auraplatonic
Reputation: 294
Excellent
- Group:
- Modder
- Active Posts:
- 1,284 (0.65 per day)
- Joined:
- 03-December 11
- Profile Views:
- 5,037
- Last Active:
- 3 days ago
- Currently:
- Offline
My Information
- Member Title:
- Creator of Dancing Mad
- Age:
- 33 years old
- Birthday:
- April 4, 1984
- Gender:
- Male
- Location:
- Columbus, OH
- Interests:
- Spending time with my kids, gaming when I can.
Contact Information
- E-mail:
- Private
- Website URL:
- http://www.facebook.com/auraplatonic
- Skype:
- auraplatonic
Posts I've Made
-
In Topic: Alternate Sprite Patches
15 February 2017 - 12:11 PM
Arthandas, on 13 February 2017 - 08:25 AM, said:
Is it possible to import portraits alone into BNW patched rom? If so, how?
You can use the FF3 Sprite Editor(FF3SE) to export the files for the portraits from a patched rom and then import the files onto your BNW rom. Just keep in mind that whatever rom you use with FF3SE has to be headered in order for it to be used with the editor. -
In Topic: FF7 Battle Swirl Disable Patch (is it possible)
22 January 2017 - 08:21 AM
If nothing is coming up on Google I would check out qhimm.com. I thought that there was some type of patch for this(albeit it was for PC). It has been many years since I have looked into FF7 though.
Just an FYI though...make sure you search their website thoroughly before posting. Unless things have changed they get pretty annoyed if you don't. -
In Topic: Insane Difficulty Software Update / Redesign
08 December 2016 - 11:57 AM
Are there default theme choices or can there be custom themes? Not sure if we wanted to put it out there for anyone of the more artsy among us to offer some designs. Or if there is a limited pool of pre-done choices maybe a vote for what themes are available?
LP page sounds great, the media page had promise but it's understandable that it didn't take off. There is a lot of work in the upkeep of something like that.
As far as suggestions...I guess this is more of a question for discussion but how do we want to organize the way the mods are displayed? Do we want to separate difficulty mods from non-difficulty mods? Or the way we display them now? Or some different way?
Some progress photos from time to time would be cool to see as well. I'm really looking forward to the improved site! -
In Topic: Why does 1.3 have XP?
06 December 2016 - 10:30 PM
Tabeguache, on 06 December 2016 - 03:59 PM, said:
So in an attempt to do away with level-grinding and compel the player to use creative strategies, 1.3 has introduced equally strange and un-fun types of JP-grinding, and then dictated that certain strategies, while viable, are actually traps because they produce the side-effect of excessive XP. How many times have you given a novice the advice, “you’re probably better off just restarting and trying to keep your level down next game.”
In case you can’t year how that sounds… that’s insane.
Welcome to ID
I found that this is exacerbated by the fact that if you spend the JP you get a certain way you won't have enough JP for other abilities that you might want or need for a certain battle. Need is a strong word I guess since in theory there should be enough strategies for battles that you shouldn't have to learn a huge amount of abilities right away. I don't want to go too far down that rabbit hole since it is another discussion entirely.
I don't know about your experience but mine was one of grinding JP just to be able to have more options in battle, gaining a lot of levels was just a side effect. I get the reasons why it is gated this way but it is an unfortunate situation from a balancing perspective.
With all that being said Emmy put it best, ASM is the way to go if we really want to try a better system with reworked or removed XP. It's probably far easier to balance a game around the current system judging by the fact that it is what everyone is doing. Mods like Monster Tactics are shooting for a more reasonable difficulty where playing through the game and making certain choices won't necessarily punish you so much you feel like you need to restart your game. -
In Topic: Changes to ID
05 December 2016 - 03:10 PM
Happy to see registration get fixed! Can't think of much to add at the moment but I will add my thoughts as the community discussion continues.
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