
- Goth quest rewards out of proportion to the new stage income levels (I'll try to comb through a FAQ and give you a list of these)
- Revisiting areas like pogrom forest to fish for undead ring/staff/dragos/blood/etc. I don't think it's an issue for the xp or alignment fixing: the xp is really only useful for characters that are far behind & the alignment fixes are necessary IMO.
- Retreat can still be abused to chain enemy units to death, but it's not ridiculous like before. Now you need a monk unit ... so you can do 1 round of damage, take 1 round of damage, heal & then retreat. I don't know that it is a real problem, but to make it harder, you could always up the retreat damage requirement (may not be necessary with all the other changes).
- Constant item swapping to give the appropriate elemental damage type to targeted attacks and/or the best resistance buff to defend against massive damage of one type (like 3x siren or nixie units). I suppose you could not allow item swapping during the stage
That would certainly make it a LOT harder anyway. Dunno if it is necessary, but thought it worth mentioning.