Known Issues
#1
03 July 2015 - 06:24 AM
Feel free to post any bugs you come across. Screenshot them (with as much info in the screenshots as possible) and/or describe what happened as best as possible here.
1. Funny bug - AOE attack targeted 2 bombs, one enemy one ally, both of whom got their critical Quick. Enemy bomb went first, killed ally bomb. Because its critical quick triggered, I was able to move it at 0 HP, and it promptly died after moving.
2. Don't Act - Enemies can start charging a spell if it's set to go off after Don't Act ends. (Due to the CT of Don't Act, usually requires a long spell) Players can't. No clue/bug.
3. Prankster - Does not display the updated CT correctly. My attempt to fix this screwed up every screen. So for now just remember which abilities are instant when a Panther uses them.
4. Amplify - Does not display the new MP cost correctly. Take the MP cost in tooltips and double that.
#2
03 July 2015 - 08:20 AM
Emmy, on 03 July 2015 - 06:24 AM, said:
This sounds like you changed the skillset the lancer uses. As far as I can tell, the generic jobs must use their regular skillset or it gets all fucked. So lancer must use jump, which you can then edit into something else. If this is the case, I'll try to explain how you do this.
#3
04 July 2015 - 09:29 AM
Kjata, on 03 July 2015 - 08:20 AM, said:
Figured out how to do this. Basically, requires Generic Skillset Fix (same thing I used to make monsters use MP like everything else), and change Action Menu to default. Wasn't aware that the game required the same skillset. It's working now though. Thanks.
Will be fixed in the next version.
#4
04 July 2015 - 11:11 AM
Emmy, on 04 July 2015 - 09:29 AM, said:
Will be fixed in the next version.
This is one of the few bugs I have actually encountered making my mod. Glad I could help.
#5
10 July 2015 - 02:54 PM
#7 Guest_Amelioration_*
15 July 2015 - 05:18 PM
#8
15 July 2015 - 05:38 PM
The problem comes with using a different class slot than what the game originally did (which i did to consolidate redundant slots to make more room for other stuff). If Agrias/Gaf are removed from the formation screen, the bug doesn't happen.
#9 Guest_Amelioration_*
15 July 2015 - 05:41 PM
#10
15 July 2015 - 05:46 PM
#11
15 July 2015 - 05:51 PM
I imagine it had everything to do with bugged Agrias because she 'left' with low faith. But was still in my lineup. So it removed Ramza instead
Edit: Decided to make a user name and put a typo in my damn name... wow!
#12
15 July 2015 - 06:09 PM
Can you get into chat?
#13
26 July 2015 - 07:37 PM
#14
09 March 2016 - 09:42 PM
#15
12 June 2016 - 04:20 AM
#16
26 June 2016 - 10:58 AM
The game stalls after the 2nd battle in chapter 1. The magic city battle. After you win, you just take an infinite trip of flying around the level. Keeps telling me the battle conditions to win and battle start.
#17
26 June 2016 - 02:50 PM
What happened is I moved a bunch of events early in the game to make room for Extra Battles. There were a couple typos in the code - once that happened here, and another one slightly later. Both are fixed now.