As a heads up the more powerful psynergy will not add any stat boosts so expect many of the stronger Spells to cost you precious stats. Weaker psynergy will have boons for stats on them so it is important to balance strong psynergy with weaker ones for a balanced build.
Here are a list of things I am currently working at this time or that are planned or would like to implement if possible:
- Area Bosses in the late game
- Crossbone Isle Bosses for the doors
- Revise Colosso to be challenging provide reward for winning each round
- Adjust classes to mesh better gem equips
If you have any questions or recommendations for the mod please sound off here and I will see if it is something I can do.