[Unendorsed Guide] Getting 1.3 Content with vanilla story battle
#1
14 December 2016 - 03:17 PM
2. Open original ISO file
3. Save patch (or Save as PSP patch)
4. Apply 1.3 patch of your choice
5. Open saved patch file
6. Patch ISO without any options in boot.bin but select all ENT options instead
7. Select patched ISO and hit OK
Now you get vanilla fights with patched 1.3 mechanics and items.
#3
15 December 2016 - 06:12 AM
Actually ... this is exactly the mod people have been clamoring for.
#4
15 December 2016 - 07:35 AM
But over all it's much easier and more manageable. You get Vanilla fights with 1.3 mechanics. I've been dreaming for this and realized recently that I can just drop story events into 1.3 and enjoy the ride.
#5
15 December 2016 - 08:46 AM
Don't get me wrong, though. You're free to play how you want (needless for me to say so), but it's just no surprise it's "easier". Once you revert anything back to how it used to be in vanilla, you're making it easier because... well, vanilla.
#6
15 December 2016 - 09:11 AM
Git gud.
#7
15 December 2016 - 11:09 AM
For example, I can just make Ramza walking around in prologue and the game will end in few turns. But in this version, depending on mods you're using, the game is progressing much longer. Changes in equipment/skills/jobs/items/etc. is still giving a new life while giving some more challenges comparing to Vanilla version.
It may look stupid for some die hard fans but this project is long gone for few years already. At least allow me to dig up something that could give replay values for casual run, OK?
#8
15 December 2016 - 08:28 PM
If you want a casual run, content is right there for the download. If you want to be more casual than that, then it will not be here.
And also,
Windows X, on 15 December 2016 - 11:09 AM, said:
Do you even know what you're talking about? Roughly 50% of the balance of a tRPG comes hand by hand with the enemy formations. It's one of the most important things in play. Doesn't matter how refined the skillsets are, a tRPG will be shitty casual (like what you're trying to share here), or it will be a tremendous experience, depending on the enemy teams. From there on, other balance factors come into play, but enemy formations? That's gotta be as polished as it can be.
#9
16 December 2016 - 01:23 AM
#10
16 December 2016 - 04:45 AM
Don't mock us; we're here for the challenge and design, not to make training wheels easier to handle. Play the shit out of what you made, enjoy it, perhaps shsre it with people who share your vision, but don't expect quorum on a difficulty-oriented and design-oriented community. You're free to start over, do something else with it, and not use 1.3's name in it. We can help you with that, if you really want to make something.
#11
16 December 2016 - 05:02 AM
Windows X, on 16 December 2016 - 01:23 AM, said:
You're doing two things here.
On the one hand, you're showing us how you simoly don't get the concept of a mod being a project, with the final product being a sum of its parts. Ergo you're oversimplifying what it means to make a good, enjoyable mod. So, you simoly don't have a clue on what good design means.
On the other hand, you're disrespecting the work done by the modders. They've spent years on their projects. Actual years. And you come with a magical solution done in less than a week (less than an hour) and you're trying to defend it. Welp. You had better start over, and this time actually work on a mod. And not only that - You make a mod saying "X patch released"? Now you're effectively stealing someone else's mod in the very site they host it. I'll leave that idea speak for itself.
#12
16 December 2016 - 06:10 AM
You just discarded half of that as if it was completely irrelevant, and that's pretty bad form towards the work done.
Also, lazy. No one will oppose you for making a "mod of a mod" (see Think's stuff on BNW), as long as you're respectful and smart about it.
#13
16 December 2016 - 07:27 AM
Also, it's not like I find 1.3 impossible to beat. I did clear a few hard SRPG games and it's doable with effort and strategies. I don't want to go through all that 1.3 stuff again after forgetting it for years and decide to take a breather making casual run version. Except replacing units and positioning, all characters still have all stuff as before like having reraise and such. It's still challenging though being less than original.
And calling someone stealing is quite offensive. I posted guide in here before and just make things easier with a single patch. I also gave credits to original workers in another thread. Blame PPF Studio for not allowing to make longer sentence. I gave proper credits in my own post without trying to claim as my own work.
#14
16 December 2016 - 08:36 AM
That's the problem with what you did here, you didn't steal something, You butchered it right in front of its family.
#15
16 December 2016 - 08:49 AM
Also, that's why your thread's title was edited to say "unendorsed"; cool, you credited it, but did any of the creators support your changes? Have you even talked to them? I don't think anyone has given any kind of approval for you to do this so blatantly.