seibaby
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In Topic: ATB Modification Patch - Speed Nerf
A week ago
And here's the code for the routine that's being modified for this patch.
Spoiler
And here's a version that consolidates all the space freed up by mods to this routine (16 bytes...). Useful for small fixes down the line.
Spoiler -
In Topic: Insane Difficulty Olympics 2017 - Brainstorming Challenges!
26 February 2017 - 11:53 AM
Mishrak, on 26 February 2017 - 08:19 AM, said:
The reason this is fun is because it gets people thinking outside the box. They see that the solution can't be "level more" or "use one combination i've used the whole game". People are forced to look at things differently when they're restricted. The puzzle would have more than one solution ideally.
This would not be a speedrun at all. It would take me probably 6-8 hours to do this if I completely dedicated to it, and I've actually done some thinking and routing (not much). It would probably take a new player two or three times that long.
Blast! My ignorance about BNW is showing! I'll shut up now. -
In Topic: Insane Difficulty Olympics 2017 - Brainstorming Challenges!
26 February 2017 - 12:53 AM
Seeing how BNW is all about customization and adapting choices to your play style, I'd say it would do the mod a disservice to put tight restrictions on gear/builds etc. Furthermore, gameplay in the WoB is interrupted by storyline segments throughout, so...
My proposal is a WoR speedrun. Provide a fresh-off-the-raft savefile at reasonable levels and no spent ELs, with the goal to beat Kefka as quickly as possible. -
In Topic: Brave New World 1.8.4 is now available!
14 February 2017 - 09:17 AM
The sound quality is lower than on the SNES, the palettes were made brighter to accommodate the lack of backlight on the GBA and thus look washed out, it has added censorship, and suffers from slowdown at times. The quality of the added content is rather poor and not worth the sacrifices.
That, and its code and data structures are nowhere near as well documented as the SNES version, nor does it have the wealth of modding tools and patches available for it that the SNES release has.
The Advance release is simply put, garbage. -
In Topic: Nowea and Seibaby collaboration! Reflect Redecoration!
10 January 2017 - 01:14 PM
Update! A palette conflict caused character's shadows to turn dark red, which can be seen in the screenshots in the original post. As a fix, we decided on changing the HP healing numerals to match the MP ones instead; to minimize other potential palette conflicts, we made them brighter to boot.
I've updated the link in the original post.
Here's the new look:
Please be on the lookout for anything that is dark green but looks like it should perhaps be a dark grey (edit: or anything that is green that looks like it should be a brighter green, lol).
If for some reason you want the old patch, here it is.
"apparently greens are MUCH BRIGHTER than blues"
-- Seibaby
"You asked me to pick a new color for the border lol"
--Nowea
(If you're wondering, which I'm sure you're not, Nowea was not consulted for
his choice of words in the readme which were skillfully quoted out of context)
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