- All Espers gain a bonus that's already available on existing relics, or listed here: http://i.imgur.com/uUiCfuq.png
- Esper bonuses are unlocked upon reaching EL 15. This puts the character at about level 25 and should be around the middle of the WoR unless the player grinds. This is also per character, and unlocks every Esper specifically for that character. So everyone will need to be 15 to get the extra affects.
- EL/Stat Gains/Spell Learning/Esper Summoners still behave as normal.
- There are no duplicate or overlapping bonuses across Espers.
Rules I tried to follow:
- Give the player more options, and potentially free up some relic slots in some cases without completely obsoleting existing relics.
- The bonuses generally flow thematically with what the Esper's normal role is. This doesn't stay completely consistent as I run out of ideas.
- Don't give characters bonuses that would be insanely overpowered or give them abilities they wouldn't normally have access to.
Lastly, keep in mind we're pretty limited in what we can actually do for Espers. No new effects (like elemental boosts), no flat HP/MP gains, and nothing super crazy (like allows 2hand weapon). I also decided to avoid giving flat stat gains since the game is already balanced around the existing EL. No reason to add more. Please discuss ideas and thoughts!
**BTB will obviously balance this stuff correctly. Don't Panic
Auto-Status Espers:
Status Immunity Espers:
Special Effect Espers:
HP/MP/Damage Espers: