FFTA X Upcoming Changes (1.0.4.0)
#21
09 August 2014 - 09:06 AM
Damage > MP in vanilla was so annoying. They regen 5 mp and I hit them for what should kill them that damages around 125% of their hp. All damage goes into mp so my 200 damage is absorbed into 5 mp :/
#22
10 August 2014 - 12:33 PM
Upon further review of the skill, Hance and I have decided that Precision needs to be 25% @ 24 MP cost for it to be strong. 50% would absolutely destroy if used correctly. Aim: Weapon has also been increased to 24 mp cost, and the accuracy is also subject to change.
#23
13 August 2014 - 04:08 PM
Quick update - I'm trying to fix all of my wiki stuff as it seems the wiki format has changed quite drastically.
That way I'll be able to get you the final stats for all the classes (thanks to hance and hance only )
That way I'll be able to get you the final stats for all the classes (thanks to hance and hance only )
#26
14 August 2014 - 12:18 AM
Yay!
Anyway, thank you for all the work. I might give some proper feedback for the next version (and stop being useless).
Anyway, thank you for all the work. I might give some proper feedback for the next version (and stop being useless).
#27
20 January 2015 - 03:26 PM
My suggestions: Why the fuck can't a ninja or assassin learn stuff from katanas? Why staves and broadswords? Makes no sense.
#29
20 January 2015 - 04:31 PM
Shit, you mean yelling at people isn't a suggestion?
Damn it, portalraper.
Damn it, portalraper.
#32
20 January 2015 - 05:36 PM
Flying_Poodle, on 20 January 2015 - 05:10 PM, said:
My suggestion: Tie your shoes, 'cause you're trippin'
I suggest this technique: http://www.fieggen.c.../secureknot.htm
I've never had my shoelaces loosen once since I've started tying them like that.
#36
23 January 2015 - 08:03 PM
portalreaper, on 23 January 2015 - 05:44 PM, said:
It may balance it, but I am sort of pissed about it. I guess I'll have to stick with sniper for now, I need high speed
Next version brings assassin back! No worries. Next version will keep the game as close to the original job wise as possible. The only job that may receive serious reworks would be gadgeteer.
#38
23 January 2015 - 09:08 PM
Is there a document somewhere detailing the scope of this mod? If it's publicly available and easy to find, it could potentially dissuade people from asking a lot of these questions.
#39
23 January 2015 - 09:42 PM
FFTA, on 23 January 2015 - 08:03 PM, said:
Next version brings assassin back! No worries. Next version will keep the game as close to the original job wise as possible. The only job that may receive serious reworks would be gadgeteer.
Morpher will have rework. I fill fight you over gadgeteer. For the most part jobs will be tweaked vanilla with some skills removed / added as character specific abilities.unit colors will be based of what we like the best. Other stuff will be worked on if school doesnt halt FFTA much.
#40
23 January 2015 - 09:46 PM
@Auron With quite a bit of work i think we could.
@Ludo the only think like that is my balancing spreadsheet which i have no issue with showing
@Ludo the only think like that is my balancing spreadsheet which i have no issue with showing