The burn out is over.
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#1
18 May 2015 - 08:22 PM
Some time ago, I posted something about a new post-game NCP being added into the game. The idea was absolutely terrific, and I'm still hyped about it. However, I ended up figuring it had some technical difficulties that required me learning GBA Assembly in a more deeper manner. This, after all of the months I had spent designing, modding and testing the game, caused a big burn out for me, especially considering I was planning on finishing the game within the lapse of a month (I was on a huge modding rush at that time).
Lots of things happened after that. My other project even got streamed at a big channel, and I got all sorts of fun / funny comments from people. They called me a sadistic, an asshole, a dick, and many other things, sometimes all of them at once. And well, it felt good. I know that kind of thing doesn't happen often in our little niche, and I'm still grateful about it, just for that temporary satisfaction (since somewhat because of fate I didn't get any downloads. What a way to show me to just enjoy it because of the joy of hte mod being played).
And over this small course of time, I got all sorts of feedback. From all sorts of players. From the enthusiastic guy who played Battle Network in his childhood, to the most hardcore veteran I've met in a long time. All of them sharing that same feeling that got me into this project: That this game has one the best bases for a difficulty mod. Not only that, that it deserves it. That it won't destroy or pervert the original's game (like I was told happened with MMX: HT, which I can agree to a certain degree), but expand it, refresh it, or even augment it. And that feeling will be... simply fenomenal when I release 1.0.
Anyway.
I started working on the fix of the new NCP yesterday, after said break. And the heal was real: I worked at my own rhythm, no need to rush it, and I was done today. I can go back to work fully on this project. I'll start out slow to derust my mind on the designing aspect of it, and I'll end up working fast again. Thank you everyone for your continous support, and sharing your thoughts on what a better BN3 mod would be. I need you, and want you guys to comment your thoughts on what could be done. Even if I take a little while to respond, I always read each single post, and each single idea and evaluate within my scope, possibilities, and idea for the project.
Expect more updates soon.
Lots of things happened after that. My other project even got streamed at a big channel, and I got all sorts of fun / funny comments from people. They called me a sadistic, an asshole, a dick, and many other things, sometimes all of them at once. And well, it felt good. I know that kind of thing doesn't happen often in our little niche, and I'm still grateful about it, just for that temporary satisfaction (since somewhat because of fate I didn't get any downloads. What a way to show me to just enjoy it because of the joy of hte mod being played).
And over this small course of time, I got all sorts of feedback. From all sorts of players. From the enthusiastic guy who played Battle Network in his childhood, to the most hardcore veteran I've met in a long time. All of them sharing that same feeling that got me into this project: That this game has one the best bases for a difficulty mod. Not only that, that it deserves it. That it won't destroy or pervert the original's game (like I was told happened with MMX: HT, which I can agree to a certain degree), but expand it, refresh it, or even augment it. And that feeling will be... simply fenomenal when I release 1.0.
Anyway.
I started working on the fix of the new NCP yesterday, after said break. And the heal was real: I worked at my own rhythm, no need to rush it, and I was done today. I can go back to work fully on this project. I'll start out slow to derust my mind on the designing aspect of it, and I'll end up working fast again. Thank you everyone for your continous support, and sharing your thoughts on what a better BN3 mod would be. I need you, and want you guys to comment your thoughts on what could be done. Even if I take a little while to respond, I always read each single post, and each single idea and evaluate within my scope, possibilities, and idea for the project.
Expect more updates soon.
#8
19 May 2015 - 10:46 AM
Hart-Hunt, on 18 May 2015 - 08:22 PM, said:
And over this small course of time, I got all sorts of feedback. From all sorts of players. From the enthusiastic guy who played Battle Network in his childhood, to the most hardcore veteran I've met in a long time. All of them sharing that same feeling that got me into this project: That this game has one the best bases for a difficulty mod. Not only that, that it deserves it. That it won't destroy or pervert the original's game (like I was told happened with MMX: HT, which I can agree to a certain degree), but expand it, refresh it, or even augment it. And that feeling will be... simply fenomenal when I release 1.0.
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