Feedback and Suggestions
#21
18 December 2011 - 12:02 PM
#23
18 December 2011 - 01:04 PM
Archael, on 18 December 2011 - 12:44 PM, said:
Should use save FILES to test
Yeah ... I was thinking that too, unless he uses his save states to save his game via the game, then reloads the updated version
#24
19 December 2011 - 07:50 AM
Archael, on 18 December 2011 - 12:44 PM, said:
Should use save FILES to test
Actually the way save states work in VBA are not attached to the ROM. If I reload the rom and access a Save state it will update itself. I tested it out to make sure. Like name changes and such. As long as I reload the ROM the changes will take effect regardless if i use a save state or not.
#25
19 December 2011 - 08:16 AM
Vanish Mantle, on 19 December 2011 - 07:50 AM, said:
oh ok, I stand corrected
carry on
#27
28 December 2011 - 01:52 AM
Replication should go like this:
1) kill an enemy with Issac
2) Get an unleash on the dead target. Most likely with weapons with new unleashes
3) The unleash will trigger, showing Issac getting a stunned/sealed and text disappearing. Doesn't carry over to next turn.
I just noticed it after grinding outside of Vault. Not really problematic as it self resolves, but I do believe that Garet isn't flagged as defending if this happens.
#28
28 December 2011 - 07:32 AM
#29
28 December 2011 - 10:28 AM
berenzen, on 28 December 2011 - 01:52 AM, said:
Replication should go like this:
1) kill an enemy with Issac
2) Get an unleash on the dead target. Most likely with weapons with new unleashes
3) The unleash will trigger, showing Issac getting a stunned/sealed and text disappearing. Doesn't carry over to next turn.
I just noticed it after grinding outside of Vault. Not really problematic as it self resolves, but I do believe that Garet isn't flagged as defending if this happens.
Thanks for the feedback I actually fixed this issues almost immediately when stann reported the bug. It happened because the unleashes are set up to target 0 enemies and nothing so while the unleashes will hit enemies they will also still trigger if the enemy dies. There will be an update later as I am gonna send arch my current work.
#30
08 January 2012 - 06:57 AM
#32
13 January 2012 - 01:19 PM
Haseo, on 08 January 2012 - 06:57 AM, said:
The best way to check if the patch is working is to look at your gear once you get into the game. The select cotton shirt or the short sword and check the description or look at the details.
#33
22 April 2012 - 02:42 PM
#34
23 April 2012 - 10:55 AM
null1fy, on 22 April 2012 - 02:42 PM, said:
If you had looked at the change list you would know that this part of the game is meant to be end game content. I built this area to be more challenging and more rewarding. I had some requests to buff Lunpa as it was too easy for it to be considered an end game area. It is possible to beat these guys at level 35 without hacking but the recommended level is 50. once you hit level 50 you should be fine as far as being able to tank damage. Also since you are only level 20 you are lacking some very crucial skills that are needed for most end game content.
#35
23 April 2012 - 11:28 AM
#36
29 May 2012 - 02:05 PM
GS already have a absurd number of special attacks, i dont like the fact this patch had even more, the weapon auto special attacks apears more than the normal attacks, i do not like this, i wish only the dificulty in this game.
#37
29 May 2012 - 06:02 PM
No, the weapon special attacks do not appear more offen than the normal attacks; you just tend to ignore the normal attacks in your mind.
Haseo, on 29 May 2012 - 02:05 PM, said:
GS already have a absurd number of special attacks, i dont like the fact this patch had even more, the weapon auto special attacks apears more than the normal attacks, i do not like this, i wish only the dificulty in this game.
#38
29 May 2012 - 09:51 PM
Haseo, on 29 May 2012 - 02:05 PM, said:
GS already have a absurd number of special attacks, i dont like the fact this patch had even more, the weapon auto special attacks apears more than the normal attacks, i do not like this, i wish only the dificulty in this game.
I count only 3 skills for each character which totals up to 12 total and some end game supers that are a reward for hard work. Unleash rates are set at 35% just like artifact weapons they are just more obvious due to every weapon having an unleash similar to how weapons work in Dark Dawn. I can work on a difficulty patch that is bare bones but that is on the back burner as i am working on the Golden Sun atm. Second original GS could be beaten without ever touching Psynergy I worked hard to make it viable in the long run.
#39
30 May 2012 - 10:34 PM
#40
01 June 2012 - 10:01 PM