Beta Testing - Feedback
#61
17 March 2015 - 08:02 PM
#62
24 March 2015 - 02:01 PM
Here's what I think: the formations are TONS better this time around. Just enough challenge to be kinda annoying (in a good way), but not so much that they feel unplayable. This time I got heat shield and derped (didn't read that you have to LEVEL to use shield now in MMBN3 in general), but overall, it's still a blast to play. The gears are kinda annoying everywhere, but that's just a Yoka thing isn't it?
The only one I'm not fine with I mention in the video why I'm not fine with it.
Bubbleman: Is really, really easy. No joke. Maybe Slashman made me fear what the bosses would be, but he is by no means hard. I didn't even switch from Heatstyle to win.
The economy: I can already feel it I believe you made enemies drop more now? At the very least, some of the drops and the enemies were making it easier to get things this time around.
In general: I still hate Press. This isn't your fault. It's a fault of the game. It caused me to forget about Undersht, and more specifically, it's just damned annoying.
#63
24 March 2015 - 02:04 PM
Glad to hear about the formations and the economy! I'll be taking a look at the vid shortly. As you might have seen from the lack of updates, I'm taking a small break on BN3 to simply vent and cure the burn out, which was critical a few days ago tbh.
#64
01 May 2015 - 05:36 AM
Well, I say that, but Drillman is an even bigger asshole now.
I highlighted my first attempt of Bass/Alpha here: http://www.twitch.tv...o_dan/c/6627462
#65
01 May 2015 - 10:39 AM
The thing about the AI is that I have enhanced it a bit, but I didn't go overboard with it. Do you think they could use a larger boost? (At least for versions alpha and beyond).
This certainly makes me wanna work on this a lot more. I've been taking a breather from it, but I need to mod this to its trie potential. I have planned battles against multiple navis and whatnot for the post-game.
...How did you like that Alpha AI? I'm in love with it.
#66
10 May 2015 - 04:19 PM
#67
10 May 2015 - 07:52 PM
Augestein, on 10 May 2015 - 04:19 PM, said:
I didn't update, no. The AI is modified in all of the game already (though it needs to be properly tested and polish, since most bosses from BubbleMan onwards are still too easy). Alpha however is pretty much perfect as it is for now, and I'm very glad about how it turned out.
#68
14 May 2015 - 06:36 PM
#69
14 May 2015 - 06:55 PM
#70
25 May 2015 - 11:04 PM
So, here's my progress so far.
Day 1:
Day 2:
Day 3:
As for my strategy, i'm foccusing on having a lot HP right now (have 300 counting the +100HP costumization), and my folder is a combination of health recovery, swords, long range and guts man, roll cards.
#71
26 May 2015 - 03:48 PM
Day 5:
By far this mod is a 10/10
You sure got the difficulty curve right, even for a total newbie on a BN game.
The economy is also quite balanced, most of the time i didn't bother on buying on shops since i got a lot of good drops from randoms and mistery data, but when i bough things, nothing was expensive enough to do exesive grind for it.
I haven't found a particular exploit, while antdmg is quite powerfull, it got almost unreliable soon, only usable for certain situations.
The formations and enemies are well balanced and not hard enough to make them impossible, just enough to make them annoying sometimes.
This was for sure a great experience. Now, let's patiently wait for the next update, that's surely going to be more challenging and satisfactory.
Oh.. by the way. Is there something else i can do to help (aside of testing the next update you release)?
#72
28 May 2015 - 10:52 AM
There is one particular exploit that I have already fixed but not yet released (Plasma chips on bosses). Do you feel a particular area was harder than the rest? (An area in genera, like Yoka, Zoo, ACDC, SciLab, etc).
Thanks for the feedback. I need to take a closer look at the extra folders. I designed them to be like what you've experienced (the first one being good for the moment you get it, but not game breaking), but I've heard from other players that some of them might be *too* good. I'm looking at N1-D here. <.<
#73
28 May 2015 - 05:04 PM
Originally, mentioning the economy didn't cross my head, someone mentioned it being very balanced, or that you put a lot of effort on it, or something like that, in a post on the forum (can't find it right now...) so, why not check it myself?
And that user was right, the economy is really balanced while i haven't bough and tested a 1/8 of the chips to buy, since you get good enough chips with randoms and mistery data, and those i bough i think i never actually used them.
So, back to the economy, i think the chip prices are quite reasonable, the only expensive one i have seen is antdmg, but that thing can be quite op on the right situation, and the money you get on randoms and mistery data is also reasonable.
Right now the only hard thing that comes to me is those shield like things that spam gredon and most of the time force you to get damaged, it can be specially annoying if the battle grid has gears (Yoka), another that i think may be on the same area, are certain combinatons with those ground-breaking targeted missiles, but that migh be just my mistake while fighting. Might have to check again just in case, i forget this kind of things quite easily.
About extra folders, personally i don't really want to relay on those, maybe screw around with one on randoms and test some chips i don't have but that folder has, or as the last option on a boss. Relying too much on one of those would mean i accept that my folder is bad.
Also, you can get infinite SneakRun, got 5 consecutive so i assume you can get up to the game limit, for the NaviCust, not really gamebreaking, and it's quite useless to have something you need only once to use, unless in the late game something like NaviCust thieves appear, and if that were to be the case, i don't think i will ever use this chip, for now. I also found where is the BugFrag trader. And got wood guts up to level 2,
By the way...
Si un dia nos llegaramos a encontrar en persona, algo que seguramente no va a suceder, en ves de hablar en español, a este paso, vamos a hablarnos en inglés
Edit: just realized that SprArmor didn't have a square pattern....
This post has been edited by jm_00: 30 May 2015 - 08:27 PM
#76
23 September 2015 - 06:43 PM
But updates won't be heard of, at least for 2 months or so.