That being said, though - I have begun work on this again. I want to keep a log of some of the changes I'm making every couple days, just so you guys are well informed (and so I can get input from the community).
You will also be delighted to know that Hance has worked out ALL of the Playable classes stats, as well as monster stats. I will hopefully have those posted on the site as well.
And due to the fact that we had a post dealing with double shot, I will submit the changes for sniper first. Any ideas are welcome! I also felt like snipers were in need of a slight buff - the skill "aim - wallet" wasn't worth anything.
Global Passive Changes
- Concentrate is now a 10% accuracy increase.
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Sniper
WP: Great bows, Guns
HD: Hats, Ornaments
BD: Clothing
SH: No
Double shot (Reason: Doubleshot is now guaranteed damage)
- Second shot is now 100% hit, .5 damage.
- MP cost increased to 12.
- MP cost increased to 12.
- MP cost increased to 24.
- MP cost increased to 12.
- MP cost increased to 12.
- MP cost increased to 12.
- MP cost increased to 24.
- Skill deals percent damage based on enemies current HP.
- Skill deals 25% of enemies current HP.
- MP cost is 24
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Assassin
WP: Knives, Katana, Greatbow
HD: Hats, Ornaments
BD: Clothing
SH: No
Shadowbind
- Accuracy is now 25% base.
- Accuracy is now 25% base.
- MP cost decreased to 24.
- Accuracy is now 50% base.
- Chance to add doom is now 25% base.
- Chance to add sleep is now 50% base.
- MP cost increased to 24.
- Accuracy is now 50% base.
- Accuracy is now 25% base.
- MP cost decreased to 24.
- Accuracy is now 25% base.
- MP cost decreased to 12.