What, exactly, is gained from individual HP / MP tables? The further apart values are, the harder they are to balance, plus it creates more of a development headache.
Some bosses could use a tune-up. Some of them I feel are a little too easy once you solve them (see: Water Dragon, Wind Dragon, Poison Dragon). Also, if you've got scripting room, I think? that the WoB bosses have more gimmicks / flavor than the WoR bosses. You could do interesting stuff like having Zone Eater pull an Ultros II with changing position by burrowing underground & such.
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#22
12 March 2017 - 05:05 PM
thzfunnymzn, on 12 March 2017 - 05:01 PM, said:
What, exactly, is gained from individual HP / MP tables? The further apart values are, the harder they are to balance, plus it creates more of a development headache.
That's largely why I haven't done it yet. I'm also waiting on 1.8.5 right now because it's going to have some bugfixes, and I'll have to start over anyway.
Quote
Some bosses could use a tune-up. Some of them I feel are a little too easy once you solve them (see: Water Dragon, Wind Dragon, Poison Dragon). Also, if you've got scripting room, I think? that the WoB bosses have more gimmicks / flavor than the WoR bosses. You could do interesting stuff like having Zone Eater pull an Ultros II with changing position by burrowing underground & such.
I have plenty of space for scripting with expansion. Dragons are going to be overhauled. The Zone Eater idea is interesting, though I really don't consider that a boss. I'd be more inclined to add a proper boss inside Gogo's cave and make Zone Eater itself easier, really.
#23
12 March 2017 - 05:28 PM
Eh, Zone Eater was designed to be a beef gate to prevent players from just moseying on into Gogo's Cavern. I guess he could qualify as a mini-boss. He ain't super difficult, but he's more than a normal enemy. You could just as easily upgrade Zone Eater to a full boss: a boss at the beginning of the dungeon instead of the end is unique. But that's your call to make, not mine.