Darkcelestrian, on 01 January 2017 - 05:59 AM, said:
I honestly think double turns in general is broken af and takes alot of the challenge out of the bosses even if they are on a standard difficulty, that's not to say I don't like it cuz I do (reminds me a little of final fantasy 10, and dragon quest monsters double trouble ability). But it's too beneficial especially with the really helpful items in the game like keros, mighty gaurds and the galaxy shrooms, most notably the galaxy L shrooms because it gives you a free turn also.
I agree. That's why I proposed permanent full break to bring it in line with other accessories while still allowing better versions to come out with better stats, etc.