Hi guys,
This is my difficulty mod for Final Fantasy X International that will make the enemies more powerful and act faster in battle.
When making this mod I had the mindset of not putting the player through too much level grinding when playing the game. Those who use right strategies on bosses should be able to beat them as long as you're in the right level for the area. There are a few bosses that remained untouched. Most notably Chocobo Eater since I still want to give the player a chance to knock him off the ledge. All normal enemies (including Omega Ruins foes) were modded faster and more powerful.
Monster arena enemies weren't touched, and so weren't Belgemine's challenges. All other enemies were modded including Ultima Weapon and Omega Weapon.
This is the initial version of the mod but I have ran several tests and beat the game using the mod so not much should need re-modding, but still if there is something that is wrong with any enemy let me know and I'll look into it.
Also I tried modding Belgemine's Temple duels but just couldn't find them in the data. So if anyone knows where those stats are located I'd be really greatful if you could let me know.
Anyway, here's the download link for the mod for those who want to give it a try:
http://www41.zippysh...WC7qH/file.html
Final Fantasy X International - Sinful Difficulty Mod v1.0
Page 1 of 1
#2
29 June 2016 - 08:58 AM
This sounds cool. FFX is my favorite game of all time. Unfortunately I'm in the middle of an NSGNSNTQNENNE challenge that will transition into an OSGMANSNTQND challenge, so I won't have time to test this out for a while. But I am looking forward to trying it this summer.
#3
29 June 2016 - 10:43 AM
Foyboy, on 29 June 2016 - 08:58 AM, said:
This sounds cool. FFX is my favorite game of all time. Unfortunately I'm in the middle of an NSGNSNTQNENNE challenge that will transition into an OSGMANSNTQND challenge, so I won't have time to test this out for a while. But I am looking forward to trying it this summer.
Thanks man. I'm not very good at naming things so I hope the name for this mod doesn't sound too horrendous I go by the name SinfulOcelot so I thought I'd use that in the name.
#4
29 June 2016 - 06:47 PM
Is there a changelog available? Or was it literally just a straight increase to str/mag/agil of monsters?
#5
29 June 2016 - 07:42 PM
Foyboy, on 29 June 2016 - 06:47 PM, said:
Is there a changelog available? Or was it literally just a straight increase to str/mag/agil of monsters?
Pretty much. All normal enemies have the same amount of increase in str & mag, except for Besaid fiends which gain a bit more str & mag and also the fishes in Gagazet Cave only gain agl boost.
Enemies before the Home attack have little increase to agl where in Home and after they gain way more of it. This actually doesn't change things too much since you gain agl a lot at the same time. It's a good strat to keep the party members with high agility at the start of battle to get possible initiative.
Bosses vary more. Lots of late game bosses only gain agl cause they already have high damage levels but for example the Spherimorph boss in Macalania Woods gains double the str & mag and 4x agl. I didn't increase the HP of any enemy in the game. I thought it wasn't necessary.
#6
18 December 2016 - 05:00 PM
Hello Insane Difficulty community,
I am sorry for misleading you guys. I really thought I had been modding the International version of FFX but in fact the PAL version. PAL version is pretty much identical with the International version. It has all same optional bosses and stuff. I also noticed the patch I had made was pretty bad.
The intention of this post is to release PPF patch of this mod. Yeah it is PAL version just to make it clear.
Here is the URL for the ppf patch of this mod:
https://www.dropbox....lty_mod.7z?dl=0
I am sorry for misleading you guys. I really thought I had been modding the International version of FFX but in fact the PAL version. PAL version is pretty much identical with the International version. It has all same optional bosses and stuff. I also noticed the patch I had made was pretty bad.
The intention of this post is to release PPF patch of this mod. Yeah it is PAL version just to make it clear.
Here is the URL for the ppf patch of this mod:
https://www.dropbox....lty_mod.7z?dl=0
#7
19 December 2016 - 07:34 AM
speaking of which... is this the only FFX mod? i mean, i played PAL version since the beginning, so just few months ago i realized that NTSC version was incompleted... i wonder in the case if other mods are based on NTSC or PAL
#8
19 December 2016 - 11:21 AM
There's a PC version of the game now, so expect new mods on PC instead and not PAL nor NTSC.
Share this topic:
Page 1 of 1