Time for some updates!
[Update: added the donation button mentioned below]
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I'm in the process of finishing the intro stage of Mega Man X: Hard Type. I have mostly every enemy formation and events in check, and just need to replace most of the graphics, which is more of the tedious, but very good looking part of the process. Expect a new update within next week, with an alpha release!
As this was my very first stage done with the newly updated editor, there was a very steep difficulty curve to learn the little quirks, limitations and potential of the MMX engine. I've been modifying the design of the stage more than 10 times to achieve a good result!
The new intro stage should feel a lot more alike old school stages, only in their spirit. However, in reality, you will feel yourself pushed to progress via making smart choices, quick reflexes, all while thinking "Hey, this is fair". That's my main goal, all in one stage. I feel it's starting to become as much of an art as a game between the modder, trying to impose a gamestyle, and the player, who will try to impose his.
Screenshots are pending, as they will come after I replace the graphics. Stay tunes for that.
Now, one more announcement. The biggest problem I've come across doesn't have anything to do with the modding itself, but rather with another technical issue. I hope you read this last paragraph, as it is important for me.
As you might know, I live in Argentina, South America. I have a small job, working with my family, and I study full time as well. The time I spend in my projects is very limited, because I need to make the gaps necessary to work on it, but I do it happily, because I've always felt supported by the community, something that I've always been grateful to my heart. But now, my laptop is simply non functional - it takes half an hour only to set everything up, which is the editor, debugger, emulator of choice, and chat room in case I need it. And it's a 7 year old laptop.
I don't know if you're aware of the situation in my country, but here basically, getting new technology is not accessible. Salaries here don't go very high. If I were to save up for a new PC, I've been doing some reasonable calculations, and even if I saved up like crazy, it'd take me about year and a half just to get anything decent. It's not only about having lower salaries here, but also technology costs up to 200% more of the cost here, because of importation costs and taxes. And it's been getting worse and worse to work on the mods. Anyone from the Discord chat will know what I mean.
So, I hope everyone will understand me doing this, but in the near future I'll open a donation button for any of you interested in helping me out. Every penny you give me will be destined into getting a PC to work on my mods. Hell, even more. If I get the sufficient amount of money, I have ideas to improve on this, like streaming the modding of the games, and doing things like this with the community.
Thank you for reading.
New Hard Type Update - And a humble petition for help
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#2
16 December 2016 - 12:26 PM
Understandable. We all have troubles when we're around your age financially. Let me get settled down, and I'll see what I can do to help on that.
#3
17 December 2016 - 12:37 PM
Augestein, on 16 December 2016 - 12:26 PM, said:
Understandable. We all have troubles when we're around your age financially. Let me get settled down, and I'll see what I can do to help on that.
Thank you, that means a lot Augestein.
Updated the OP with the cute little button, and made a thread of its own for it. :3
#4
20 December 2016 - 07:13 AM
I've spent the last few days fixing a bug with the enemies not spawning, which has delayed progress a bit. It's been fixed last night though, which is excellent news! I'll be posting screenshots tonight - If they're not with the final graphics, at least with an overview of the stage. Stay tuned y'all! We're aiming for a Christmas release here!
#5
25 December 2016 - 05:30 PM
Hey guys. So I was planning on the new version being released in Christmas, but I really didn't plan it well, it was some terrible foresight on my end. However, there's only two things left to do for the release, which are making the enemies faster and making the tile graphics for the stage. So this week I'll be able to wrap the new version and upload it!
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