This is on nATB and ATB.
#1
07 December 2014 - 03:57 AM
With nATB all operation gauges pause when an event occurs, regardless of affiliation. In active ATB no operation gauge ever pauses. I don't see how this changes gameplay at all, besides favoring a speed character once in a while.
Honestly: A beginner won't know to even try and change 'active' vs. 'wait' let alone the speed. Only the curious or the versed will change either setting. Someone who is skilled enough to understand the true change that occurs when changing the setting to 'active' will understand the nature of the change. nATBE basically makes passiveā¦ active. How is that any different from active, except a few speed-character actions. The most important fights are not won because of Gau or Shadow alone. The most important fights are won because they're fought well.
QED: nATB is what happens when bitchy people beta test 'heroic' or 'legendary;'' rather than an ordinary game. The outcome of 'active' ATB is similar enough to nATB as to prevent relevant justification for nATB.
PS: Save the coding space for Celes' Shock. Seriously, she retains a totally relevant stamina build that would interrupt both her magic and vigor build to receive extra credit.
#2
07 December 2014 - 04:03 AM
The difference between ATB and nATB has been explained to you several times. Just go back and read the responses to your other threads.
Stop bitching about this. It's getting old and nobody cares what you think.
#4
07 December 2014 - 05:32 AM
#5
07 December 2014 - 05:34 AM
BunkJuggs, on 07 December 2014 - 03:57 AM, said:
With nATB all operation gauges pause when an event occurs, regardless of affiliation. In active ATB no operation gauge ever pauses. I don't see how this changes gameplay at all, besides favoring a speed character once in a while.
Honestly: A beginner won't know to even try and change 'active' vs. 'wait' let alone the speed. Only the curious or the versed will change either setting. Someone who is skilled enough to understand the true change that occurs when changing the setting to 'active' will understand the nature of the change. nATBE basically makes passiveā¦ active. How is that any different from active, except a few speed-character actions. The most important fights are not won because of Gau or Shadow alone. The most important fights are won because they're fought well.
Oh my fucking God. Dude, just stop.
Learn to read, and stop making a new fucking thread for every mindless whine post you have about nATB.
BunkJuggs, on 07 December 2014 - 03:57 AM, said:
Shock is never making it into the game and you ought to fucking know it by now. Jesus fucking goddamn Christ.
#6
07 December 2014 - 06:17 AM
#9
07 December 2014 - 06:49 AM
BunkJuggs, on 07 December 2014 - 03:57 AM, said:
I've long felt that combat pacing, especially early in the game, was a significant problem in BNW. Additionally, speed suffers from a "soft cap" based on command delays and animation length; the "Active" ATB style actually exacerbates this issue. Globally raising multipliers wasn't really an option, since doing so would lower the point of diminishing returns for speed. nATB allows us to not only greatly boost speed multipliers to alleviate this problem, but it helps to prevent the player from reaching the speed soft cap.
#11
07 December 2014 - 08:00 AM
I think everybody knows the real reason why you don't like n-ATB; that is, everybody except possibly yourself. Nakar/Funny have always been posting "analytic" threads all over the BNW forum. I get the feeling that you saw all the praise they've been getting for it, and felt as though your ideas were not only as good as, but better than theirs. So of course, you started posting similar threads/posts yourself, because you wanted the praise they were getting; you wanted to be the next Nakar/Funny. But after you made some posts that you thought were quite clever, you came to a realization. People thought your ideas were in-feasible, hard to make sense of, or worst of all, wrong! That's because while Nakar and Funny are experts in what they're doing in this game, you aren't, and you didn't even know it!
Of course, this is where Active ATB comes in. You weren't an expert in regular BNW, but you could be an expert at something. If the playing field wasn't level between you and Nakar/Funny, then they couldn't possibly beat you. So you started playing Active mode, a mode that pretty much nobody happens to bother with. You kept extolling the virtues of Active mode, in order to try and bring other people to try it, a mode where you're the expert and would be the one to go to for advice. I don't think anybody else ever bothered, so you were only ever an expert in a group of one person, but that's besides the point.
Fast-forward to today, where n-ATB comes into play. There's nothing that's a big deal about n-ATB to you; that is, except for one minor detail, a detail that nobody else paid attention to or would have thought about had you not brought it up. Active mode disappears from the game. So of course, that one little corner of the game where you're the expert is just suddenly gone. So essentially, my point in all this exposition, a tl;dr if you will, would be that you don't want to ditch n-ATB because there's anything necessarily wrong with it, but rather, because it makes you feel bad that the one thing that you think that everybody else thinks that you're good at is gone now. Which is just a little sad when you think about it.
Just to spell out what I think for you. It may be harsher than I normally go for (although I'm not exactly angry), but if it gets you to stop posting these threads...
If anybody who isn't BJ thinks that this analysis is wrong, please correct me. I'm not always the best at this sort of stuff...
I remember you once posting a "hard and fast" level to beat Atma Weapon on an Active playthrough. Can you remind us what it was, if you remember? I can't find it anymore. I think probably almost everybody who comes to the BNW forum could probably do better at that level on Active.
#12
07 December 2014 - 08:09 AM
Lockirby2, on 07 December 2014 - 08:00 AM, said:
I tend to be fairly good at this sort of thing, and this looks like what a lot of people have been saying for months now every time a thread like this crops up (he's using Active to measure his penis), only in more detail.
Of course, being more in detail with this sort of thing naturally means that it makes more assumptions, but your analysis, at the very least, seems highly likely.
#13
07 December 2014 - 09:28 AM
BunkJuggs, on 07 December 2014 - 03:57 AM, said:
I've been a grossly casual FF player for years, and I don't think I've ever kept Active or the default battle speed, even in my most tender childhood. Probably because turning menu navigation into mini-QTEs is kinda silly. Please don't speak for us.
Lockirby2, on 07 December 2014 - 08:00 AM, said:
As much as I dislike the whole concept behind playing internet-psychologist in general, I can't help but feel that was both both spot-on and deserved.
Seriously BunkJuggs, do you even read the answers in the threads you've made? For that matter, did you even try nATB for yourself, see what the difference makes? You probably should, because there are obviously things you haven't discovered yet.
#16
07 December 2014 - 09:50 AM
Quote
PS: Save the coding space for Celes' Shock. Seriously, she retains a totally relevant stamina build that would interrupt both her magic and vigor build to receive extra credit.
No.
No.
Please. No.
QED: No.
#18
07 December 2014 - 09:59 AM
And the difference between nATB and ATB is, arguably, indeed not "grand." It mostly changes the game in subtle ways that I've come to really appreciate for the tactical feeling, but it isn't as though the game is unplayable or the mod is unchallenging without it. The main difference is it appeals more to fans of crunchy turn-efficiency style analysis as opposed to reactive play, although it is possible to play reactively in nATB (and it can be very rewarding, as it's slower but safer). But it does slow the game down in a noticeable way, and I could see how someone long familiar with FF6 (or the PSX-era FFs) would dislike that.
The argument that's always been made in nATB's favor is "the way you're used to is appealing because you're constantly inputting commands and feel like you're 'playing' more, but it actually causes some strange balance issues." That wouldn't change that it does alter how the game feels, of course; that's why FFXIII works despite being modeled on an ATB style few people used in earlier FFs. The user interface was altered to make it possible to input commands quickly and to be able to queue them before your ATB is full. Not only wouldn't that be feasible in VI, it would potentially cause balance issues itself... in that characters like Gau, Umaro, or Berserk folks essentially input commands instantaneously when their ATB fills, and if everybody could do that it'd make characters faster overall.
#19
07 December 2014 - 10:04 AM
But creating literally four threads in the span of a fucking week on the exact same subject is pushing it, especially when it's pretty clear people already don't like him.
#20
07 December 2014 - 10:31 AM
But to make four of the same thread is really going over the line.
One is fucking enough, you don't need to repeat it.