Fashionably late for the new year... Version 1.7 is out!
DL: http://www.insanedif...-dark-sorcerer/
Notable changes include:
- implemented a music player in the menu. (thanks & credit to Madsiur)
- implemented a 4th difficulty setting. (thanks & credit to Madsiur)
- implemented an alternate font selection in config menu. (thanks & credit to Madsiur) (credit to Dragonsbrethren for the alternate large menu font)
- all new and improved portraits. (thanks & credit to James White) The 'old' portraits are now available with a patch included in the extras folder.
- new/improved Kefka monster sprite, as well as many other improvements in the monster sprite dept. and a new sprite replacing the Gigas/Colossus. And a cool new Skeleton. (thanks & credit to James White)
- fixed an issue with the HP & MP curves not working correctly. (thanks & credit to Madsiur)
- fixed an issue of some newly recruited characters experience needed being absurdly high. (thanks & credit to Madsiur)
- fixed a possible event freeze from the original game in the Returner's Hideout. (thanks & credit to Madsiur)
- added a bunch of new item icons. (credit to the Pandora's Box team for the icons)
- added seibaby's 'Smart Cover' patch that makes True Knight users a little smarter. (thanks & credit to seibaby)
- fixed an issue with Runic where it would not bypass Reflect status for Arc, like it should, and re-worked the formula a bit - now it heals Arc for exactly what the spell would have damaged him for. Non-damaging spells like Death will heal him for nothing.
- fixed a certain NPC being called the wrong name.
- fixed a possible issue with the splash screen messing up graphically.
- fixed a possible issue of Ronan not having Galick Gun upon recruitment.
- fixed an issue with a couple rare monster encounters having songs that would prevent the map music from coming back in after.
- fixed two fusoya palette issues in avalon's dream sequence.
- fixed a very small graphical issue with a map tile going through a character during an event.
- fixed an issue of the timer possibly being removed from the crumbling house event.
- prevented Astral (doll item/guest character) from being used during Avalon's dream event.
- corrected a wrong palette for Summon animation.
- applied patch to fix issue with Throw taking a step back if enemy jumps. (credit to LeetSketcher)
- brought back a flute instrument that was somehow erased.
- gave Aerith a Relic to prevent instant death, which could possibly happen to her in her Flashback battles.
- added 4 more Rare Items, with no real use, just for story-related reasoning.
- changed some of the spells that Runic can absorb. For instance Hyperdrive can no longer be absorbed.
- removed the extra flashes from Ronan's Guillotine Flash animation to hopefully cut back on the seizures.
- Nerfed Osmose.
- applied Status Unknown patch by LeetSketcher (credit to him)
- made Float spell single target only. Muahahaha, deal with it!
- made Sylph esper cast float on the entire party as well as heal HP.
- removed random encounters from Owzer's Mansion basement after that event is done.
- edited a bunch of dialog.
- applied a Rage reset code made by Think0028 so monster status does not stack on death. (thanks and credit to Think)
- fixed an issue of instrument overflow causing song glitches for Undertale Bonetrousle.
- fixed an issue with Tritoch sprite missing a piece of it's tail. (credit to bydoless)
- fixed an issue with chocobo sprite in Auction House being blocked by other sprites.
- Tentacle can be dodged now.
- Arise and Curaga can also be learned from Odin.
- added FF6j Relic indicators (credit to Novalia Spirit)
- touched up a few songs.
- Cerburus is now included in the ending scene, if Oboro was re-recruited in the WoR.
- Changed 2 of the custom wallpaper/window backgrounds to FFV and FFMQ ones. (credit to James White) Also, added a patch in the 'extras' folder that will swap in 7 different window backgrounds.
- Simplified (hopefully) some of the Combo (Blitz) input commands. Sorry to those of you who've memorized them...
A huge thank you to both Madsiur and James White for many of the nice features this latest version has to offer! Madsiur with the assembly coding of some really nice additions as well as fixes, and James' excellent spritework. This is a nice way to start of the new year indeed. Thanks for playing and let us know how you enjoy this latest version or report any issues etc.
Thanks,
Mike (Gi Nattak) & Team.
RotDS Version 1.7 is out
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#2
03 January 2017 - 02:22 PM
Woot! This is great news. Amidst some other play throughs at the moment but this is now certainly on a 'Next Game' shortlist. Feedback to come! Great work -
#3
03 January 2017 - 09:55 PM
Don't release an awesome new version when I started new games on other hacks/games and really want to try this one out. It's not fair.
#4
04 January 2017 - 06:22 PM
Re-uploaded the hack due to a blunder causing an Aurora clone to show up during the Kefka flashback. So early since release still not going to bother with a v1.7.1, fts lol.
@Flying_Poodle - Haha. It'll be here when your ready.
@Flying_Poodle - Haha. It'll be here when your ready.
#5
06 January 2017 - 07:54 PM
Man, been hooked on Pokémon SuMo since Thanksgiving...very happy to have a reason to take a break from it.
But gosh...that change log looks amazing !!
Iced in for the weekend here...so as long as the electricity does not go out again, I should be on this all weekend.
Thanks again for the New Years release.
* should keep me busy until Persona 5 is out in NA *
But gosh...that change log looks amazing !!
Iced in for the weekend here...so as long as the electricity does not go out again, I should be on this all weekend.
Thanks again for the New Years release.
* should keep me busy until Persona 5 is out in NA *
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