This RPG-hybrid is a mixed salad of genres, combining reflexes, planification similar to TCGs, strategy, tactical moving and planning, among many others. As the gameplay is based mostly on the 30 chips folder system, where you can make *any* kind of folder you'd like, we find ourselves with virtually countless possibilities for any sort of gameplay out there.
For example, while experienced players may go for an unicoded, or dualcoded folder, some other experienced players will argue (making perfect and rational sense) that more powerful, but multicoded folders might prove better in some ocasions.
These kind of debates are endless in Battle Network, and that's why I want to offer you guys to be part of the project from step one.
The kind of things you'd be part of:
- You'd get to play the mod before anyone else!
- You'd get to give me feedback and influence the approach of the mod directly!
You'd be able to give me ideas on how to sadistically challenge the players!(Ehem, I didn't say that)
So, if you're interested, just say the word in this thread and I'll willingly send you a PM providing details on how you can help me.
Requirements:
Most basic knowledge of hex editing ("Go there, change this value, now you face this enemy, try it out", as simple as that)(Not anymore)- Having played *any* Megaman Battle Network game before (prefered but optional, since this will be designed for both new and experienced players)
- Will to provide feedback and make the project better!
Any questions, post them here as well!