RotDS v1.5.5 is ready to party!
#1
12 May 2016 - 01:42 PM
Quite a lot has been achieved, and fixed up. I was waiting around for a couple more things to be done while I was testing the hell out of all this, but I'm not sure how much longer they will take, so in the meantime we might as well release this behemoth of an update.
As always, thanks one and all for playing and helping with these update with reports and feedback, and of course those who helped work on it in some way. Hope you guys enjoy version 1.5.4!
#2
12 May 2016 - 06:21 PM
#3
12 May 2016 - 09:30 PM
Looks like my SNES emulator will be keeping me entertained until Persona 5 and Pokémon come out later on this year ^_^"
But man, this I quite the huge change log.
* which is a great thing *
Very happy to see that come of the music has been updated/fixed...looking at you "Lufia 2" music.
Also, it appears you have touched up some character's status ailment colors.
Looking forward to checking out all of the new sprites add to this hack.
Ha ha, maybe one day there will be a Moogle called "Break" in the Moogle Battle ?
#4
14 May 2016 - 01:53 PM
v1.5.1
- Recharge! Item can no longer target enemy.
- Corrected a small quirk with the Skull Train battle.
- Big Daddy enemy can no longer be Controlled.
- Varia Suit can be equipped by all now.
#5
14 May 2016 - 04:24 PM
#6
14 May 2016 - 06:28 PM
Thanks for the heads up!
Edit: Okay all better. (re-uploaded)
#7
18 May 2016 - 01:30 PM
EDIT: v1.5.3 is out already, found a couple more bugs =X.
#8
31 May 2016 - 11:24 AM
v1.5.4
- fixed an unforgivable game-breaking freeze in WoR Jericho.
- fixed a bug with Otis jumping in the air, dying, and not coming back down.
- fixed a bug with colosseum propagator not dying.
- greatly editited final Kefka AI script.
- nerfed Gladiator enemy.
- removed the odd case of Sleeping Bags being added to the inventory after Tritoch.
- removed back row check flag for Galick Gun.
- fixed a bug in propagator's main script.
- added Think0028's nATB basic patch to the 'extras' folder.
http://www.insanedif...-dark-sorcerer/
#9
02 June 2016 - 12:58 PM
* so cool *
I have been playing on version 1.5.3 and was wondering if it is possible to transfer my progress to version 1.5.4 ?
Also, really loving the music selection in this hack...still amazed you could fit so many in one game ^_^"
#10
02 June 2016 - 06:41 PM
#12
03 June 2016 - 02:54 PM
Thanks, it appears to work !
Now that my 1.5.3 save is showing up in my 1.5.4 game, is there any chance the game would BUG out ?
@LongSword25
Ha ha, as long as it is not a fire and fighting one ^_^"
They just revealed the Box-Art pokemon's types !
#13
04 June 2016 - 12:16 PM
On a side note, there's nothing weird about the 2 Sleeping Bags after Tritoch, seeing as there are two soldiers with Terra at the start of the game that are vanished. Arvis scavenged their dropped gear.
#14
07 June 2016 - 07:55 PM
LoveColorMagic, on 04 June 2016 - 12:16 PM, said:
On a side note, there's nothing weird about the 2 Sleeping Bags after Tritoch, seeing as there are two soldiers with Terra at the start of the game that are vanished. Arvis scavenged their dropped gear.
I did think this, or even that Tritoch Morphed them into Sleeping Bags. But if the Soldiers had these items it should have been in the shared inventory is the way I look at it. That and ever since that time with the Gamma Sword appearing in the inventory, I don't take kindly to any surprise items going into the inventory lol. This Sleeping Bag one I just found out about recently, very surprised I never noticed before. If Arvis said anything about finding items on them it would be clear this is what happened. I'm guessing the developers did intentionally add these items, for some reason, 2 Sleeping Bags... but if they intended them to be from the soldiers I'm afraid we will never know for sure.
#15
08 June 2016 - 12:59 PM
v1.5.5
- corrected an issue of wrong palettes on many item animations.
- raised the chance of a successful steal some more.
- re-balanced various monsters/bosses.
- Recharge! (cures KO'd) now gives 1/4th HP back instead of 1/8th.
- Karma Jolt (cures Zombie) now gives 1/8th HP back instead of just 2, which was a mistake.
- swapped in a new song.
- moved location the of the rare Light Dragon monster encounter in the WoR to a desert and made the Jabbrwocky 1/16th rare encounter again in the dino forest.
- removed split damage flag for Meteo, raised damage to compensate.
- tweaked a couple spell costs.
- tweaked the natural magic lists a bit.
- made it so healing items don't go to waste on a dead person. (thanks to m06)
- fixed an issue with the Remedy/Digestol item animation being messed up.
- reverted Break spell animation back to original.
Difficulty choice feature is still in the works for next version hopefully.
#16
12 June 2016 - 10:56 AM
#17
13 June 2016 - 10:12 AM
I would recommend starting a new game for a new version, just because I can't be positive that nothing bad will not happen and usually these updates have a bunch of new 'things', but usually you could take a look at the change log and judge for yourself if a new game would be required, or if it was just a small update that wouldn't be worth it.
#18
13 June 2016 - 04:22 PM
#19
13 June 2016 - 08:08 PM
#20
14 June 2016 - 03:59 AM
Gi Nattak, on 13 June 2016 - 08:08 PM, said:
Lol, i don't even remember how the new animation of break was XD