Let me know when you want some console testing done! We need to iron out that healing bug :0
First order of business!
#22
09 March 2017 - 07:18 PM
UPDATE: Enemy spawns on towns and temples is now implemented. I'm working on adapting enemy map movement AI to work with the new spawns now.
Yepyep, shouldn't be too long now...
Mishrak, on 04 March 2017 - 06:04 PM, said:
Let me know when you want some console testing done! We need to iron out that healing bug :0
Yepyep, shouldn't be too long now...
#23
4 days ago
Welp, I've been pre-occupied with the joys of moving and job searching, and also had my attention pulled in a dozen other directions... but I am still slowly making progress! I've been working on giving enemy deployments different palettes depending on how your morale factor compares to theirs. Here's a couple screenshots of that system in action:
I think the red palette may need to be a bit redder, but otherwise it turned out pretty nice.
I think the red palette may need to be a bit redder, but otherwise it turned out pretty nice.
#25
A day ago
Looks like I picked a good time to check in. I'm glad you're still working on this. I don't know if you're set on your colors, and I can't exactly tell what colors they are after the screen sizing, but maybe something like this?
The dark red was just something I was thinking about before I remembered the palette limits. I was thinking about one or two elite units per stage, and they'd be in the imposing red color of doom. Anyway, they're in proper colors, even if the image is photoshopped. I didn't think the game would take too kindly about running a morale check after every battle, but it sounds great if it works out.
The dark red was just something I was thinking about before I remembered the palette limits. I was thinking about one or two elite units per stage, and they'd be in the imposing red color of doom. Anyway, they're in proper colors, even if the image is photoshopped. I didn't think the game would take too kindly about running a morale check after every battle, but it sounds great if it works out.