I played through an early version of FF7 Hardtype and loved it. It's the way the game should have been. So I was psyched when I just recently found out there's been tons of updates since that version, and I got the latest ppf.
However, I also wanted to apply the Retranslation patch: http://www.romhackin...nslations/2340/
I played this retranslation on the PC version and it's amazing.
I kind of figured something may go wrong, but I applied the retranslation patch over the already-hardtype-patched .img file, and the game crashes as soon as you select "New Game."
Tried it in reverse order, translation first, but then Hardtype wouldn't patch because the checksum was different.
I'm dying to play FF7 again, it's been so long, but my stubbornness won't allow me to play the mediocre Squaresoft translation... nor will it allow me to play Easytype, because it just isn't fun at ALL.
Does anyone know how I can put both of these patches onto a single ISO?
How to apply both FF7Hardtype AND FF7Retranslation patch?
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#2
20 May 2015 - 06:07 PM
Dioskouri, on 20 May 2015 - 06:05 PM, said:
However, I also wanted to apply the Retranslation patch: http://www.romhackin...nslations/2340/
I played this retranslation on the PC version and it's amazing.
I played this retranslation on the PC version and it's amazing.
>Amazing retranslation
>Reunion
But seriously, don't know. Try and and see what happens.
#4
20 May 2015 - 06:33 PM
You might need to jury-rig it manually. That is, apply the patches to two separate ISOs then open them with a program like CD Mage and then pull the related files out and place them into the other patched ISO. The best way round would be to pull Hard-Type's Scene + Kernel out and put them into the retranslation ISO. You'll lose out on some spell names, it'll go back to Bolt, Ice2, etc. and you'll lose the extra fights added to the Materia caves but you're looking at concessions to get these to work together (unless you take the time to mod them). There's also the danger that Hard-Type has edited encounter tables, which is stored in the flevel/field files; if that's the case, then you might run into the wrong encounters/crashes from that (assuming it works at all; there might be other changes in the Retranslation mod that can interfere).
#5
20 May 2015 - 09:50 PM
Sega Chief's suggestion is the only way it can work.
PPF files are created by checking the difference between file A and file B, and only changing those differences in your file A.
If you change your file A to file A2 for example, the PPF program will make changes that it shouldn't since it's not File A anymore. You can never patch twice. It causes all sorts of problems. The only thing you can do is patch, then open the patched file with CDmage and put the changed file in manually. I do this a lot with FFT but I have no idea how to do it with FF7, or what the file name even is.
PPF files are created by checking the difference between file A and file B, and only changing those differences in your file A.
If you change your file A to file A2 for example, the PPF program will make changes that it shouldn't since it's not File A anymore. You can never patch twice. It causes all sorts of problems. The only thing you can do is patch, then open the patched file with CDmage and put the changed file in manually. I do this a lot with FFT but I have no idea how to do it with FF7, or what the file name even is.
#6
09 February 2017 - 01:49 AM
Well, how many hours of work would that be?
I'm willing to pay someone competent in these PSX hacking skills to do this for me. $100 sounds fair. Any takers?
I'm willing to pay someone competent in these PSX hacking skills to do this for me. $100 sounds fair. Any takers?
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