Download here (0.64)
Here is a general changelog so you know what to expect going in:
- Reworked jobs: Every job has been changed to keep it as an actual option both for player and AI. The list at the bottom has the accurate changes.
- Heavily reworked skills: Thunder/fire/ice may be a staple but there were too many skills that did almost nothing other than dealing damage of X flavor. Not everything needs to be a special snowflake and skills aren't changed willy-nilly, but all of them have been looked at and the majority have been modified.
- Reworked stats: Each race has a shared starting point regardless of job, allowing to swap starting characters to different roles without massive losses in usability. Stats have been scaled down to allow a higher ceiling of endgame fights, without having a real effect on most general encounters. Speed and EV are completely gear driven.
- No APs: Units master skills upon wielding the item that grants them, although some in particular will never be mastered at all- this allows for broken concepts like double weapon to still be used without enabling ridiculous scenarios. This also allows for more creative formation design that doesn't punish the player by having him do a thousand deployment missions.
- No job prerequisites: A part of the formation rework demands for the player to be able to expand pronto, and following the secondary reason for the AP removal there was no need for this to remain.
- No laws: While a decent concept, laws worked against the variety this hack aims to provide and have been removed.
- Redone gear: Body armor has core values such as EV and speed that make for the bulk of those stats on a character- this of course varies between the three main types, that provide very different levels of defense themselves. Weapon have also been greatly changed, however these are self-explanatory in-game.
- All enemies scale up to your highest level dude. A basic change that was very much needed.
- There are four types of combos that have perfect hitrate and cover different ranges, relevant to which class uses them. Combos can never be mastered, and mythril weapons, while weak overall, offer otherwise very rare modifiers to movement and improve positioning in general as to facilitate the combos themselves. The idea is that solving a battle through combos is a conscious commitment that is actually viable, as opposed to an option to randomly deal 999 damage to something because two units happened to be in range and you remembered you had some JPs.
- MP management: Most skills cost MP and it does not regenerate during fights. There's plenty of skills to help with this, but there's also a bunch that attack enemy MP, as MP damage can now be relevant.
- Formations redone to a much higher standard of threat. There's still a progression, but since the player has access to more skills and jobs, he can deal with stronger opposition earlier.
As of 0.64, all content unlocked up to story mission 15 is available. Since at that point the player gains access to all character abilities and the best shop gear, there was actually room for a bunch of endgame-ish content too.
The remaining part of the game will differ even further from vanilla, so updates from this version will probably take a while as I work on the unique classes and experiment in general.
Known bugs:
- Water Veil appears to crash in certain circumstances when using VBA 1.7.2. Using https://mgba.io/ is recommended since there are no known crashes with it.
- If you manage to get a law card somehow, there's a nonzero chance reading its description will crash the game. However these shouldn't be available anywhere except one type at Ezel's, where nothing should happen.
- Balms, potions and ambrosia do not consume the item upon usage.
- Marche starts out with a combo already equipped.
Not bugs:
- Relics cannot be obtained by players, the item type meant to be enemy only.
- No clan skill experience can be gained.
- Certain deployment missions have a combat skill requirement, this is to maintain save compatibility and keep them from completion until later versions when they are set up as battle missions.
- The "random" skills starting characters know are actually all the skills they could learn swapping starting gear.
NOTE: None of this would've been possible without the outstanding work by bcrobert, Darthatron and TFergusson. The amount of information unearthed, organized and made readily available helped greatly when getting to understand just how exactly to get things done.
NOTE2: This hack started based off the first one I played called FFTA X, the influence of X is still visible in the Shaman, Cultist and Zealot, whose core concepts are maintained and expanded as they are both simple and ingenious.
Skill list:
Spoiler
Soldier
Paladin
Fighter
Duelist (human and moguri)
Shaman
White Mage (human, nu mou and viera)
Black Mage (human, nu mou and moguri)
Zealot (human and nu mou)
Onion Knight
Archer (human and viera)
Hunter
Warrior
Dragoon
Defender
Gladiator
White Monk
Bishop
Templar
Psion (nu mou and moguri)
Alchemist
Forest Ranger
Dream Strider
Professor
Paragon
Elementalist
Red Mage
Summoner (viera and moguri)
Black Monk
Sniper
Mog Knight
Gunner
Firebreather
Cultist
Spoiler
- First Aid: 12 MP, self only, single target. Status recovery and medium healing.
- Mightbreak: 12 MP, range 3, single target. Reduces attack and power.
- Magicbreak: 12 MP, range 3, single target. 0.5x weapon damage dealt to MP.
- Speedbreak: 24 MP, range 3, single target. Delay target.
- Lifebreak: 36 MP, range 3, single target. Deals missing HP as dark damage.
- Mug: 24 MP, range 3, single target. 1x weapon damage and steal gil.
- Provoke: 24 MP, hits surrounding enemies. Causes berserk.
- Revive: 24 MP, range 1, single KO target. Revives unit with 50% HP.
Paladin
Spoiler
- Draw Weapon: 0 MP, self only. Draws weapon or switches current (unit cannot have free slots).
- Drop Weapon: 0 MP, range 1, single humanoid target. Disarms target.
- Nurse: 12 MP, hits surrounding units. Status recovery and medium healing.
- Defense: 24 MP, range 3, single humanoid target. Adds a strong defensive bonus that decays over several turns.
- Cover: 24 MP, range 3, single target. Takes damage in place of target until caster's next turn.
- Prayer: 36 MP, range 2, single target. Deals high holy damage based on power and dispels beneficial status.
- Saint Cross: 48 MP, hits surrounding units. Heals non-undead for a medium amount and adds reraise, damages undead.
- Holy Blade: 48 MP, range 1, single target. Deals 2x weapon damage with holy element.
Fighter
Spoiler
- Rush: 12 MP, range 1, single target. Deals 0.5x weapon damage with 100% accuracy and pushes target back on impact.
- Blitz: 12 MP, range 1, single target. Deals 0.5x weapon damage with 100% accuracy and ignores reaction ability.
- Wild Swing: 24 MP, hits surrounding units. Deals 0.5x weapon damage.
- Beatdown: 24 MP, range 1, single target. Deals 0.5x weapon damage and disables on impact.
- Far First: 12 MP, range 4, 5 tiles AoE. Deals light damage based on attack.
- Backdraft: 12 MP, range 1, single target. Deals very high fire damage based on attack with 25% recoil damage.
- Shockwave: 24 MP, 4 tiles cone. Deals medium earth damage based on attack with lowered chance to hit and immobilizes on impact.
- Air Render: 24 MP, range 3, single target. Deals medium wind damage based on attack to hp and mp.
Duelist (human and moguri)
Spoiler
- Draw Weapon: 0 MP, self only. Draws weapon or switches current (weapon needs to be equipped in slot 1).
- Disarm: 24 MP, range 1, single humanoid target. Deals 0.5x weapon damage and disarms target on impact.
- Destabilize: 24 MP, range 1, single target. Deals 0.5x weapon damage and reduce target's evasion to 0 on impact.
- Dirty Fighting: 24 MP, range 1, single target. Deals 0.5x weapon damage and poisons on impact. Ignores reaction ability.
- Dagger: 24 MP, range 4, single target. Deals light damage based on attack and disables on impact.
- Throw Sand: 36 MP, 4 tiles cone. Deals light earth damage based attack and blinds target, 100% hitchance with eye contact, 0% otherwise.
- Force Defense: 36 MP, range 1, single humanoid target. Deals 0.5x weapon damage with 100% accuracy, causing expert guard status and delaying target.
- Lunge: 48 MP, range 1, single target. Deals 0.5x weapon damage and grants the user another turn upon impact.
- Coup de Grace: 0 MP, weapon range, single target. Deals 0.5x weapon damage and get 10 JP on a killing blow.
Shaman
Spoiler
- Water Veil: 24 MP, full line targeting. Deals light water damage based on power and silences on impact.
- Earth Veil: 24 MP, full line targeting. Deals light earth damage based on power and delays on impact.
- Fire Veil: 24 MP, full line targeting. Deals light fire damage based on power and confuses on impact.
- Frigid Chain: 12 MP, hits surrounding units. Deals light ice damage based on power and stops on impact.
- Miasma: 12 MP, hits surrounding units. Deals medium dark damage based on power and poisons on impact.
- Oblivion: 48 MP, hits surrounding units. Deals high damage based on power and addles on impact.
- Mana Vein: 0 MP, self only. Fully recovers MP and immobilizes caster.
White Mage (human, nu mou and viera)
Spoiler
- Cure: 12 MP, range 4, 5 tiles AoE. Heals a high amount of hp based on power, damages undead.
- Cura: 36 MP, range 5, single target. Heals a very high amount of hp based on power, damages undead.
- Esuna: 24 MP, range 3, 5 tiles AoE. Cancel debuffs.
- Life: 24 MP, range 3, single target. Revive target with 50% HP, light damage to undead.
- Full Life: 36 MP, range 4, single target. Revive target with 100% HP, high damage to undead.
- Auto-Life: 36 MP, range 4, single target. Add reraise to target.
- Shell: 24 MP, range 4, 13 tiles AoE. Add shell to targets.
- Protect: 24 MP, range 4, 13 tiles AoE. Add protect to targets.
- Holy: 36 MP, range 3, 5 tiles AoE. Deals medium holy damage based on power.
Black Mage (human, nu mou and moguri)
Spoiler
- Fire: 12 MP, range 3, 5 tiles AoE. Deals medium fire damage based on power.
- Fira: 36 MP, range 4, single target. Deals high fire damage based on power.
- Thunder: 12 MP, range 3, 5 tiles AoE. Deals medium lightning damage based on power.
- Thundara: 36 MP, range 4, single target. Deals high lightning damage based on power.
- Blizzard: 12 MP, range 3, 5 tiles AoE. Deals medium ice damage based on power.
- Blizzara: 36 MP, range 4, single target. Deals high ice damage based on power.
- Aspir: 0 MP, range 4, single target. Deals medium damage to MP and drains it to caster.
- Mana Infusion: 0 MP, range 4, single target. Transfers MP from caster to target, up to target's current MP.
- Matra Magic: 36 MP, range 3, single target. Swap target's MP and HP.
Zealot (human and nu mou)
Spoiler
- Simmer: 0 MP, range 4, single target and caster. Deals 0.5x weapon fire damage and reduces defense and resistance on impact, caster is struck only by damage component.
- Sky-Fury: 0 MP, range 4, single target and caster. Deals 0.5x weapon lightning damage and inflicts berserk on impact, caster is struck only by damage component.
- Hoarfrost: 0 MP, range 4, single target and caster. Deals 0.5x weapon ice damage and inflicts slow on impact, caster is struck only by damage component.
- Quell: 12 MP, range 4, single target and caster. 100% accuracy, dispels both targets.
- Maledict: 12 MP, range 4, single target and caster. 100% accuracy, damages both targets equal to the user's HP.
- Reckoning: 12 MP, range 4, single target and caster. 100% accuracy, damages both targets equal to the user's missing HP.
- Permanence: 12 MP, self only. Use 25% HP to gain expert guard and astra.
- Tenacity: 12 MP, self only. Use 25% HP to gain haste and regen.
Onion Knight
Spoiler
- Leave Weapon: 0 MP, self-only. Drop own weapon.
- Draw Weapon: 0 MP, self only. Draws weapon or switches current (weapon needs to be equipped in slot 1).
Archer (human and viera)
Spoiler
- Burial: 0 MP, weapon range, single target. 100% accuracy, removes fallen unit from fight.
- Boost: 0 MP, self only. Next weapon attack does 50% more damage.
- Take Aim: 12 MP, weapon range. Deals 0.5x weapon damage with 100% accuracy.
- Aim: Legs: 12 MP, weapon range. Immobilizes target.
- Blind Archery: 24 MP, weapon range. Deals random damage based on weapon. Requires a bow.
- Aim: Arm: 24 MP, weapon range. Disables target.
- Blackout: 24 MP, weapon range. Blinds target.
- Cupid: 36 MP, weapon range. Charms target.
Hunter
Spoiler
- Remedy: 0 MP, range 1. Removes any status ailments from target.
- Capture: 0 MP, weapon range. Captures monster. New less ridiculous formula.
- Advice: 12 MP, range 1. Improves critical rate of target.
- Addle: 24 MP, weapon range. Addles monster.
- Sonic Boom: 24 MP, range 6, 5 tiles AoE. Deals medium damage based on attack and adds confuse to monsters on impact.
- Sidewinder: 36 MP, weapon range, single target. Deals very high damage based on attack to monsters, and medium damage to non-monsters.
- Mark: 36 MP, weapon range, single target. Reduces target's evasion to 0 and delays its next turn. Requires a bow.
- Coup de Grace: 0 MP, weapon range, single target. Deals 0.5x weapon damage and get 10 JP on a killing blow.
- Ultima Shot: 60 MP, weapon range, single target. Deals 2x weapon damage. Requires a bow.
Warrior
Spoiler
- First Aid: 0 MP, self only, single target. Status recovery and medium healing.
- Mightbreak: 12 MP, range 3, single target. Reduces attack and power.
- Magicbreak: 12 MP, range 3, single target. 0.5x weapon damage dealt to MP.
- Speedbreak: 24 MP, range 3, single target. Delay target.
- Lifebreak: 36 MP, range 3, single target. Deals missing HP as dark damage.
- Body Slam: 24 MP, range 1, single target. Deals medium damage based on attack and immobilizes target on impact, caster suffers 25% recoil damage.
- One of Many: 36 MP, weapon range, single target. Deals 1x weapon damage and boosts caster on impact.
- Downsize: 36 MP, weapon range, single target. Halves target's current HP, 50% normal accuracy.
Dragoon
Spoiler
- Wyrmtamer: 0 MP, range 5, single target. 50% chance of taming or enraging dragon, who takes action immediately (regardless of outcome).
- Wyrmkiller: 0 MP, weapon range, single target. Deals 2x weapon damage to dragons and 1x to non-dragons, dragon goes berserk.
- Jump: 24 MP, range 6, single target. Deals 1x weapon damage. Requires spear.
- Lancet: 24 MP, range 1, single target. Deals medium damage based on attack, heals caster for the same amount.
- Fire Breath: 12 MP, 9 tiles cone. Deals medium fire damage based on magic. This change applies to actual dragons as well.
- Lightning Breath: 12 MP, 9 tiles cone. Deals medium lightning damage based on magic. And boy they seem to like it.
- Ice Breath: 12 MP, 9 tiles cone. Deals medium ice damage based on magic. Ho ho.
- Bangaa Cry: 36 MP, 9 tiles cone. Deals insignificant damage with 100% accuracy, targets go berserk.
Defender
Spoiler
- Draw Weapon: 0 MP, self only. Draws weapon or switches current (weapon needs to be equipped in slot 1).
- Drop Weapon: 0 MP, range 1, single humanoid target. Disarms target.
- Respite: 12 MP, self only. Unit falls asleep, gaining regen and auto-life.
- Reflect: 24 MP, hits self and surrounding units. Reflects basic color magic and nullifies screen-wide ones.
- Expert Guard: 36 MP, range 3, single humanoid target. Target takes no damage until its next turn.
- Tremor: 12 MP, hits surrounding units. Deals 0.5x weapon damage with 100% accuracy, knocks back on impact.
- Mow Down: 24 MP, hits surrounding units. Deals 1x weapon damage, but reduces own evasion to 0 and delays self.
- Meltdown: 0 MP, hits surrounding units. Deal damage equal to own hp, then kill self.
Gladiator
Spoiler
- Rush: 12 MP, range 1, single target. Deals 0.5x weapon damage with 100% accuracy and pushes target back two tiles on impact.
- Blitz: 12 MP, range 1, single target. Deals 0.5x weapon damage with 100% accuracy and ignores reaction ability.
- Wild Swing: 24 MP, hits surrounding units. Deals 0.5x weapon damage.
- Beatdown: 24 MP, range 1, single target. Deals 0.5x weapon damage and disables on impact.
- Fire Sword: 12 MP, range 2, single target. Deal medium fire damage based on attack.
- Bolt Sword: 12 MP, range 2, single target. Deal medium lightning damage based on attack.
- Ice Sword: 12 MP, range 2, single target. Deal medium ice damage based on attack.
- Ultima Sword: 60 MP, range 2, single target. Deal very high damage based on attack.
White Monk
Spoiler
- Iron Will: 0 MP, self only. Status recovery and heal HP equal to caster's current MP.
- Whirlwind: 12 MP, hits surrounding units. Deals medium damage based on attack.
- Pummel: 12 MP, range 2, single target. Deals medium damage based on attack
- Chokehold: 24 MP, range 1, single target. Deals insignificant damage, upon impact, forces target into a status recovering sleep and delays him.
- Pressure Point: 24 MP, range 1, single target. Randomly apply one of blind, immobilize, disable, berserk or reduce to 1 hp.
- Jawbreaker: 36 MP, range 1, single target. Deals 1x weapon damage and apply silence on impact.
- Backbreaker: 36 MP, range 1, single target. Deals 2x weapon damage with 50% of normal accuracy, caster becomes immobilized upon missing.
- Vital Impact: 48 MP, range 2, single target. Deals damage equal to caster's current hp, caster takes 25% recoil damage.
Bishop
Spoiler
- Consecrate: 0 MP, range 1, single target. 100% accuracy, removes fallen unit from fight.
- Holy Sign: 12 MP, range 3, single target. 100% accuracy, removes buffs, debuffs and the undead taint from target.
- Grace: 24 MP, range 3, single target. Increases defense and resistance, adds astra.
- Zeal: 24 MP, range 3, single target. Increases attack and power, hastes target.
- Plague: 36 MP, range 2, 5 tiles AoE. Deals high damage based on power, and adds poison on impact.
- Smite: 36 MP, range 3, single target. Deals high damage based on power with 100% accuracy.
- Sanctus: 48 MP, 9 tiles cone. Deals high holy damage based on power.
- Martyrdom: 0 MP, range 3, single target. Can only hit when caster is under 10 hp, deals 90% of target's current hp and dazes him, reducing his evasion to zero until his next turn.
Templar
Spoiler
- Astra: 12 MP, range 4, 5 tiles AoE. Adds immunity to next status effect.
- Silence: 12 MP, range 4, 5 tiles AoE. Impedes spellcasting on targets.
- Rasp: 24 MP, range 4, 5 tiles AoE. Deals medium damage to MP based on attack.
- Haste: 12 MP, range 4, single target. Doubles target's speed.
- Adversity: 24 MP, range 4, single target. Lowers weapon attack and user gains boost.
- Intercession: 36 MP, three tiles in front of user. Deals high fire damage based on power, healing user with the last strike.
- Warcry: 36 MP, hits surrounding units. Hastebreaks targets, slowing normal speed and stopping hasted ones.
- Damnation: 48 MP, hits surrounding units. Deals high dark damage based on attack with 100% accuracy and lowers defense and resistance.
Psion (nu mou and moguri)
Spoiler
- Haste: 12 MP, range 4, single target. Doubles target's speed.
- Slow: 12 MP, range 4, single target. Halves target's speed.
- Quicken: 36 MP, range 3, single target. Target acts immediately.
- Stop: 36 MP, range 3, single target. Target cannot act.
- Shatter Mind: 36 MP, range 2, single target. Lowers target's power, resistance and confuses him.
- Demi: 48 MP, range 3, single target. Deals 50% of target's current hp, with 50% of normal accuracy.
- Gift of Life: 0 MP, range 2, single target. Pay 90% current HP to heal target fully and remove status effects.
- Mana Storm: 0 MP, hits 12 surrounding units. Deal damage equal to caster's current MP, consume all MP.
Alchemist
Spoiler
- Astra: 12 MP, range 4, 5 tiles AoE. Adds immunity to next status effect.
- Contagion: 12 MP, range 4, 13 tiles AoE. Poison targets.
- Drain: 24 MP, range 4, single target. Deals medium dark damage based on power, drain it as health for caster.
- Aero: 24 MP, range 3, 5 tiles AoE. Deals medium wind damage based on power.
- Water: 36 MP, range 4, single target. Deals high water damage.
- Seal Magick: 36 MP, range 4, single target. Deals medium MP damage, silence target on impact.
- Overchannel: 0 MP, self only. Fully recover MP 50% of the time, lose all of it the other 50%.
Forest Ranger
Spoiler
- Burial: 0 MP, weapon range, single target. 100% accuracy, removes fallen unit from fight.
- Sylvan Pact: 0 MP, range 1, single target. Tame fairy with 100% accuracy, fairy takes action immediately.
- Offer Rest: 12 MP, range 4, single target. Immobilize target and self with 100% accuracy.
- Offer Truce: 12 MP, range 4, single target. Disable target and self with 100% accuracy.
- Illude: 12 MP, range 4, single monster target. Put target in hibernation and delay him.
- Boldness: 24 MP, self only. Increase attack and power, next attack does 50% more damage.
- Conceal: 24 MP, self only. Become invisible until next action.
- Regrowth: 48 MP, range 1, single target. Resurrect unit with 100% HP, 100% MP and astra.
Dream Strider
Spoiler
- Alacrity: 0 MP, self only. Silence self, take next action immediately.
- Mind Fortress: 0 MP, self only. Dispel self, add shell and protect.
- Trance of Ire: 0 MP, self only. Berserk self, take next action immediately.
- Overpower: 36 MP, weapon range, single target. Deals 1x weapon damage, shifts resistances on impact.
- Stare: 24 MP, line of 3 tiles. Confuses targets, 100% hitrate with eye contact, 0% without.
- Devil Gaze: 24 MP, line of 3 tiles. Blinds and silences targets, 100% hitrate with eye contact, 0% without.
- Enthrall: 36 MP, line of 3 tiles. Does MP damage and charms targets, 100% hitrate with eye contact, 0% without.
- Great Slumber: 36 MP, line of 3 tiles. Puts targets asleep and delays them, 100% hitrate with eye contact, 0% without.
Professor
Spoiler
- Equanimity: 24 MP, full map. Reduces the evasion of every unit on the map to 0, and resets turn order.
- Normalize: 24 MP, full map. Cancel buffs, debuffs and undead from every unit.
- Acuity: 24 MP, full map. Increase power of every unit.
- Zero Division: 36 MP, full map. Confuse, poison and add random status effects to every unit.
- Addition: 48 MP, hits 12 surrounding enemy units. Heals caster for 50% of his current HP, then deal it as damage to surrounding enemies.
- Subtraction: 48 MP, hits 12 surrounding friendly units. Damages caster for 50% of his current HP, then heal allies for the same amount.
- Mana Conduit: 48 MP, hits 12 surrounding friendly units. Damages caster for 25% of his current HP, recovers the same amount of MP to allies in range.
- Ultima Blow: 60 MP, range 1, single target. Deals very high damage based on power.
Paragon
Spoiler
- Draw Weapon: 0 MP, self only. Draws weapon or switches current (weapon needs to be equipped in slot 1).
- Proper Form: 0 MP, self only. Increases defense.
- Un, Deux!: 0 MP, range 1, single target. Deals two hits of 0.5x weapon damage, which ignore reaction abilities.
- Trois...: 24MP, range 1, single target. Negate target's evasion, lower his defense and delay him.
- Quatre!: 36 MP, range 1, single target. Deals 2x weapon damage with 50% of normal hitrate, caster loses form (lowered defense) upon missing.
- Swallowtail: 24 MP, hit surrounding units. Deals 0.5x weapon damage.
- Piercethrough: 24 MP, line of two tiles. Deals 1x weapon damage.
- Nighthawk: 24 MP, range 3, single target. Deals 1x weapon damage.
Elementalist
Spoiler
- Earth Heal: 24 MP, range 6, single target. Heals a medium amount based on power and adds regen to target, earth elemental.
- Earth Spike: 0 MP, range 3, single target. Deals high earth damage based on power with 50% of normal hitrate.
- White Flame: 24 MP, range 6, 5 tiles AoE. Heals a light amount based on power, fire elemental.
- Combustion: 0 MP, range 3, single target. Deals high fire damage based on power with 50% of normal hitrate.
- Shining Air: 24 MP, range 6, single target. Deals light wind damage based on power with 100% accuracy, confuses target.
- Choking Mist: 0 MP, range 3, single target. Deals high wind damage based on power with 50% of normal hitrate.
- Sliprain: 24 MP, range 6, single target. Deals light water damage based on power with 100% accuracy, silences target.
- Tidal Surge: 0 MP, range 3, single target. Deals high water damage based on power with 50% of normal hitrate.
Red Mage
Spoiler
- Firaga: 36 MP, full map. Deals light fire damage based on power to all enemies.
- Thundaga: 36 MP, full map. Deals light lightning damage based on power to all enemies.
- Blizzaga: 36 MP, full map. Deals light ice damage based on power to all enemies.
- Barrier: 24 MP, hits self and surrounding units. Adds Protect and Shell status.
- Reflect: 24 MP, hits self and surrounding units. Reflects basic color magic and nullifies screen-wide ones.
- Infatuate: 36 MP, range 1, single humanoid target. Charms and dooms target, 100% hitrate with eye contact, 0% without.
- Amnesia: 36 MP, range 1, single target. Addles target, 100% hitrate with eye contact, 0% without.
- Double Attack: Casts two of any red spell.
Summoner (viera and moguri)
Spoiler
- Ifrit: 24 MP, range 3, 13 tiles AoE. Deals medium fire damage based on power.
- Ramuh: 24 MP, range 3, 13 tiles AoE. Deals medium lightning damage based on power.
- Shiva: 24 MP, range 3, 13 tiles AoE. Deals medium ice damage based on power.
- Searing Rain: 24 MP, range 3, 13 tiles AoE. Lowers defense and resistance of targets.
- Swarm: 24 MP, range 4, single target. Deals medium dark damage based on power and poisons on impact.
- Meteorite: 36 MP, range 4, single target. Deals high earth damage based on power.
- Madeen: 36 MP, hits surrounding 12 units. Deals high holy damage based on power.
- Chocobo Rush: 36 MP, full line targeting. Deals medium damage based on power.
Black Monk
Spoiler
- Block Pain: 12 MP, self only. Fully heal and haste self, at the price of doom.
- Vile Claw: 24 MP, range 3, single target. Deals 0.5x weapon damage and poisons on impact.
- Ether Talon: 24 MP, range 3, single target. Deals 0.5x weapon damage to MP and lowers power and resistance on impact.
- Spirit Fang: 24 MP, range 3, single target. Deals 0.5x weapon damage and drains it as MP for the caster.
- Vulnerate: 12 MP, range 1, single target. Lowers defense.
- Ensnare: 24 MP, range 1, single target. Stops target.
- Warp Strike: 36 MP, range 1. Deals 1x weapon damage and slows target.
- Ultima Fist: 60 MP, range 1. Deals very high damage based on attack.
Sniper
Spoiler
- Study Prey: 12 MP, self only. Delay self and reduce evasion to 0 to increase critical and gain 50% extra damage on next attack.
- Taunt: 12 MP, weapon range, single target. Makes enemy go berserk.
- Beso Toxico: 24 MP, weapon range, single target. Deals 1x damage and poisons on impact.
- Conceal: 24 MP, self only. Become invisible until next action.
- Doom Archer: 36 MP, weapon range, single target. Deal 1x weapon damage to HP and MP. Requires a bow.
- Mark: 36 MP, weapon range, single target. Reduces target's evasion to 0 and delays its next turn. Requires a bow.
- Throw Sand: 36 MP, 4 tiles cone. Deals light earth damage based attack and blinds target, 100% hitchance with eye contact, 0% otherwise.
- Overpower: 36 MP, weapon range, single target. Deals 1x weapon damage, shifts resistances on impact.
Mog Knight
Spoiler
- Moon Spirit: 12 MP, self only, single target. Status recovery and high healing.
- Battle Spirit: 0 MP, self only, single target. Adds defending and astra.
- Drake Spirit: 0 MP, self only, single target. Morphs into a dragon.
- Rush: 12 MP, range 1, single target. Deals 0.5x weapon damage with 100% accuracy and pushes target back two tiles on impact.
- Blitz: 12 MP, range 1, single target. Deals 0.5x weapon damage with 100% accuracy and ignores reaction ability.
- Wild Swing: 24 MP, hits surrounding units. Deals 0.5x weapon damage.
- Mog Lance: 24 MP, range 3, single target. Deals 1x weapon damage.
- Ultima Charge: 60 MP, range 1, single target. Deals 2x weapon damage
Gunner
Spoiler
- Desperado: 0 MP, self only. Swap HP and MP.
- Ethershot: 12 MP, weapon range, single target. Deals 0.5x weapon damage to HP and MP.
- Fireshot: 12 MP, weapon range, single target. Deals medium fire damage based on attack.
- Boltshot: 12 MP, weapon range, single target. Deals medium lightning damage based on attack.
- Iceshot: 12 MP, weapon range, single target. Deals medium ice damage based on attack.
- Gilshot: 24 MP, weapon range, single target. Deals 0.5x weapon damage with 100% accuracy.
- Gravishot: 36 MP, weapon range, single target. Deals 25% of target's current HP.
- Double Attack: Fire twice in one turn!
Firebreather
Spoiler
- Enthusiasm!: 24 MP, range 4, single target. Delay ally to take an instant action.
- Exhaust: 24 MP, 4 tiles cone. Deals medium fire damage based on power and slows on impact.
- Incandescence: 24 MP, range 1, single target. 100% accuracy, heats target's metal weapon to disarm, disable and deal medium fire damage. Cannot be used if weapon is not metal.
- Cursed Flame: 36 MP, range 1, single target. Deals medium fire damage and shifts elemetal resistance on impact.
- Mana Burn: 48 MP, range 1, single target. Uses power to deal HP damage up to target's current MP, may fall short without enough power.
- Sunscorch: 48 MP, range 4, single target. Deals very high fire damage based on power.
- Extinction: 48 MP, range 3, 13 tile AoE. Deals high fire damage based on power.
- Rekindle: 0 MP, self only. 50% of the time fully heal up and get reraise, die the other 50%!
Cultist
Spoiler
- Kyrie: 0 MP, range 3, single target. Cleanse undead.
- Undead: 0 MP, range 3, single humanoid target. Turn into undead with 100% accuracy.
- Dark-Pact: 24 MP, range 3, single humanoid target. Removes target's undeath but charms him.
- Drain: 24 MP, range 4, single target. Deals medium dark damage based on power and drains it as HP for the caster.
- Grudge: 24 MP, hits surrounding units. Deals dark damage equal to life lost, heals undead.
- Ritual: 36 MP, range 4, single target. Resurrect unit with 50% HP and makes it berserk.
- Black Ingot: 36 MP, range 3, single humanoid target. Deals 30 damage and dooms on impact.
- Sever Link: 36 MP, range 3, single humanoid target. Removes undeath from target, with a 50% chance to petrify it.
Jobs' stat dump for those interested:
Spoiler
Soldier (Human)
Equipment: Sword, Great Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 5.0
MP: 36 / 1.0
ATK: 75 / 4.0
DEF: 100 / 5.0
POW: 75 / 1.0
RES: 100 / 3.0
---------------------------------
Paladin (Human)
Equipment: Knight Sword, Great Sword, Shield, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 6.0
MP: 36 / 1.0
ATK: 75 / 3.0
DEF: 100 / 6.0
POW: 75 / 2.0
RES: 100 / 4.0
---------------------------------
Fighter (Human)
Equipment: Blade, Great Sword, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 75 / 5.0
DEF: 100 / 4.0
POW: 75 / 1.0
RES: 100 / 2.0
---------------------------------
Duelist (Human)
Equipment: Knife, Rapier, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 5.0
MP: 36 / 1.0
ATK: 75 / 4.0
DEF: 100 / 4.0
POW: 75 / 1.0
RES: 100 / 4.0
---------------------------------
Shaman (Human)
Equipment: Katana, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 2.0
MP: 36 / 2.0
ATK: 75 / 4.0
DEF: 100 / 2.0
POW: 75 / 4.0
RES: 100 / 5.0
---------------------------------
White Mage (Human)
Equipment: Staff, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 3.0
MP: 36 / 3.0
ATK: 75 / 2.0
DEF: 100 / 4.0
POW: 75 / 3.0
RES: 100 / 6.0
---------------------------------
Black Mage (Human)
Equipment: Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 2.0
MP: 36 / 5.0
ATK: 75 / 2.0
DEF: 100 / 2.0
POW: 75 / 5.0
RES: 100 / 5.0
---------------------------------
Zealot (Human)
Equipment: Spear, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 7.0
MP: 36 / 0.0
ATK: 75 / 4.0
DEF: 100 / 3.0
POW: 75 / 1.0
RES: 100 / 2.0
---------------------------------
Onion Knight (Human)
Equipment: Sword, Blade, Saber, Knight Sword, Great Sword, Broad Sword, Knife, Rapier, Katana, Staff, Rod, Mace, Spear, Instrument, Knuckles, Soul, Shield, Helmet, Hat, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 2.0
ATK: 75 / 3.0
DEF: 100 / 4.0
POW: 75 / 3.0
RES: 100 / 4.0
---------------------------------
Archer (Human)
Equipment: Bow, Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 75 / 4.0
DEF: 100 / 4.0
POW: 75 / 2.0
RES: 100 / 3.0
---------------------------------
Hunter (Human)
Equipment: Great Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 75 / 3.0
DEF: 100 / 4.0
POW: 75 / 1.0
RES: 100 / 4.0
---------------------------------
Warrior (Bangaa)
Equipment: Sword, Broad Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 60 / 5.0
MP: 24 / 1.0
ATK: 90 / 4.0
DEF: 100 / 5.0
POW: 60 / 1.0
RES: 100 / 3.0
---------------------------------
Dragoon (Bangaa)
Equipment: Sword, Spear, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 6
Evade: 0
HP: 60 / 5.0
MP: 24 / 1.0
ATK: 90 / 3.0
DEF: 100 / 4.0
POW: 60 / 3.0
RES: 100 / 5.0
---------------------------------
Defender (Bangaa)
Equipment: Knight Sword, Broad Sword, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 60 / 6.0
MP: 24 / 1.0
ATK: 90 / 3.0
DEF: 100 / 6.0
POW: 60 / 2.0
RES: 100 / 4.0
---------------------------------
Gladiator (Bangaa)
Equipment: Blade, Broad Sword, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 60 / 4.0
MP: 24 / 1.0
ATK: 90 / 5.0
DEF: 100 / 4.0
POW: 60 / 1.0
RES: 100 / 2.0
---------------------------------
White Monk (Bangaa)
Equipment: Knuckles, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 60 / 4.0
MP: 24 / 3.0
ATK: 90 / 3.0
DEF: 100 / 3.0
POW: 60 / 1.0
RES: 100 / 3.0
---------------------------------
Bishop (Bangaa)
Equipment: Staff, Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 60 / 3.0
MP: 24 / 4.0
ATK: 90 / 2.0
DEF: 100 / 2.0
POW: 60 / 5.0
RES: 100 / 5.0
---------------------------------
Templar (Bangaa)
Equipment: Knight Sword, Spear, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 60 / 5.0
MP: 24 / 2.0
ATK: 90 / 3.0
DEF: 100 / 3.0
POW: 60 / 2.0
RES: 100 / 3.0
---------------------------------
White Mage (Nu Mou)
Equipment: Staff, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 3.0
ATK: 60 / 2.0
DEF: 70 / 4.0
POW: 90 / 3.0
RES: 130 / 6.0
---------------------------------
Black Mage (Nu Mou)
Equipment: Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 2.0
MP: 48 / 5.0
ATK: 60 / 2.0
DEF: 70 / 2.0
POW: 90 / 5.0
RES: 130 / 5.0
---------------------------------
Psion (Nu Mou)
Equipment: Rod, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 5.0
ATK: 60 / 2.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 130 / 2.0
---------------------------------
Zealot (Nu Mou)
Equipment: Spear, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 7.0
MP: 48 / 0.0
ATK: 60 / 4.0
DEF: 70 / 3.0
POW: 90 / 1.0
RES: 130 / 2.0
---------------------------------
Alchemist (Nu Mou)
Equipment: Mace, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 3.0
ATK: 60 / 2.0
DEF: 70 / 2.0
POW: 90 / 5.0
RES: 130 / 4.0
---------------------------------
Forest Guard (Nu Mou)
Equipment: Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 4
Evade: 0
HP: 30 / 4.0
MP: 48 / 1.0
ATK: 60 / 4.0
DEF: 70 / 4.0
POW: 90 / 2.0
RES: 130 / 3.0
---------------------------------
Dream Walker (Nu Mou)
Equipment: Soul, Shield, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 5.0
MP: 48 / 2.0
ATK: 60 / 4.0
DEF: 70 / 3.0
POW: 90 / 1.0
RES: 130 / 3.0
---------------------------------
Professor (Nu Mou)
Equipment: Mace, Shield, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 6.0
MP: 48 / 4.0
ATK: 60 / 2.0
DEF: 70 / 2.0
POW: 90 / 2.0
RES: 130 / 5.0
---------------------------------
Paragon (Viera)
Equipment: Great Sword, Rapier, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 5.0
MP: 36 / 1.0
ATK: 90 / 4.0
DEF: 70 / 5.0
POW: 90 / 1.0
RES: 70 / 3.0
---------------------------------
Elementalist (Viera)
Equipment: Katana, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 2.0
MP: 36 / 2.0
ATK: 90 / 4.0
DEF: 70 / 2.0
POW: 90 / 4.0
RES: 70 / 5.0
---------------------------------
Red Mage (Viera)
Equipment: Rapier, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 3.0
MP: 36 / 3.0
ATK: 90 / 2.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 70 / 4.0
---------------------------------
White Mage (Viera)
Equipment: Staff, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 3.0
MP: 36 / 3.0
ATK: 90 / 2.0
DEF: 70 / 4.0
POW: 90 / 3.0
RES: 70 / 6.0
---------------------------------
Summoner (Viera)
Equipment: Instrument, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 2.0
ATK: 90 / 2.0
DEF: 70 / 2.0
POW: 90 / 4.0
RES: 70 / 4.0
---------------------------------
Archer (Viera)
Equipment: Bow, Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 90 / 4.0
DEF: 70 / 4.0
POW: 90 / 2.0
RES: 70 / 3.0
---------------------------------
Black Monk (Viera)
Equipment: Knuckles, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 3.0
ATK: 90 / 3.0
DEF: 70 / 4.0
POW: 90 / 1.0
RES: 70 / 2.0
---------------------------------
Sniper (Viera)
Equipment: Great Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 90 / 3.0
DEF: 70 / 4.0
POW: 90 / 1.0
RES: 70 / 4.0
---------------------------------
Summoner (Moogle)
Equipment: Instrument, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 4.0
MP: 48 / 2.0
ATK: 75 / 2.0
DEF: 70 / 2.0
POW: 90 / 4.0
RES: 100 / 4.0
---------------------------------
Mog Knight (Moogle)
Equipment: Blade, Broad Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 6.0
MP: 48 / 1.0
ATK: 75 / 3.0
DEF: 70 / 6.0
POW: 90 / 2.0
RES: 100 / 4.0
---------------------------------
Gunner (Moogle)
Equipment: Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 4.0
MP: 48 / 1.0
ATK: 75 / 4.0
DEF: 70 / 4.0
POW: 90 / 2.0
RES: 100 / 3.0
---------------------------------
Duelist (Moogle)
Equipment: Knife, Rapier, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 30 / 5.0
MP: 48 / 1.0
ATK: 75 / 4.0
DEF: 70 / 4.0
POW: 90 / 1.0
RES: 100 / 4.0
---------------------------------
Firebreather (Moogle)
Equipment: Mace, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 4
Evade: 0
HP: 30 / 4.0
MP: 48 / 3.0
ATK: 75 / 2.0
DEF: 70 / 3.0
POW: 90 / 4.0
RES: 100 / 2.0
---------------------------------
Cultist (Moogle)
Equipment: Soul, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 4.0
MP: 48 / 2.0
ATK: 75 / 3.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 100 / 3.0
---------------------------------
Black Mage (Moogle)
Equipment: Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 2.0
MP: 48 / 5.0
ATK: 75 / 2.0
DEF: 70 / 2.0
POW: 90 / 5.0
RES: 100 / 5.0
---------------------------------
Psion (Moogle)
Equipment: Rod, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 5.0
ATK: 75 / 2.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 100 / 2.0
Equipment: Sword, Great Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 5.0
MP: 36 / 1.0
ATK: 75 / 4.0
DEF: 100 / 5.0
POW: 75 / 1.0
RES: 100 / 3.0
---------------------------------
Paladin (Human)
Equipment: Knight Sword, Great Sword, Shield, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 6.0
MP: 36 / 1.0
ATK: 75 / 3.0
DEF: 100 / 6.0
POW: 75 / 2.0
RES: 100 / 4.0
---------------------------------
Fighter (Human)
Equipment: Blade, Great Sword, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 75 / 5.0
DEF: 100 / 4.0
POW: 75 / 1.0
RES: 100 / 2.0
---------------------------------
Duelist (Human)
Equipment: Knife, Rapier, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 5.0
MP: 36 / 1.0
ATK: 75 / 4.0
DEF: 100 / 4.0
POW: 75 / 1.0
RES: 100 / 4.0
---------------------------------
Shaman (Human)
Equipment: Katana, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 2.0
MP: 36 / 2.0
ATK: 75 / 4.0
DEF: 100 / 2.0
POW: 75 / 4.0
RES: 100 / 5.0
---------------------------------
White Mage (Human)
Equipment: Staff, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 3.0
MP: 36 / 3.0
ATK: 75 / 2.0
DEF: 100 / 4.0
POW: 75 / 3.0
RES: 100 / 6.0
---------------------------------
Black Mage (Human)
Equipment: Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 2.0
MP: 36 / 5.0
ATK: 75 / 2.0
DEF: 100 / 2.0
POW: 75 / 5.0
RES: 100 / 5.0
---------------------------------
Zealot (Human)
Equipment: Spear, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 7.0
MP: 36 / 0.0
ATK: 75 / 4.0
DEF: 100 / 3.0
POW: 75 / 1.0
RES: 100 / 2.0
---------------------------------
Onion Knight (Human)
Equipment: Sword, Blade, Saber, Knight Sword, Great Sword, Broad Sword, Knife, Rapier, Katana, Staff, Rod, Mace, Spear, Instrument, Knuckles, Soul, Shield, Helmet, Hat, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 2.0
ATK: 75 / 3.0
DEF: 100 / 4.0
POW: 75 / 3.0
RES: 100 / 4.0
---------------------------------
Archer (Human)
Equipment: Bow, Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 75 / 4.0
DEF: 100 / 4.0
POW: 75 / 2.0
RES: 100 / 3.0
---------------------------------
Hunter (Human)
Equipment: Great Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 75 / 3.0
DEF: 100 / 4.0
POW: 75 / 1.0
RES: 100 / 4.0
---------------------------------
Warrior (Bangaa)
Equipment: Sword, Broad Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 60 / 5.0
MP: 24 / 1.0
ATK: 90 / 4.0
DEF: 100 / 5.0
POW: 60 / 1.0
RES: 100 / 3.0
---------------------------------
Dragoon (Bangaa)
Equipment: Sword, Spear, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 6
Evade: 0
HP: 60 / 5.0
MP: 24 / 1.0
ATK: 90 / 3.0
DEF: 100 / 4.0
POW: 60 / 3.0
RES: 100 / 5.0
---------------------------------
Defender (Bangaa)
Equipment: Knight Sword, Broad Sword, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 60 / 6.0
MP: 24 / 1.0
ATK: 90 / 3.0
DEF: 100 / 6.0
POW: 60 / 2.0
RES: 100 / 4.0
---------------------------------
Gladiator (Bangaa)
Equipment: Blade, Broad Sword, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 60 / 4.0
MP: 24 / 1.0
ATK: 90 / 5.0
DEF: 100 / 4.0
POW: 60 / 1.0
RES: 100 / 2.0
---------------------------------
White Monk (Bangaa)
Equipment: Knuckles, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 60 / 4.0
MP: 24 / 3.0
ATK: 90 / 3.0
DEF: 100 / 3.0
POW: 60 / 1.0
RES: 100 / 3.0
---------------------------------
Bishop (Bangaa)
Equipment: Staff, Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 60 / 3.0
MP: 24 / 4.0
ATK: 90 / 2.0
DEF: 100 / 2.0
POW: 60 / 5.0
RES: 100 / 5.0
---------------------------------
Templar (Bangaa)
Equipment: Knight Sword, Spear, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 60 / 5.0
MP: 24 / 2.0
ATK: 90 / 3.0
DEF: 100 / 3.0
POW: 60 / 2.0
RES: 100 / 3.0
---------------------------------
White Mage (Nu Mou)
Equipment: Staff, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 3.0
ATK: 60 / 2.0
DEF: 70 / 4.0
POW: 90 / 3.0
RES: 130 / 6.0
---------------------------------
Black Mage (Nu Mou)
Equipment: Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 2.0
MP: 48 / 5.0
ATK: 60 / 2.0
DEF: 70 / 2.0
POW: 90 / 5.0
RES: 130 / 5.0
---------------------------------
Psion (Nu Mou)
Equipment: Rod, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 5.0
ATK: 60 / 2.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 130 / 2.0
---------------------------------
Zealot (Nu Mou)
Equipment: Spear, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 7.0
MP: 48 / 0.0
ATK: 60 / 4.0
DEF: 70 / 3.0
POW: 90 / 1.0
RES: 130 / 2.0
---------------------------------
Alchemist (Nu Mou)
Equipment: Mace, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 3.0
ATK: 60 / 2.0
DEF: 70 / 2.0
POW: 90 / 5.0
RES: 130 / 4.0
---------------------------------
Forest Guard (Nu Mou)
Equipment: Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 4
Evade: 0
HP: 30 / 4.0
MP: 48 / 1.0
ATK: 60 / 4.0
DEF: 70 / 4.0
POW: 90 / 2.0
RES: 130 / 3.0
---------------------------------
Dream Walker (Nu Mou)
Equipment: Soul, Shield, Helmet, Armor, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 5.0
MP: 48 / 2.0
ATK: 60 / 4.0
DEF: 70 / 3.0
POW: 90 / 1.0
RES: 130 / 3.0
---------------------------------
Professor (Nu Mou)
Equipment: Mace, Shield, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 6.0
MP: 48 / 4.0
ATK: 60 / 2.0
DEF: 70 / 2.0
POW: 90 / 2.0
RES: 130 / 5.0
---------------------------------
Paragon (Viera)
Equipment: Great Sword, Rapier, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 5.0
MP: 36 / 1.0
ATK: 90 / 4.0
DEF: 70 / 5.0
POW: 90 / 1.0
RES: 70 / 3.0
---------------------------------
Elementalist (Viera)
Equipment: Katana, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 2.0
MP: 36 / 2.0
ATK: 90 / 4.0
DEF: 70 / 2.0
POW: 90 / 4.0
RES: 70 / 5.0
---------------------------------
Red Mage (Viera)
Equipment: Rapier, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 3.0
MP: 36 / 3.0
ATK: 90 / 2.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 70 / 4.0
---------------------------------
White Mage (Viera)
Equipment: Staff, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 45 / 3.0
MP: 36 / 3.0
ATK: 90 / 2.0
DEF: 70 / 4.0
POW: 90 / 3.0
RES: 70 / 6.0
---------------------------------
Summoner (Viera)
Equipment: Instrument, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 2.0
ATK: 90 / 2.0
DEF: 70 / 2.0
POW: 90 / 4.0
RES: 70 / 4.0
---------------------------------
Archer (Viera)
Equipment: Bow, Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 90 / 4.0
DEF: 70 / 4.0
POW: 90 / 2.0
RES: 70 / 3.0
---------------------------------
Black Monk (Viera)
Equipment: Knuckles, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 3.0
ATK: 90 / 3.0
DEF: 70 / 4.0
POW: 90 / 1.0
RES: 70 / 2.0
---------------------------------
Sniper (Viera)
Equipment: Great Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 45 / 4.0
MP: 36 / 1.0
ATK: 90 / 3.0
DEF: 70 / 4.0
POW: 90 / 1.0
RES: 70 / 4.0
---------------------------------
Summoner (Moogle)
Equipment: Instrument, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 4.0
MP: 48 / 2.0
ATK: 75 / 2.0
DEF: 70 / 2.0
POW: 90 / 4.0
RES: 100 / 4.0
---------------------------------
Mog Knight (Moogle)
Equipment: Blade, Broad Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 6.0
MP: 48 / 1.0
ATK: 75 / 3.0
DEF: 70 / 6.0
POW: 90 / 2.0
RES: 100 / 4.0
---------------------------------
Gunner (Moogle)
Equipment: Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 4.0
MP: 48 / 1.0
ATK: 75 / 4.0
DEF: 70 / 4.0
POW: 90 / 2.0
RES: 100 / 3.0
---------------------------------
Duelist (Moogle)
Equipment: Knife, Rapier, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 4
Evade: 0
HP: 30 / 5.0
MP: 48 / 1.0
ATK: 75 / 4.0
DEF: 70 / 4.0
POW: 90 / 1.0
RES: 100 / 4.0
---------------------------------
Firebreather (Moogle)
Equipment: Mace, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 4
Evade: 0
HP: 30 / 4.0
MP: 48 / 3.0
ATK: 75 / 2.0
DEF: 70 / 3.0
POW: 90 / 4.0
RES: 100 / 2.0
---------------------------------
Cultist (Moogle)
Equipment: Soul, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 4.0
MP: 48 / 2.0
ATK: 75 / 3.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 100 / 3.0
---------------------------------
Black Mage (Moogle)
Equipment: Rod, Hat, Robe, Shoes, Armlets, Accessory
Requirements: None
Move: 4 Jump: 2
Evade: 0
HP: 30 / 2.0
MP: 48 / 5.0
ATK: 75 / 2.0
DEF: 70 / 2.0
POW: 90 / 5.0
RES: 100 / 5.0
---------------------------------
Psion (Moogle)
Equipment: Rod, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None
Move: 3 Jump: 2
Evade: 0
HP: 30 / 3.0
MP: 48 / 5.0
ATK: 75 / 2.0
DEF: 70 / 3.0
POW: 90 / 3.0
RES: 100 / 2.0