Not compatible with vanilla / pre-v4 savegames!!
Goal:
none, I just wanted to vent frustration.
I somehow ended up creating ~70 new skills (the original had 40 spells) and one additional final boss.
Somehow even a little bit of "skilling" is now possible; each new spell/skill adds a few stats; different spells, different stats. With only 36 spell slots for ~90 learnable spells out of ~110, hf.
Btw. if you love Guy and Dekar having little options in battle besides attack, attack, IP, item - you'll be disappointed; even they got some skill options, only ~50 but still some more than maximum spell slots.
Rant:
I was frustrated with my main project and needed something to vent my stress... and then this happened.
I threw some stuff together, added a fixxer patch, stole some minor patches from Artemis, and called it a day... or 5 weeks.
I didn't really play it, only verified that:
-I can beat the training cave (I actually had to nerf the tutorial mobs, go figure)
-the first required fight with Gades is beatable (the used save even had Dekar at a lower level than now possible, huh)
-the final boss doesn't insta-wipe you at Lv99 (I got him down to half and I had no stat boosts from learned spells)
every other bet is off the table.
Don't expect any balance, I made it after all.
If you ever wanted to play a mod before the idiot that made it had a real chance to, nows your chance.
and I only wanted to play the original once again after... 16 years...? seems like I got marginally sidetracked. Marginally.
This post has been edited by Praetarius5018: 13 February 2017 - 10:35 AM