AuraOfTheDawn
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In Topic: Does Your Game Have An Editor? Check Here!
12 March 2017 - 07:56 PM
Castlevania's DS trilogy now has an editor that handles maps, room to room linkages, tiling, enemy and item placement, and stats, and more.
Dunno who wants to try and do something with it, but the games could be well served with a good romhacking.
http://www.romhackin...utilities/1271/
And the github for the project, which is occasionally more up to date then RHDN https://github.com/L...SVEdit/releases
Also, not sure how SMILE hasn't made the list, as it's *THE* super metroid editor.
http://www.romhackin.../utilities/275/
Would also like to see ZOLE added, an editor for the Zelda Oracle games. (Primarily focused on Ages, sadly)
http://www.romhackin.../utilities/691/ -
In Topic: Lufia 2 - Age of the Sinistrals
19 December 2016 - 03:49 PM
I would even be in favor of that stat loss. This is just a save if you've completely fucked your characters up, and need a respec, not just 'ohey, I wanna change out a spell' That encourages you not to do this unless you have to, even if stat potions are farmable, it'd be a hit to lose all-games stat potions (to say nothing of the shrine) and enough of one to not make the respec an immediate 'attractive option for optimal stats'. -
In Topic: Lufia 2 - Age of the Sinistrals
19 December 2016 - 02:34 PM
Praetarius5018, on 19 December 2016 - 09:19 AM, said:
Exactly.
You'll have to make a few decisions: decent skill with a few stat boosts now or a better skill with different stats later. Plus gold will also be a limiting factor.
Even if I could add an option for removing spells, I wouldn't. It would just be an super-easy way to get max stats.
Buy a first town spell like Strong, remove slot, repeat until affected stats are maxed.
Errr. I don't see a 'removal' working that way. Gaining a spell = +stat, losing a spell = -stat, in equal amounts. (or just make a pay a buncha gold to wipe and respec, if not by individuals. That makes it less penalizing, but still prevents you from constantly swapping x for y, depending on fights and what you need.) Would love to see this be an option, though obviously it would be a fair bit of ASM. -
In Topic: Lufia 2 - Age of the Sinistrals
19 December 2016 - 05:22 AM
Well fuck, there went my spare time. Rip quality time spent with RetroAchievements, I love the hell out of this game. The fact that you've gone BNW and actually added features for balance and variety helps even more, compared to an expected stathack (or near stathack).
I'll be all over this. And if it's any good, hell, maybe I'll put a set together for it.
Also, if this is what you do when you're 'marginally' sidetracked, I'd love to see you buckle down and focus on a big project, like world peace, or ending hunger. Making N64 emulation not suck. Shit, we could have a utopia inside a few years. -
In Topic: Insane Difficulty Software Update / Redesign
11 December 2016 - 03:48 PM
We have enough mod's that it's not hard to just enforce first post authorization that a captcha feels like a bad idea. Especially after the last one....
Other ideas? How about a 'project showcase' on the forum frontpage, and/or main index. Box that shows a random project we're hosting. (not necessarily just the ones we have forums for, but things like the DW3 hardtype, or the FFTA2 mod, the SOTN hardtype, etc that we have in development discussion.) List a little blurb about it, and link to it's thread/forum and/or download.
This would be a great way to showcase new mods that users might not otherwise ever look at, and displaying some carefully chosen screenshots with the blurb would be a great way to draw attention to these up and coming developers and mods.
Comments
thatonegamer
24 Nov 2015 - 11:09Hart-Hunt
06 Jan 2015 - 16:24darkkefka
29 Sep 2014 - 12:15