Regdren
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In Topic: First order of business!
27 February 2017 - 06:20 AM
In that case maybe Support would be a good word. Just a measure of all the things they're getting from the cities and higher-ups on their side. That might also paint a decent picture of how the armies far from enemy HQ are getting hardly anything to help them even though they're technically the first line of defense against the "rebels". It's hard to play army politics when you don't have much communication with the guys in charge of the region. -
In Topic: First order of business!
24 February 2017 - 06:12 AM
I guess you could just call it Strength + or - whatever. Attrition seems tied to practical things like logistics rather than a state of mind thing as implied by Morale. -
In Topic: First order of business!
20 February 2017 - 06:34 AM
I can't wait for the next update, even though I technically have to. I think that will be a good time for me to restart my screenshot playthrough of this mod. As for the name of your morale status versus the enemy, maybe Vigor? Or Will, or Drive if you want to go all anime about it. Or you could just be consistent about the name of the system and just say Morale + or - whatever it happens to be. -
In Topic: First order of business!
14 February 2017 - 06:18 AM
Would it be possible for the reputation meter's color to change based on your morale? Or maybe the color of that decorative creature around the meter. We could get extra information without extra clutter. -
In Topic: Class Promotion List
23 May 2016 - 02:34 PM
From my limited experience with this patch, I think Zombero's methods are pretty good. If the overall changes to the game reduce reliance on neutral encounters I'd say that's a feature rather than a bug. I feel like the heart of the game is managing the growth of your characters while struggling to win the story maps. That kind of divide in goals is what can make these games interesting, and i think the game would lose something if things like ALI were handled only in map revisits.
Retreat was a pretty easy thing to abuse in old Ogre Battle. The new restrictions and penalties force more emphasis on wise (frequent) tarot card use when the battle looks rough. I like this change; tarots strike me as being critical to the battle system since it's the only way to directly control what happens other than ending the battle early. The retreat penalties also emphasize in-battle healing to avoid characters getting killed in one encounter. Whether that's good or bad is not something I'm ready to tackle, it seems like a matter of opinion to me.
Also hello again. I've mostly been playing classic XCOM with Final Mod recently but I'm looking forward to seeing what's in store for us on the Ogre Battle side of things.
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