot in the Group that you have encountered. If a Group has no available formations for you to fight, it's skipped entirely.
Most enemies have two formations that can appear in the Veldt unless they're enemies that only have a single formation. Since you singled out Crawler, I'm going to post it's Veldt Group real quick.
Quote
・Sand Ray x2
・Antlion x3
・Sand Ray, Antlion x2
・-
・Eye Goo, Crawler x2
・Hornet, Eye Goo x2
・Hornet x2, Crawler x2
・-
・Antlion x3
・Sand Ray, Antlion x2
・-
・Eye Goo, Crawler x2
・Hornet, Eye Goo x2
・Hornet x2, Crawler x2
・-
So Crawler has two Veldt-enabled formations; Eye Goo and Crawler x2, and Hornet x2 and Crawler x2. If you've seen all of this groups' Veldt-enabled formations then Crawler has a 3/8 chance of appearing, or there's a massive 7/8 chance if you haven't encountered any of the Sand Ray/Antlion formations.If you missed the Eye Goo and Crawler x2 formation though, this does knock your odds of finding a Crawler to 1/8, which is likely what caused you to miss it so much.
As far as early healing rages go, you have Soldier right out the gate (1/3 chance to cast Remedy, which does stamina-based healing) and can get Conjurer (2/3 Rerise) on your initial trip to the Veldt. After the IMTRF you have Rhinotaur (2/3 Cure 2), Griffin (1/3 Harvester), Defender (1/3 Sun Bath) and Flan (2/3 Regen) as options, and the FC offers Gargoyle (2/3 Holy Wind, 1/3 Quake) if you want to go back to the Veldt before finishing up there.
Share this topic:
Page 1 of 1